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==Tactical battles==
==Tactical battles==
Dominions is primarily a strategic game, not a tactical game.  Furthermore, it is designed with an eye towards supporting a variety of multiplayer methods, including play-by-email (PBEM); and a large number of players, of which only two will be in any one battle.  Therefore, the players' control of tactical battles is limited to preparation; it is up to the tactical AI to determine what individual units will do, and when.
===Army setup===
===Army setup===
Army setup is quite important.  For instance, it would normally make little sense to have your frail magicians in the front and your slow-moving heavy infantry in the rear.  You want your vulnerable-but-important units to be fairly safe, while you want others ready to enter the fray.  If you have units which are always surrounded by flames, cold, or poison, you might want to keep them separated from units which are not immune.  And so forth.
Troops may be organized into squads, each of which can be placed somewhere within the army organization, and then given some basic order such as 'Hold and Attack'.


===Scripting mages & commanders===
===Scripting mages & commanders===
As with squads, you can give your commanders a particular place to stand when planning the disposition of your army.
Commanders can command up to five squads, subject to their maximum leadership values.  In addition, each may have up to five specific orders (such as "Cast ''Nether Darts''" or "Hold"), followed by a general order (such as "Cast Spells" or "Attack").


===Killer combos===
===Killer combos===
If you want your magicians to use specific combinations, you should script them to ensure their use.

Revision as of 07:45, 28 September 2006

Tactical battles

Dominions is primarily a strategic game, not a tactical game. Furthermore, it is designed with an eye towards supporting a variety of multiplayer methods, including play-by-email (PBEM); and a large number of players, of which only two will be in any one battle. Therefore, the players' control of tactical battles is limited to preparation; it is up to the tactical AI to determine what individual units will do, and when.

Army setup

Army setup is quite important. For instance, it would normally make little sense to have your frail magicians in the front and your slow-moving heavy infantry in the rear. You want your vulnerable-but-important units to be fairly safe, while you want others ready to enter the fray. If you have units which are always surrounded by flames, cold, or poison, you might want to keep them separated from units which are not immune. And so forth.

Troops may be organized into squads, each of which can be placed somewhere within the army organization, and then given some basic order such as 'Hold and Attack'.

Scripting mages & commanders

As with squads, you can give your commanders a particular place to stand when planning the disposition of your army.

Commanders can command up to five squads, subject to their maximum leadership values. In addition, each may have up to five specific orders (such as "Cast Nether Darts" or "Hold"), followed by a general order (such as "Cast Spells" or "Attack").

Killer combos

If you want your magicians to use specific combinations, you should script them to ensure their use.