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{{Header Nav|game=Dominions 3: The Awakening}} | {{Header Nav|game=Dominions 3: The Awakening}} | ||
[[ | [[File:Dom3RlyehVisitor.jpg|right|thumb|The Visitor is a strange being called from the Void.]] | ||
===History=== | ===History=== | ||
The Void pushes further into reality. | The Void pushes further into reality. | ||
The dominion now slowly kills the population. | The dominion now slowly kills the population. It also lures dreamers and madmen into the pretender's service, while driving non-Void units insane. Commanders may have their periods of lucidity, but the longer they spend in the dominion, and the weaker their minds, the more likely they'll have spent at least some of their time behaving ''very'' oddly. This goes for both friendly and enemy commanders; even pretenders are not necessarily immune. | ||
The Void Gate is still present, of course. | The Void Gate is still present, of course. However, the presence of the Void is everywhere; in fact, void units have been known to appear far from the gate, within the pretender's dominion... | ||
==National Features== | ==National Features== | ||
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==Strategies== | ==Strategies== | ||
Take advantage of the fact that insanity causes many of your commanders to declare themselves your prophet; you'll have many "disposeable" prophets at once with a variety of attributes. | Take advantage of the fact that insanity causes many of your commanders to declare themselves your prophet; you'll have many "disposeable" prophets at once with a variety of attributes. Unfortunately, they'll all be slightly insane... | ||
===Strategy A=== | ===Strategy A=== | ||
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====Expansion==== | ====Expansion==== | ||
====Research Order==== | ====Research Order==== | ||
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Pythium, Serpent Cult|nextpage=Nations/T'ien Ch'i, Barbarian Kings}} |
Revision as of 16:17, 27 July 2022
History
The Void pushes further into reality.
The dominion now slowly kills the population. It also lures dreamers and madmen into the pretender's service, while driving non-Void units insane. Commanders may have their periods of lucidity, but the longer they spend in the dominion, and the weaker their minds, the more likely they'll have spent at least some of their time behaving very oddly. This goes for both friendly and enemy commanders; even pretenders are not necessarily immune.
The Void Gate is still present, of course. However, the presence of the Void is everywhere; in fact, void units have been known to appear far from the gate, within the pretender's dominion...
National Features
Units
Unit Comparison
Name | Gold | Resources | HP | PRO | MOR | M Res | ENC | STR | ATK | DEF | PRE | MOV |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Slave Trooper A | 9 | 2 | 15 | 1 | 8 | 12 | 3 | 12 | 11 | 10 | 10 | 1/20 |
Slave Trooper B | 9 | 3 | 10 | 1 | 7 | 12 | 3 | 10 | 10 | 10 | 10 | 1/22 |
Slave Trooper C | 9 | 3 | 12 | 2 | 8 | 10 | 3 | 11 | 10 | 9 | 8 | 2/9 |
Slave Guardian A | 9 | 13 | 15 | 11 | 8 | 12 | 4 | 12 | 11 | 9 | 10 | 1/19 |
Slave Guardian B | 9 | 12 | 10 | 11 | 7 | 12 | 4 | 10 | 10 | 3 | 10 | 1/21 |
Slave Guardian C | 9 | 13 | 12 | 12 | 8 | 10 | 4 | 11 | 10 | 8 | 8 | 2/8 |
Lobo Guard | 5 | 1 | 13 | 2 | 50 | 5 | 3 | 12 | 9 | 7 | 5 | 2/8 |
Meteorite Guard | 13 | 30 | 14 | 18 | 12 | 13 | 9 | 12 | 11 | 8 | 8 | 1/5 |
Shambler Thrall | 35 | 1 | 24 | 7 | 50 | 5 | 3 | 16 | 9 | 7 | 4 | 2/10 |
Crab Hybrid | 35 | 1 | 25 | 14 | 14 | 10 | 3 | 17 | 8 | 9 | 8 | 2/11 |
Illithid | 50 | 1 | 28 | 5 | 10 | 15 | 2 | 15 | 10 | 6 | 12 | 2/8 |
Illithid Soldier | 50 | 39 | 28 | 17 | 10 | 15 | 4 | 15 | 10 | 5 | 7 | 1/7 |
Slave Trooper A
Gold | 9 | Resources | 2 |
---|---|---|---|
Hit Points | 15 | Strength | 12 |
Protection | 1 | Attack Skill | 11 |
Morale | 8 | Defence Skill | 10 |
Magic Resistance | 12 | Precision | 10 |
Encumberance | 3 | Move | 1/20 |
- Traits
- Aquatic
- Armor
- none
- Weapons
- Spear
- Description
- "The success of R'lyeh is largely due to their powers of mind control. By enslaving other peoples, they built a slave-based society with very few dissidents. The slaved are used even in war, and comprise of most of the armies of R'lyeh.
Slave Trooper B
Gold | 9 | Resources | 3 |
---|---|---|---|
Hit Points | 10 | Strength | 10 |
Protection | 1 | Attack Skill | 10 |
Morale | 7 | Defence Skill | 10 |
Magic Resistance | 12 | Precision | 10 |
Encumberance | 3 | Move | 1/22 |
- Traits
- Amphibian
- Armor
- none
- Weapons
- Net, Spear
- Description
- "The success of R'lyeh is largely due to their powers of mind control. By enslaving other peoples, they built a slave-based society with very few dissidents. The slaved are used even in war, and comprise of most of the armies of R'lyeh."
