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* ''' 1+''' gain 1 Commander + 1 Archer and 0.5 Militia per point of PD. Note that some nations with unarmored troops gain 2x as many Militia. | * ''' 1+''' gain 1 Commander + 1 Archer and 0.5 Militia per point of PD. Note that some nations with unarmored troops gain 2x as many Militia. | ||
* '''10+''' auto-patrol province for hidden units. | * '''10+''' auto-patrol province for hidden units. | ||
* '''20+''' gain 1 Priest + 0.5 | * '''20+''' gain 1 Priest + 0.5 Soldiers per point of PD. | ||
The weakest unit/commander from each type is used, depending on your national troop choices. Thus actual PD number and composition changes dramatically from nation to nation. For example, Ulm's PD is all heavy troopers, since even it's "weakest" units wear armor, while Matchaka's PD gains extra numbers since they have unarmored militia troops wielding shields. Abyssia's PD won't include archers, since they don't have any national archer units. | The weakest unit/commander from each type is used, depending on your national troop choices. Thus actual PD number and composition changes dramatically from nation to nation. For example, Ulm's PD is all heavy troopers, since even it's "weakest" units wear armor, while Matchaka's PD gains extra numbers since they have unarmored militia troops wielding shields. Abyssia's PD won't include archers, since they don't have any national archer units. | ||
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|820 | |820 | ||
|1275 | |1275 | ||
|1830 | |1830 | ||
|- | |||
| Troop Count (some nations gain militia x2) | |||
|5 Milita <br/>10 Archers <br/>Commander | |||
|10 Milita <br/>10 Soldiers<br/>20 Archers<br/>Commander<br/>Priest | |||
|15 Milita <br/>15 Soldiers<br/>30 Archers<br/>Commander<br/>Priest | |||
|20 Milita <br/>20 Soldiers<br/>40 Archers<br/>Commander<br/>Priest | |||
|25 Milita <br/>25 Soldiers<br/>50 Archers<br/>Commander<br/>Priest | |||
|30 Milita <br/>30 Soldiers<br/>60 Archers<br/>Commander<br/>Priest | |||
|} | |} | ||
Revision as of 16:32, 29 May 2015
Provincial Defense
Provincial Defense (PD) refers to the amount of extra "garrison" troops friendly to the controlling player present in a province. During combat, these extra troops are automatically deployed in the middle of the battlefield (in addition to any normal hired units or commanders) and set to Attack/Fire Closest. PD costs no upkeep, and is fully restored after a battle if the owner does not lose control of the province.
Raising provincial defense costs an amount of gold equivalent to the new level purchased. (Thus, level 1 costs 1 gold, going from level 1 to level 2 costs 2 gold, going from level 10 to level 11 costs 11 gold, and so on.) Additional benefits are gained at levels 1, 10, and 20:
- 1+ gain 1 Commander + 1 Archer and 0.5 Militia per point of PD. Note that some nations with unarmored troops gain 2x as many Militia.
- 10+ auto-patrol province for hidden units.
- 20+ gain 1 Priest + 0.5 Soldiers per point of PD.
The weakest unit/commander from each type is used, depending on your national troop choices. Thus actual PD number and composition changes dramatically from nation to nation. For example, Ulm's PD is all heavy troopers, since even it's "weakest" units wear armor, while Matchaka's PD gains extra numbers since they have unarmored militia troops wielding shields. Abyssia's PD won't include archers, since they don't have any national archer units.
Land-based nations cannot buy PD in underwater provinces and vice-versa.
Provincial defense levels cannot be voluntarily reduced once bought, but loosing control of the province (regardless of the presence of friendly fortifications) resets PD to 0.
PD Strength | 10 | 20 | 30 | 40 | 50 | 60 |
---|---|---|---|---|---|---|
Cost to Upgrade last 10 Strength | 55 | 155 | 255 | 355 | 455 | 555 |
Total PD Cost | 55 | 210 | 465 | 820 | 1275 | 1830 |
Troop Count (some nations gain militia x2) | 5 Milita 10 Archers Commander |
10 Milita 10 Soldiers 20 Archers Commander Priest |
15 Milita 15 Soldiers 30 Archers Commander Priest |
20 Milita 20 Soldiers 40 Archers Commander Priest |
25 Milita 25 Soldiers 50 Archers Commander Priest |
30 Milita 30 Soldiers 60 Archers Commander Priest |
Strategies
The best way to get the most from PD will vary from nation to nation. However, it can be generalized that all PD is defensive in nature and have some intrinsic characteristics in common regardless:
- Advantages
- Buying PD does not consume production resources.
- At strengths < 40, buying PD is generally cheaper unit-for-unit than training a like number of "normal" units.
- No upkeep nor supply required.
- Refreshes to full strength for every battle, regardless of previous casualties/afflictions accrued.
- Disadvantages
- PD never leaves the province once purchased
- Units auto-attack en-masse and cannot be scripted nor re-positioned.
- Generally composed of your nations weakest units.
- If you loose the province, regardless of reason, you loose your gold investment.