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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3 Ulm BlackPriest.gif|right|thumb|The Iron Priests, leaders of the Iron Cult, enforce the ban on magic and stamp out heretical faiths.]]
[[File:Dom3 Ulm BlackPriest.png|right|thumb|The Iron Priests, leaders of the Iron Cult, enforce the ban on magic and stamp out heretical faiths.]]


===History===
===History===
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====Expansion====
====Expansion====
====Research Order====
====Research Order====
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/T'ien Ch'i, Barbarian Kings|nextpage=Nations/Utgard}}

Latest revision as of 16:19, 27 July 2022

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The Iron Priests, leaders of the Iron Cult, enforce the ban on magic and stamp out heretical faiths.

History[edit]

The Late Age sees the cursed Ulm in a period of darkness and decay. Magic and other beliefs are crushed, though dark and secretive orders exist in opposition to the Iron Cult. Wolves and vampires haunt the Black Forest, led by Wolfherds and Vampire Lords.

Late Era Ulm has lost the secrets of Black Steel, and their once proud guardians have succumbed to a ghoulish hunger. Although most of the heavily armored Black Steel infantry is gone, Ulm still has a fair share of heavy troops. The heavy crossbowman have been replaced by stealthy and rugged rangers Despite the Iron Cult's ban on magic the Illuminated Ones operate a secret order of powerful stealthy mages. They answer the call of the new god, along with the Iron Cult giving Ulm surprising magical versatility.

National Features[edit]

Units[edit]

Unit
Gold x, Resources y
Description

Commanders[edit]

Unit
Gold x, Resources y
Description

Heroes[edit]

Burkhart Nachtzehrer - Essentially a souped up Vampire Count.

Starting Sites[edit]

National Spells[edit]

National Summons[edit]

Unit
Gems z
Description

Strategies[edit]

Strategy A[edit]

Scale Design[edit]

Pretender Design[edit]

Expansion[edit]

Research Order[edit]