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(→‎Provincial Defense: expanded text)
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* ''' 1+''' gain 1 Commander + 1 Archer and 0.5 Militia per point of PD. Note that some nations with unarmored troops gain 2x as many Militia.
* ''' 1+''' gain 1 Commander + 1 Archer and 0.5 Militia per point of PD. Note that some nations with unarmored troops gain 2x as many Militia.
* '''10+''' auto-patrol province for hidden units.
* '''10+''' auto-patrol province for hidden units.
* '''20+''' gain 1 Priest + 0.5 Soldier per point of PD.
* '''20+''' gain 1 Priest + 0.5 Soldiers per point of PD.


The weakest unit/commander from each type is used, depending on your national troop choices. Thus actual PD number and composition changes dramatically from nation to nation. For example, Ulm's PD is all heavy troopers, since even it's "weakest" units wear armor, while Matchaka's PD gains extra numbers since they have unarmored militia troops wielding shields. Abyssia's PD won't include archers, since they don't have any national archer units.
The weakest unit/commander from each type is used, depending on your national troop choices. Thus actual PD number and composition changes dramatically from nation to nation. For example, Ulm's PD is all heavy troopers, since even it's "weakest" units wear armor, while Matchaka's PD gains extra numbers since they have unarmored militia troops wielding shields. Abyssia's PD won't include archers, since they don't have any national archer units.
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|820
|820
|1275
|1275
|1830
|1830
|-
| Troop Count (some nations gain militia x2)
|5 Milita <br/>10 Archers <br/>Commander
|10 Milita <br/>10 Soldiers<br/>20 Archers<br/>Commander<br/>Priest
|15 Milita <br/>15 Soldiers<br/>30 Archers<br/>Commander<br/>Priest
|20 Milita <br/>20 Soldiers<br/>40 Archers<br/>Commander<br/>Priest
|25 Milita <br/>25 Soldiers<br/>50 Archers<br/>Commander<br/>Priest
|30 Milita <br/>30 Soldiers<br/>60 Archers<br/>Commander<br/>Priest
|}
|}



Revision as of 16:32, 29 May 2015

Provincial Defense

Provincial Defense (PD) refers to the amount of extra "garrison" troops friendly to the controlling player present in a province. During combat, these extra troops are automatically deployed in the middle of the battlefield (in addition to any normal hired units or commanders) and set to Attack/Fire Closest. PD costs no upkeep, and is fully restored after a battle if the owner does not lose control of the province.

Raising provincial defense costs an amount of gold equivalent to the new level purchased. (Thus, level 1 costs 1 gold, going from level 1 to level 2 costs 2 gold, going from level 10 to level 11 costs 11 gold, and so on.) Additional benefits are gained at levels 1, 10, and 20:

  • 1+ gain 1 Commander + 1 Archer and 0.5 Militia per point of PD. Note that some nations with unarmored troops gain 2x as many Militia.
  • 10+ auto-patrol province for hidden units.
  • 20+ gain 1 Priest + 0.5 Soldiers per point of PD.

The weakest unit/commander from each type is used, depending on your national troop choices. Thus actual PD number and composition changes dramatically from nation to nation. For example, Ulm's PD is all heavy troopers, since even it's "weakest" units wear armor, while Matchaka's PD gains extra numbers since they have unarmored militia troops wielding shields. Abyssia's PD won't include archers, since they don't have any national archer units.

Land-based nations cannot buy PD in underwater provinces and vice-versa.

Provincial defense levels cannot be voluntarily reduced once bought, but loosing control of the province (regardless of the presence of friendly fortifications) resets PD to 0.

Provincial Defense Cost
PD Strength 10 20 30 40 50 60
Cost to Upgrade last 10 Strength 55 155 255 355 455 555
Total PD Cost 55 210 465 820 1275 1830
Troop Count (some nations gain militia x2) 5 Milita
10 Archers
Commander
10 Milita
10 Soldiers
20 Archers
Commander
Priest
15 Milita
15 Soldiers
30 Archers
Commander
Priest
20 Milita
20 Soldiers
40 Archers
Commander
Priest
25 Milita
25 Soldiers
50 Archers
Commander
Priest
30 Milita
30 Soldiers
60 Archers
Commander
Priest

Strategies

The best way to get the most from PD will vary from nation to nation. However, it can be generalized that all PD is defensive in nature and have some intrinsic characteristics in common regardless:

Advantages
  • Buying PD does not consume production resources.
  • At strengths < 40, buying PD is generally cheaper unit-for-unit than training a like number of "normal" units.
  • No upkeep nor supply required.
  • Refreshes to full strength for every battle, regardless of previous casualties/afflictions accrued.
Disadvantages
  • PD never leaves the province once purchased
  • Units auto-attack en-masse and cannot be scripted nor re-positioned.
  • Generally composed of your nations weakest units.
  • If you loose the province, regardless of reason, you loose your gold investment.