Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Langrisser II}}
{{All_Game_Nav|game=Langrisser II}}
==Thief==
===Thief===
* AT 25-28 DF 18-21 MP 0 Range 2
* AT 25-28 DF 18-21 MP 0 Range 2
* A + 4 D + 2 MV 6
* A + 4 D + 2 MV 6
Line 6: Line 6:
A type of enemy unit you'll run into early on. High attack, low defense, uses the sort of units that fighters/lords have. It is a soldier type class even though its attack is faster than most knights.
A type of enemy unit you'll run into early on. High attack, low defense, uses the sort of units that fighters/lords have. It is a soldier type class even though its attack is faster than most knights.


==Assassin==
===Assassin===
* AT 32-34 DF 21-23 MP 2-3 Range 2
* AT 32-34 DF 21-23 MP 2-3 Range 2
* A + 5 D + 2 MV 6
* A + 5 D + 2 MV 6
Line 13: Line 13:
A stronger version of the Thief.
A stronger version of the Thief.


==Necromancer==
===Necromancer===
* AT 30-34 DF 18-21 MP 24-33 Range 3
* AT 30-34 DF 18-21 MP 24-33 Range 3
* A + 7 D + 2 MV 5
* A + 7 D + 2 MV 5
Line 20: Line 20:
These guys show up only on scenario 7. High attack and attack bonuses combined with thunder can really take a bite out of your forces if you're not careful.
These guys show up only on scenario 7. High attack and attack bonuses combined with thunder can really take a bite out of your forces if you're not careful.


==Swordsman==
===Swordsman===
* AT 28-31 DF 24-26 MP 4-5 Range 3
* AT 28-31 DF 24-26 MP 4-5 Range 3
* A + 4 D + 5 MV 6
* A + 4 D + 5 MV 6
Line 27: Line 27:
You cannot get this class. It isn't much like the swordmaster or highlord, with a focus on offense rather than defense.
You cannot get this class. It isn't much like the swordmaster or highlord, with a focus on offense rather than defense.


==Living Armor==
===Living Armor===
* AT 31-33 DF 30-32 MP 16 Range 4
* AT 31-33 DF 30-32 MP 16 Range 4
* A + 8 D + 7 MV 4
* A + 8 D + 7 MV 4
Line 34: Line 34:
The monsters' highlord. Nothing particularly special here, just another soldier-type class. His defense high can be a major pain if you haven't been leveling your characters enough.
The monsters' highlord. Nothing particularly special here, just another soldier-type class. His defense high can be a major pain if you haven't been leveling your characters enough.


==Minotaur==
===Minotaur===
* AT 39 DF 33 MP 0 Range 4
* AT 39 DF 33 MP 0 Range 4
* A + 9 D + 5 MV 5
* A + 9 D + 5 MV 5
Line 40: Line 40:
Another soldier-type unit. They shouldn't be much of a threat, since their stats aren't that great and horsemen have a high attack.
Another soldier-type unit. They shouldn't be much of a threat, since their stats aren't that great and horsemen have a high attack.


==General==
===General===
* AT 40-48 DF 30-35 MP 26 Range 4
* AT 40-48 DF 30-35 MP 26 Range 4
* A + 11 D + 8 MV 5
* A + 11 D + 8 MV 5
Line 47: Line 47:
This is the class Vargas and Imelda use. A very strong soldier type class with more of an emphasis on offense. The MV is average but half the time you meet it, the general will have major movement restrictions. Use the extra time to mass your forces--you'll need all the help you can get.
This is the class Vargas and Imelda use. A very strong soldier type class with more of an emphasis on offense. The MV is average but half the time you meet it, the general will have major movement restrictions. Use the extra time to mass your forces--you'll need all the help you can get.


==Demon Lord==
===Demon Lord===
* AT 46-50 DF 32-34 MP 64-80 Range 4
* AT 46-50 DF 32-34 MP 64-80 Range 4
* A + 10 D + 9 MV 7
* A + 10 D + 9 MV 7
Line 54: Line 54:
Incredibly powerful beings, they are best attacked with horsemen or fliers. Anything else will probably die before it reaches him. It is immune to all harmful magic. He is weak against monks, if any actually survive his barrage of hellfire.
Incredibly powerful beings, they are best attacked with horsemen or fliers. Anything else will probably die before it reaches him. It is immune to all harmful magic. He is weak against monks, if any actually survive his barrage of hellfire.


