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{{All Game Nav|game=Dominions 3: The Awakening}}
{{All Game Nav|game=Dominions 3: The Awakening}}
Terrain plays a major role in Dominions.  The type of terrain in a province dictates the amount fo gold and resources that might be available there, it affects the (random) [[Dominions 3: The Awakening/Special sites|magic sites]] that may appear in the province as well as the likelihood and number of such sites, it affects the supplies that are available to passing armies, and it affects the performance of troops in battles that take place in the province.
== Terrain Types ==
There can be many different terrain types in a given province.  For instance, there can be both Mountains and Waste in a province, or even Farmlands and Waste.  Some terrain types are mutually exclusive however, like Swamp and Sea.
=== Plains ===
The "Plains" terrain type is not actually listed in Dominions 3 like it was in the previous Dominions games.  If a provinces has no other terrain type, it is assumed to be "Plains".
=== Farmland ===
{{sect-stub}}
=== Swamp ===
{{sect-stub}}
=== Waste ===
{{sect-stub}}
=== Forest ===
{{sect-stub}}
=== Mountain ===
{{sect-stub}}
=== Border Mountain ===
{{sect-stub}}
=== Sea ===
{{sect-stub}}
=== Deep Sea ===
{{sect-stub}}
=== Coastal ===
{{sect-stub}}
=== Fresh Water ===
{{sect-stub}}
== Economic Effects ==
{{sect-stub}}
== Site Likelihood ==
Magic sites are more likely to be found in some provinces and less likely to be found in others.
In general, Mountain and Forest terrain will contain more [[Dominions 3: The Awakening/Special sites|magic sites]] while Farmland will contain fewer.
== Gem Types ==
Beyond the overall chance of finding a site of any kind in a province, the type of terrain in a province affects the likelihood of certain magic sites over other sites.  For instance, you are more likely to find a site that provides Nature gems in a forest province than a Waste province.
{| border="1"
|+ Types of gem sites that are associated with a particular terrain type (P = Primary, s = Secondary)
! Terrain !! Air !! Fire !! Water !! Earth !! Astral !! Nature !! Death !! Blood
|-
! Plains
|  || || || ||P|| || ||
|-
! Farmland
|  || || || || || || ||
|-
! Swamp
|  || || || || || || ||
|-
! Waste
|  || || || || || ||P||
|-
! Forest
|  || || || || ||P|| ||
|-
! Mountain
|  ||s|| ||P|| || || ||
|-
! Border Mountain
|  || || || || || || ||
|-
! Sea
|  || ||P|| || ||s|| ||
|-
! Deep Sea
|  || ||P|| || ||s|| ||
|-
! Fresh Water
|  || ||P|| || ||s|| ||
|}
== Combat Effects ==
Certain terrain types will adversely affect units if they do not have a countering property.  For instance, units without the Swamp Survival skill suffer from increased endurance penalties when fighting in Swampy terrain.
{| border="1"
|+ Terrain Combat Effects
! Terrain !! Effect !! Counter
|-
! Plains
|  ||
|-
! Farmland
|  ||
|-
! Swamp
|
*+2 encumbrance
*-1 Attack Skill
*-1 Defense Skill
| Swamp Survival
|-
! Waste
|  ||
|-
! Forest
|  ||
|-
! Mountain
|  || Mountain Survival
|-
! Border Mountain
|  ||
|-
! Sea
|  || Aquatic, Amphibian
|-
! Deep Sea
|  || Aquatic, Amphibian
|-
! Fresh Water
|  ||
|}

Revision as of 16:21, 25 October 2006

Template:All Game Nav Terrain plays a major role in Dominions. The type of terrain in a province dictates the amount fo gold and resources that might be available there, it affects the (random) magic sites that may appear in the province as well as the likelihood and number of such sites, it affects the supplies that are available to passing armies, and it affects the performance of troops in battles that take place in the province.

Terrain Types

There can be many different terrain types in a given province. For instance, there can be both Mountains and Waste in a province, or even Farmlands and Waste. Some terrain types are mutually exclusive however, like Swamp and Sea.

Plains

The "Plains" terrain type is not actually listed in Dominions 3 like it was in the previous Dominions games. If a provinces has no other terrain type, it is assumed to be "Plains".

Farmland

This section is a stub. Help us expand it, and you get a cookie.

Swamp

This section is a stub. Help us expand it, and you get a cookie.

Waste

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Forest

This section is a stub. Help us expand it, and you get a cookie.

Mountain

This section is a stub. Help us expand it, and you get a cookie.

Border Mountain

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Sea

This section is a stub. Help us expand it, and you get a cookie.

Deep Sea

This section is a stub. Help us expand it, and you get a cookie.

Coastal

This section is a stub. Help us expand it, and you get a cookie.

Fresh Water

This section is a stub. Help us expand it, and you get a cookie.

Economic Effects

This section is a stub. Help us expand it, and you get a cookie.

Site Likelihood

Magic sites are more likely to be found in some provinces and less likely to be found in others.

In general, Mountain and Forest terrain will contain more magic sites while Farmland will contain fewer.

Gem Types

Beyond the overall chance of finding a site of any kind in a province, the type of terrain in a province affects the likelihood of certain magic sites over other sites. For instance, you are more likely to find a site that provides Nature gems in a forest province than a Waste province.

Types of gem sites that are associated with a particular terrain type (P = Primary, s = Secondary)
Terrain Air Fire Water Earth Astral Nature Death Blood
Plains P
Farmland
Swamp
Waste P
Forest P
Mountain s P
Border Mountain
Sea P s
Deep Sea P s
Fresh Water P s

Combat Effects

Certain terrain types will adversely affect units if they do not have a countering property. For instance, units without the Swamp Survival skill suffer from increased endurance penalties when fighting in Swampy terrain.

Terrain Combat Effects
Terrain Effect Counter
Plains
Farmland
Swamp
  • +2 encumbrance
  • -1 Attack Skill
  • -1 Defense Skill
Swamp Survival
Waste
Forest
Mountain Mountain Survival
Border Mountain
Sea Aquatic, Amphibian
Deep Sea Aquatic, Amphibian
Fresh Water