Slave Trooper C
Gold | 9 | Resources | 3 |
---|---|---|---|
Hit Points | 12 | Strength | 11 |
Protection | 2 | Attack Skill | 10 |
Morale | 8 | Defence Skill | 9 |
Magic Resistance | 10 | Precision | 8 |
Encumberance | 3 | Move | 2/9 |
- Traits
- Amphibian, Darkvision(100)
- Armor
- none
- Weapons
- Trident
- Description
- "The success of R'lyeh is largely due to their powers of mind control. By enslaving other peoples, they built a slave-based society with very few dissidents. The slaved are used even in war, and comprise of most of the armies of R'lyeh."
Slave Guardian A
Gold | 9 | Resources | 13 |
---|---|---|---|
Hit Points | 15 | Strength | 12 |
Protection | 11 | Attack Skill | 11 |
Morale | 8 | Defence Skill | 9 |
Magic Resistance | 12 | Precision | 10 |
Encumberance | 4 | Move | 1/19 |
- Traits
- Aquatic
- Armor
- Shell Armor, Iron Cap
- Weapons
- Trident
- Description
- "The success of R'lyeh is largely due to their powers of mind control. By enslaving other peoples, they built a slave-based society with very few dissidents. The slaved are used even in war, and comprise of most of the armies of R'lyeh."
Slave Guardian B
Gold | 9 | Resources | 12 |
---|---|---|---|
Hit Points | 10 | Strength | 10 |
Protection | 11 | Attack Skill | 10 |
Morale | 7 | Defence Skill | 3 |
Magic Resistance | 12 | Precision | 10 |
Encumberance | 4 | Move | 1/21 |
- Traits
- Amphibian
- Armor
- Shell Armor, Iron Cap
- Weapons
- Spear
- Description
- "The success of R'lyeh is largely due to their powers of mind control. By enslaving other peoples, they built a slave-based society with very few dissidents. The slaved are used even in war, and comprise of most of the armies of R'lyeh."
Slave Guardian C
Gold | 9 | Resources | 13 |
---|---|---|---|
Hit Points | 12 | Strength | 11 |
Protection | 12 | Attack Skill | 10 |
Morale | 8 | Defence Skill | 8 |
Magic Resistance | 10 | Precision | 8 |
Encumberance | 4 | Move | 2/8 |
- Traits
- Amphibian, Darkvision(100)
- Armor
- Shell Armor, Iron Cap
- Weapons
- Trident
- Description
- "The success of R'lyeh is largely due to their powers of mind control. By enslaving other peoples, they built a slave-based society with very few dissidents. The slaved are used even in war, and comprise of most of the armies of R'lyeh."
Lobo Guard
Gold | 5 | Resources | 1 |
---|---|---|---|
Hit Points | 13 | Strength | 12 |
Protection | 2 | Attack Skill | 9 |
Morale | 50 | Defence Skill | 7 |
Magic Resistance | 5 | Precision | 5 |
Encumberance | 3 | Move | 2/8 |
- Traits
- Armor
- Weapons
- Description
Meteorite Guard
Gold | 13 | Resources | 30 |
---|---|---|---|
Hit Points | 14 | Strength | 12 |
Protection | 18 | Attack Skill | 11 |
Morale | 12 | Defence Skill | 8 |
Magic Resistance | 13 | Precision | 8 |
Encumberance | 9 | Move | 1/5 |
- Traits
- Armor
- Weapons
- Description
Shambler Thrall
Gold | 35 | Resources | 1 |
---|---|---|---|
Hit Points | 24 | Strength | 16 |
Protection | 7 | Attack Skill | 9 |
Morale | 50 | Defence Skill | 7 |
Magic Resistance | 5 | Precision | 4 |
Encumberance | 3 | Move | 2/10 |
- Traits
- Armor
- Weapons
- Description
Crab Hybrid
Gold | 35 | Resources | 1 |
---|---|---|---|
Hit Points | 25 | Strength | 17 |
Protection | 14 | Attack Skill | 8 |
Morale | 14 | Defence Skill | 9 |
Magic Resistance | 10 | Precision | 8 |
Encumberance | 3 | Move | 2/11 |
- Traits
- Armor
- Weapons
- Description
Illithid
Gold | 50 | Resources | 1 |
---|---|---|---|
Hit Points | 28 | Strength | 15 |
Protection | 5 | Attack Skill | 10 |
Morale | 10 | Defence Skill | 6 |
Magic Resistance | 15 | Precision | 12 |
Encumberance | 2 | Move | 2/8 |
- Traits
- Armor
- Weapons
- Description
Illithid Soldier
Gold | 50 | Resources | 39 |
---|---|---|---|
Hit Points | 28 | Strength | 15 |
Protection | 17 | Attack Skill | 10 |
Morale | 10 | Defence Skill | 5 |
Magic Resistance | 15 | Precision | 7 |
Encumberance | 4 | Move | 1/7 |
- Traits
- Armor
- Weapons
- Description
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description
Strategies
Take advantage of the fact that insanity causes many of your commanders to declare themselves your prophet; you'll have many "disposeable" prophets at once with a variety of attributes. Unfortunately, they'll all be slightly insane...