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= | {{Header Nav|game=Dominions 3: The Awakening}} | ||
Dominions 3 can be played in 3 different Eras (also known as Ages). The nations will be different in each Era. They can get era-specific [[Dominions 3: The Awakening/Magic/Spells & Rituals|spells]] and [[Dominions 3: The Awakening/Summon|summons]], also different national troops and leaders. Not every nation is playable in every Era, as some disappear completely and others get replaced over the course of the history. | |||
In addition to nation lineup, era also affects the frequency of different independent [[Dominions 3: The Awakening/Population Type|population types]] and the frequency of [[Dominions 3: The Awakening/Magic/Magic Sites|magic sites]]. Some population types and magic sites may be restricted to certain eras only and are impossible to find in other eras. | |||
In addition to nation lineup, era also affects the frequency of different independent [[ | |||
Custom map commands and/or modding can be used to set up cross-era games. Different era versions of the same nation have slightly different flags so you can tell them apart when they are playing against each other in this type of game. All nations also have a short descriptive phrase attached to their name which is different for each Era (e.g. Ulm, Enigma of Steel; Ulm, Forges of Ulm; Ulm, Black Forest). | Custom map commands and/or modding can be used to set up cross-era games. Different era versions of the same nation have slightly different flags so you can tell them apart when they are playing against each other in this type of game. All nations also have a short descriptive phrase attached to their name which is different for each Era (e.g. Ulm, Enigma of Steel; Ulm, Forges of Ulm; Ulm, Black Forest). | ||
==Eras and the history of the Dominions world== | ==Eras and the history of the Dominions world== | ||
Dominions 1 and 2 had several nations that resulted from the collapse of a great empire once ruled by [[ | ====Land==== | ||
Dominions 1 and 2 had several nations that resulted from the collapse of a great empire once ruled by [[/Nations/Ermor|Ermor]], before it was devastated by a necromantic disaster. In Dominions 3, it appears that these events take place between the Early and Middle Eras. | |||
Between Middle and Late Eras the starspawns of [[ | ====Sea==== | ||
Between Middle and Late Eras the starspawns of [[Dominions 3: The Awakening/Nations/R'lyeh|R'lyeh]] successfully dominate the seas and destroy [[Dominions 3: The Awakening/Nations/Atlantis|Atlantis]] and [[Dominions 3: The Awakening/Nations/Oceania|Oceania]]. Oceania is eradicated, but Atlantis manages to form a new nation on land, while other Atlantian refugees appear in some Late Era nations. | |||
''To see the list of nations alphabetically, see the [[Dominions 3: The Awakening/Nations|Nation List]]'' | |||
''For an overview over all nation / themes, see the [[Dominions 3: The Awakening/Table of Contents|Table of Contents]]'' | |||
===Early Era=== | ===Early Era=== | ||
The presence of magery is very strong in this era. [[ | The presence of magery is very strong in this era. [[Dominions 3: The Awakening/Magic/Magic Sites|Magic sites]] are more common and heavy [[Dominions 3: The Awakening/Protection (unit statistic)|armor]] is rare. Some (most?) nations are still in Bronze Age technology. Several nations have very powerful, and very expensive, mages. Some nations of this era have some very powerful [[Dominions 3: The Awakening/Sacred|sacred]] beings. | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Abysia, Children of Flame|Abysia, Children of Flame]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Agartha, Pale Ones|Agartha, Pale Ones]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Arcoscephale, Golden Era|Arcoscephale, Golden Era]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Atlantis, Emergence of the Deep Ones|Atlantis, Emergence of the Deep Ones]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Caelum, Eagle Kings|Caelum, Eagle Kings]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/C'tis, Lizard Kings|C'tis, Lizard Kings]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Ermor, New Faith|Ermor, New Faith]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Fomoria|Fomoria, Cursed Ones]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Helheim|Helheim, Dusk and Death]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Kailasa|Kailasa, Rise of the Ape Kings]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Lanka|Lanka, Land of Demons]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Marverni|Marverni]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Mictlan, Reign of Blood|Mictlan, Reign of Blood]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Niefelheim|Niefelheim, Sons of Winter]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Oceania, Triton Kings|Oceania, Triton Kings]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Pangaea, Age of Revelry|Pangaea, Age of Revelry]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/R'lyeh, Time of Aboleths|R'lyeh, Time of Aboleths]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Sauromatia|Sauromatia, Amazon Queens]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/T'ien Ch'i, Spring and Autumn|T'ien Ch'i, Spring and Autumn]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Tir na n'Og, Land of the Ever Young|Tir na n'Og, Land of the Ever Young]] | ||
*[[Dominions 3: The Awakening/Nations/Ulm, Enigma of Steel|Ulm, Enigma of Steel]] | |||
*[[Dominions 3: The Awakening/Nations/Vanheim, Age of Vanir|Vanheim, Age of Vanir]] | |||
*[[Dominions 3: The Awakening/Nations/Yomi|Yomi, Oni Kings]] | |||
===Middle Era=== | ===Middle Era=== | ||
Balanced era. The use of steel is now widespread, but magic and uncanny beings have started to fade from the world and it is more difficult to call them back. | Balanced era. The use of steel is now widespread, but magic and uncanny beings have started to fade from the world and it is more difficult to call them back. | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Abysia, Blood and Fire|Abysia, Blood and Fire]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Agartha, Golem Cult|Agartha, Golem Cult]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Arcoscephale, The Old Kingdom|Arcoscephale, The Old Kingdom]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Atlantis, Kings of the Deep|Atlantis, Kings of the Deep]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Bandar Log, Land of the Apes|Bandar Log, Land of the Apes]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Caelum, Reign of the Seraphim|Caelum, Reign of the Seraphim]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/C'tis, Miasma|C'tis, Miasma]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Eriu, Last of the Tuatha|Eriu, Last of the Tuatha]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Ermor, Broken Empire|Ermor, Broken Empire]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Jotunheim, Iron Woods|Jotunheim, Iron Woods]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Machaka|Machaka, Reign of Sorcerors]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Man, Tower of Avalon|Man, Tower of Avalon]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Marignon, Fiery Justice|Marignon, Fiery Justice]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Mictlan, Reign of the Lawgiver|Mictlan, Reign of the Lawgiver]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Oceania, Coming of the Capricorns|Oceania, Coming of the Capricorns]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Pangaea, Age of Bronze|Pangaea, Age of Bronze]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Pythium|Pythium, Emerald Empire]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/R'lyeh, Fallen Star|R'lyeh, Fallen Star]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Shinuyama|Shinuyama, Land of the Bakemono]] | ||
*[[Dominions 3: The Awakening/Nations/T'ien Ch'i, Imperial Bureaucracy|T'ien Ch'i, Imperial Bureaucracy]] | |||
*[[Dominions 3: The Awakening/Nations/Ulm, Forges of Ulm|Ulm, Forges of Ulm]] | |||
*[[Dominions 3: The Awakening/Nations/Vanheim, Age of Men|Vanheim, Age of Men]] | |||
===Late Era=== | ===Late Era=== | ||
This era features an emphasis on more conventional warfare. Magic is rarer and harder to find than in previous eras, but higher technology like plate armor and crossbows are more widespread. | This era features an emphasis on more conventional warfare. Magic is rarer and harder to find than in previous eras, but higher technology like plate armor and crossbows are more widespread. | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Abysia, Blood of Humans|Abysia, Blood of Humans]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Agartha, Ktonian Dead|Agartha, Ktonian Dead]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Arcoscephale, Sibylline Guidance|Arcoscephale, Sibylline Guidance]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Atlantis, Frozen Sea|Atlantis, Frozen Sea]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Bogarus, Age of Heroes|Bogarus, Age of Heroes]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Caelum, Return of the Raptors|Caelum, Return