From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Cleanup)
Line 1: Line 1:
==Special tactics==
{{All Game Nav|game=Dominions 3: The Awakening}}
===Assassins===
 
==Assassins==
While assassins may be somewhat expensive and their success is not guaranteed, the abrupt elimination of enemy commanders can be highly disruptive to enemy forces.
While assassins may be somewhat expensive and their success is not guaranteed, the abrupt elimination of enemy commanders can be highly disruptive to enemy forces.


===Army annihilation spells===
==Army annihilation spells==
Armies can be felled en masse.  Sometimes this is done with battlefield magic that affect all foes present; there is also ritual magic that can target enemy armies in arbitrary provinces.
Armies can be felled en masse.  Sometimes this is done with battlefield magic that affect all foes present; there is also ritual magic that can target enemy armies in arbitrary provinces.


===Raiding===
==Raiding==
Not all battles are for conquering and holding territory; it can be worth it, especially for highly mobile or stealthy forces, to target individual provinces for some particular value and do damage before  the province is retaken.
Not all battles are for conquering and holding territory; it can be worth it, especially for highly mobile or stealthy forces, to target individual provinces for some particular value and do damage before  the province is retaken.


===Super-combatants===
==Super-combatants==
Particularly formidable commanders, such as Niefel Jarls and a number of pretender types, can become extremely dangerous on the battlefield with appropriate magical gear, orders and perhaps a few spells.  Some such commanders can be devastating to unprepared enemy armies.
Particularly formidable commanders, such as Niefel Jarls and a number of pretender types, can become extremely dangerous on the battlefield with appropriate magical gear, orders and perhaps a few spells.  Some such commanders can be devastating to unprepared enemy armies.

Revision as of 13:48, 7 October 2006

Template:All Game Nav

Assassins

While assassins may be somewhat expensive and their success is not guaranteed, the abrupt elimination of enemy commanders can be highly disruptive to enemy forces.

Army annihilation spells

Armies can be felled en masse. Sometimes this is done with battlefield magic that affect all foes present; there is also ritual magic that can target enemy armies in arbitrary provinces.

Raiding

Not all battles are for conquering and holding territory; it can be worth it, especially for highly mobile or stealthy forces, to target individual provinces for some particular value and do damage before the province is retaken.

Super-combatants

Particularly formidable commanders, such as Niefel Jarls and a number of pretender types, can become extremely dangerous on the battlefield with appropriate magical gear, orders and perhaps a few spells. Some such commanders can be devastating to unprepared enemy armies.