==Emperor==
===Emperor===
* AT 40-52 DF 37-42 MP 45-51 Range 5
* AT 40-52 DF 37-42 MP 45-51 Range 5
* A + 13-16 D + 11-12 MV 6
* A + 13-16 D + 11-12 MV 6
Line 61: Line 61:
This is Bernhart's class. Extremely high attack power, made even deadlier once he acquires Alhazard. His defense is also pretty decent. Think of him as a powered-up Hero - in fact, their combat stances are very similar. He's a soldier-type class, but he has a lot of MP and won't hesitate to meteor you if you're out of reach of his sword.
This is Bernhart's class. Extremely high attack power, made even deadlier once he acquires Alhazard. His defense is also pretty decent. Think of him as a powered-up Hero - in fact, their combat stances are very similar. He's a soldier-type class, but he has a lot of MP and won't hesitate to meteor you if you're out of reach of his sword.


==Werewolf==
===Werewolf===
* AT 21-26 DF 19-22 MP 0 Range 3
* AT 21-26 DF 19-22 MP 0 Range 3
* A + 4 D + 2 MV 6
* A + 4 D + 2 MV 6
Line 68: Line 68:
They are not considered soldiers or horsemen, so no units get attack bonuses against them. However, they are not very strong.
They are not considered soldiers or horsemen, so no units get attack bonuses against them. However, they are not very strong.


==Cerberus==
===Cerberus===
* AT 32-37 DF 25-28 MP 7-13 Range 4
* AT 32-37 DF 25-28 MP 7-13 Range 4
* A + 6 D + 3 MV 8 (horse)
* A + 6 D + 3 MV 8 (horse)
Line 75: Line 75:
Decent fighters when you first meet them, but they still fall easily to pikes. By the time you reach the endgame, they will be little more than a nuisance.
Decent fighters when you first meet them, but they still fall easily to pikes. By the time you reach the endgame, they will be little more than a nuisance.


==Master Dino==
===Master Dino===
* AT 29 DF 32 MP 0 Range 4
* AT 29 DF 32 MP 0 Range 4
* A + 6 D + 2 MV 8 (horse)
* A + 6 D + 2 MV 8 (horse)
Line 81: Line 81:
Horsemen type units with unusually high defense. You might have to power up your pikes to be able to damage them. If that fails, send your own horsemen and try to win through attrition.
Horsemen type units with unusually high defense. You might have to power up your pikes to be able to damage them. If that fails, send your own horsemen and try to win through attrition.


==Great Slime (G. Slime)==
===Great Slime (G. Slime)===
* A 19-21 D 22-25 MP 0 Range 3
* A 19-21 D 22-25 MP 0 Range 3
* A + 1 D + 2 MV 4
* A + 1 D + 2 MV 4
Line 87: Line 87:
These things are hard to kill, but will rarely kill anything of yours. Their magic resistance is terrible. It makes an odd sound when it feels pain. They're great for leveling up your weaker characters since low-level clerics and mages both have access to guardsmen.
These things are hard to kill, but will rarely kill anything of yours. Their magic resistance is terrible. It makes an odd sound when it feels pain. They're great for leveling up your weaker characters since low-level clerics and mages both have access to guardsmen.


==Iron Golem==
===Iron Golem===
* AT 38 DF 40 MP 0 Range 3
* AT 38 DF 40 MP 0 Range 3
* A + 5 D + 7 MV 4
* A + 5 D + 7 MV 4
Line 93: Line 93:
This is the only leader type in the game that's considered a spearman. Incredibly tough, don't bring a horseman anywhere near him.
This is the only leader type in the game that's considered a spearman. Incredibly tough, don't bring a horseman anywhere near him.


==Ghost==
===Ghost===
* AT 34 DF 24 MP 29 Range 4
* AT 34 DF 24 MP 29 Range 4
* A + 9 D + 4 MV 6 (special)
* A + 9 D + 4 MV 6 (special)
Line 100: Line 100:
Like the wraiths, these things teleport when they move, and they are not weak against anything but monks.
Like the wraiths, these things teleport when they move, and they are not weak against anything but monks.


==Witch==
===Witch===
* AT 32-37 DF 27-29 MP 30-37 Range 4
* AT 32-37 DF 27-29 MP 30-37 Range 4
* A + 8 D + 5 MV 5 (special)
* A + 8 D + 5 MV 5 (special)
Line 107: Line 107:
This is a flying mage class. Quite powerful, it's probably the first time you'll see a meteor spell used. He's weak against monks.
This is a flying mage class. Quite powerful, it's probably the first time you'll see a meteor spell used. He's weak against monks.


==Succubus==
===Succubus===
* AT 33 DF 28 MP 30 Range 4
* AT 33 DF 28 MP 30 Range 4
* A + 10 D + 6 MV 5 (flying)
* A + 10 D + 6 MV 5 (flying)
Line 114: Line 114:
Another flying mage. Another flying meteor. You'd think she would have charm, but she never seems to use it.
Another flying mage. Another flying meteor. You'd think she would have charm, but she never seems to use it.