of the Raptors]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/C'tis, Desert Tombs|C'tis, Desert Tombs]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Ermor, Ashen Empire|Ermor, Ashen Empire]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Jomon|Jomon, Human Daimyos]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Man, Towers of Chelms|Man, Towers of Chelms]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Marignon, Conquerors of the Sea|Marignon, Conquerors of the Sea]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Mictlan, Blood and Rain|Mictlan, Blood and Rain]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Midgard|Midgard, Age of Men]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Pangaea, New Era|Pangaea, New Era]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Patala|Patala, Reign of the Nagas]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/Pythium, Serpent Cult|Pythium, Serpent Cult]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/R'lyeh, Dreamlands|R'lyeh, Dreamlands]] | ||
*[[ | *[[Dominions 3: The Awakening/Nations/T'ien Ch'i, Barbarian Kings|T'ien Ch'i, Barbarian Kings]] | ||
*[[Dominions 3: The Awakening/Nations/Ulm, Black Forest|Ulm, Black Forest]] | |||
*[[Dominions 3: The Awakening/Nations/Utgard|Utgard, Well of Urd]] | |||
==Nations/Themes from Dominions 1 and 2 that no longer appear in Dominions 3== | ==Nations/Themes from Dominions 1 and 2 that no longer appear in Dominions 3== | ||
Unlike most old national themes, Soul Gate and Carrion Woods are not nations in Dominions 3, but rather nation restricted global enchantments. Their unique summons have been incorporated as national summons for the corresponding nation. [[ | Unlike most old national themes, Soul Gate and Carrion Woods are not nations in Dominions 3, but rather nation restricted global enchantments. Their unique summons have been incorporated as national summons for the corresponding nation. [[Dominions 3: The Awakening/Nations/Marignon|Marignon]]'s Diabolical Faith theme has been merged into [[Dominions 3: The Awakening/Nations/Marignon, Conquerors of the Sea|Conquerors of the Sea]]. Its Fires of the Faith theme has been merged with the old base Marignon to create Dominions 3's [[Dominions 3: The Awakening/Nations/Marignon, Fiery Justice|Fiery Justice]]. [[Dominions 3: The Awakening/Nations/Ulm|Ulm]]'s Iron Faith theme has been merged into [[Dominions 3: The Awakening/Nations/Ulm, Black Forest|Black Forest]]. [[Dominions 3: The Awakening/Nations/Pythium|Pythium]] appears only in the Middle Era, so the Serpent Cult theme could have been either merged into standard Pythium, used as part of [[Dominions 3: The Awakening/Nations/Sauromatia|Sauromatia]], or eliminated; details unknown. [[Dominions 3: The Awakening/Nations/Man|Man]]'s Last of the Tuatha theme is not present in the current (3.0) version, but will be added later in a patch as a nation of tuatha and sidhe called [[Dominions 3: The Awakening/Nations/Tir na n'Og, Land of the Ever Young|Tir na n'Og]]. |
Latest revision as of 22:54, 16 February 2008
Dominions 3 can be played in 3 different Eras (also known as Ages). The nations will be different in each Era. They can get era-specific spells and summons, also different national troops and leaders. Not every nation is playable in every Era, as some disappear completely and others get replaced over the course of the history.
In addition to nation lineup, era also affects the frequency of different independent population types and the frequency of magic sites. Some population types and magic sites may be restricted to certain eras only and are impossible to find in other eras.
Custom map commands and/or modding can be used to set up cross-era games. Different era versions of the same nation have slightly different flags so you can tell them apart when they are playing against each other in this type of game. All nations also have a short descriptive phrase attached to their name which is different for each Era (e.g. Ulm, Enigma of Steel; Ulm, Forges of Ulm; Ulm, Black Forest).
Eras and the history of the Dominions world[edit]
Land[edit]
Dominions 1 and 2 had several nations that resulted from the collapse of a great empire once ruled by Ermor, before it was devastated by a necromantic disaster. In Dominions 3, it appears that these events take place between the Early and Middle Eras.
Sea[edit]
Between Middle and Late Eras the starspawns of R'lyeh successfully dominate the seas and destroy Atlantis and Oceania. Oceania is eradicated, but Atlantis manages to form a new nation on land, while other Atlantian refugees appear in some Late Era nations.
To see the list of nations alphabetically, see the Nation List
For an overview over all nation / themes, see the Table of Contents
Early Era[edit]
The presence of magery is very strong in this era. Magic sites are more common and heavy armor is rare. Some (most?) nations are still in Bronze Age technology. Several nations have very powerful, and very expensive, mages. Some nations of this era have some very powerful sacred beings.
- Abysia, Children of Flame
- Agartha, Pale Ones
- Arcoscephale, Golden Era
- Atlantis, Emergence of the Deep Ones
- Caelum, Eagle Kings
- C'tis, Lizard Kings
- Ermor, New Faith
- Fomoria, Cursed Ones
- Helheim, Dusk and Death
- Kailasa, Rise of the Ape Kings
- Lanka, Land of Demons
- Marverni
- Mictlan, Reign of Blood
- Niefelheim, Sons of Winter
- Oceania, Triton Kings
- Pangaea, Age of Revelry
- R'lyeh, Time of Aboleths
- Sauromatia, Amazon Queens
- T'ien Ch'i, Spring and Autumn
- Tir na n'Og, Land of the Ever Young
- Ulm, Enigma of Steel
- Vanheim, Age of Vanir
- Yomi, Oni Kings
Middle Era[edit]
Balanced era. The use of steel is now widespread, but magic and uncanny beings have started to fade from the world and it is more difficult to call them back.
- Abysia, Blood and Fire
- Agartha, Golem Cult
- Arcoscephale, The Old Kingdom
- Atlantis, Kings of the Deep
- Bandar Log, Land of the Apes
- Caelum, Reign of the Seraphim
- C'tis, Miasma
- Eriu, Last of the Tuatha
- Ermor, Broken Empire
- Jotunheim, Iron Woods
- Machaka, Reign of Sorcerors
- Man, Tower of Avalon
- Marignon, Fiery Justice
- Mictlan, Reign of the Lawgiver
- Oceania, Coming of the Capricorns
- Pangaea, Age of Bronze
- Pythium, Emerald Empire
- R'lyeh, Fallen Star
- Shinuyama, Land of the Bakemono
- T'ien Ch'i, Imperial Bureaucracy
- Ulm, Forges of Ulm
- Vanheim, Age of Men
Late Era[edit]
This era features an emphasis on more conventional warfare. Magic is rarer and harder to find than in previous eras, but higher technology like plate armor and crossbows are more widespread.
- Abysia, Blood of Humans
- Agartha, Ktonian Dead
- Arcoscephale, Sibylline Guidance
- Atlantis, Frozen Sea
- Bogarus, Age of Heroes
- Caelum, Return of the Raptors
- C'tis, Desert Tombs
- Ermor, Ashen Empire
- Jomon, Human Daimyos
- Man, Towers of Chelms
- Marignon, Conquerors of the Sea
- Mictlan, Blood and Rain
- Midgard, Age of Men
- Pangaea, New Era
- Patala, Reign of the Nagas
- Pythium, Serpent Cult
- R'lyeh, Dreamlands
- T'ien Ch'i, Barbarian Kings
- Ulm, Black Forest
- Utgard, Well of Urd
Nations/Themes from Dominions 1 and 2 that no longer appear in Dominions 3[edit]
Unlike most old national themes, Soul Gate and Carrion Woods are not nations in Dominions 3, but rather nation restricted global enchantments. Their unique summons have been incorporated as national summons for the corresponding nation. Marignon's Diabolical Faith theme has been merged into Conquerors of the Sea. Its Fires of the Faith theme has been merged with the old base Marignon to create Dominions 3's Fiery Justice. Ulm's Iron Faith theme has been merged into Black Forest. Pythium appears only in the Middle Era, so the Serpent Cult theme could have been either merged into standard Pythium, used as part of Sauromatia, or eliminated; details unknown. Man's Last of the Tuatha theme is not present in the current (3.0) version, but will be added later in a patch as a nation of tuatha and sidhe called Tir na n'Og.