==Dark Princess==
===Dark Princess===
* AT 36-37 DF 33-34 MP 30-41 Range 4
* AT 36-37 DF 33-34 MP 30-41 Range 4
* A + 9 D + 7 MV 5
* A + 9 D + 7 MV 5
Line 121: Line 121:
The class Larna uses when she fights against you. This class is a mix of mage and cleric, with decent power in direct combat to boot. She is also immune to all magic.
The class Larna uses when she fights against you. This class is a mix of mage and cleric, with decent power in direct combat to boot. She is also immune to all magic.


==Dark Master==
===Dark Master===
* AT 38-42 DF 29-32 MP 52-59 Range 4
* AT 38-42 DF 29-32 MP 52-59 Range 4
* A + 11 D + 8 MV 5
* A + 11 D + 8 MV 5
Line 128: Line 128:
Bosel's class. Because he is weak after having been revived, he is not very strong in combat. However, he surrounds himself with strong troops, and gives decent bonuses.
Bosel's class. Because he is weak after having been revived, he is not very strong in combat. However, he surrounds himself with strong troops, and gives decent bonuses.


==Vampire Lord==
===Vampire Lord===
* AT 43-48 DF 34-41 MP 61-75 Range 4
* AT 43-48 DF 34-41 MP 61-75 Range 4
* A + 12 D + 8 MV 6
* A + 12 D + 8 MV 6
Line 135: Line 135:
A strong magic user. Think of him as an advanced Zarvera. He's weak against monks.
A strong magic user. Think of him as an advanced Zarvera. He's weak against monks.


==Pirate==
===Pirate===
* A 23 D 19 Range 2
* A 23 D 19 Range 2
* A + 0 D + 2 MV 5
* A + 0 D + 2 MV 5
Line 141: Line 141:
Weak sea units that you run into on scenario 10. They are easy to kill, and doing so nets you experience that would otherwise be given to monsters.
Weak sea units that you run into on scenario 10. They are easy to kill, and doing so nets you experience that would otherwise be given to monsters.


==Scylla==
===Scylla===
* A 30-36 D 19-26 MP 14-20 Range 3
* A 30-36 D 19-26 MP 14-20 Range 3
* A + 2 D + 3 MV 6 (sea)
* A + 2 D + 3 MV 6 (sea)
Line 148: Line 148:
Sea monsters that enjoy charming their enemies into serving them. Their attack is both strong and fast - most units won't even survive to get close enough to hit them. Fortunately, they have a low defense, making them an ideal target for ranged attackers.
Sea monsters that enjoy charming their enemies into serving them. Their attack is both strong and fast - most units won't even survive to get close enough to hit them. Fortunately, they have a low defense, making them an ideal target for ranged attackers.


==Kraken==
===Kraken===
* A 39-41 D 32-35 MP 16-19 Range 4
* A 39-41 D 32-35 MP 16-19 Range 4
* A + 9 D + 8 MV 5 (sea)
* A + 9 D + 8 MV 5 (sea)
Line 154: Line 154:
A stronger, slower sea class. They're best confronted head-on with high offense units like dragoons.
A stronger, slower sea class. They're best confronted head-on with high offense units like dragoons.


==Wyvern==
===Wyvern===
* A 29-32 D 23-27 MP 10-12 Range 4
* A 29-32 D 23-27 MP 10-12 Range 4
* A + 5 D + 4 MV 8 (flying)
* A + 5 D + 4 MV 8 (flying)
Line 161: Line 161:
Like dragon knights, but weaker. They shouldn't be much of a threat.
Like dragon knights, but weaker. They shouldn't be much of a threat.


==Great Dragon==
===Great Dragon===
* A 39 D 34 MP 24 Range 4
* A 39 D 34 MP 24 Range 4
* A + 10 D + 8 MV 5 (flying)
* A + 10 D + 8 MV 5 (flying)
Line 168: Line 168:
Larna's pet monster that she sends at the village in scenario 18. It has decent stats, but nothing you shouldn't be able to handle. Its attack is very slow - it sends out its 10 fireballs one at a time. The main thing to worry about is its meteors.
Larna's pet monster that she sends at the village in scenario 18. It has decent stats, but nothing you shouldn't be able to handle. Its attack is very slow - it sends out its 10 fireballs one at a time. The main thing to worry about is its meteors.


==Builder==
===Builder===
* A 38-45 D 26-30 MP 0-18 Range 4
* A 38-45 D 26-30 MP 0-18 Range 4
* A + 6 D + 1 MV 4
* A + 6 D + 1 MV 4
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: