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{{ | {{All_Game_Nav|game=Langrisser II}} | ||
==Thief== | ===Thief=== | ||
* AT 25-28 DF 18-21 MP 0 Range 2 | * AT 25-28 DF 18-21 MP 0 Range 2 | ||
* A + 4 D + 2 MV 6 | * A + 4 D + 2 MV 6 | ||
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A type of enemy unit you'll run into early on. High attack, low defense, uses the sort of units that fighters/lords have. It is a soldier type class even though its attack is faster than most knights. | A type of enemy unit you'll run into early on. High attack, low defense, uses the sort of units that fighters/lords have. It is a soldier type class even though its attack is faster than most knights. | ||
==Assassin== | ===Assassin=== | ||
* AT 32-34 DF 21-23 MP 2-3 Range 2 | * AT 32-34 DF 21-23 MP 2-3 Range 2 | ||
* A + 5 D + 2 MV 6 | * A + 5 D + 2 MV 6 | ||
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A stronger version of the Thief. | A stronger version of the Thief. | ||
==Necromancer== | ===Necromancer=== | ||
* AT 30-34 DF 18-21 MP 24-33 Range 3 | * AT 30-34 DF 18-21 MP 24-33 Range 3 | ||
* A + 7 D + 2 MV 5 | * A + 7 D + 2 MV 5 | ||
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These guys show up only on scenario 7. High attack and attack bonuses combined with thunder can really take a bite out of your forces if you're not careful. | These guys show up only on scenario 7. High attack and attack bonuses combined with thunder can really take a bite out of your forces if you're not careful. | ||
==Swordsman== | ===Swordsman=== | ||
* AT 28-31 DF 24-26 MP 4-5 Range 3 | * AT 28-31 DF 24-26 MP 4-5 Range 3 | ||
* A + 4 D + 5 MV 6 | * A + 4 D + 5 MV 6 | ||
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You cannot get this class. It isn't much like the swordmaster or highlord, with a focus on offense rather than defense. | You cannot get this class. It isn't much like the swordmaster or highlord, with a focus on offense rather than defense. | ||
==Living Armor== | ===Living Armor=== | ||
* AT 31-33 DF 30-32 MP 16 Range 4 | * AT 31-33 DF 30-32 MP 16 Range 4 | ||
* A + 8 D + 7 MV 4 | * A + 8 D + 7 MV 4 | ||
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The monsters' highlord. Nothing particularly special here, just another soldier-type class. His defense high can be a major pain if you haven't been leveling your characters enough. | The monsters' highlord. Nothing particularly special here, just another soldier-type class. His defense high can be a major pain if you haven't been leveling your characters enough. | ||
==Minotaur== | ===Minotaur=== | ||
* AT 39 DF 33 MP 0 Range 4 | * AT 39 DF 33 MP 0 Range 4 | ||
* A + 9 D + 5 MV 5 | * A + 9 D + 5 MV 5 | ||
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Another soldier-type unit. They shouldn't be much of a threat, since their stats aren't that great and horsemen have a high attack. | Another soldier-type unit. They shouldn't be much of a threat, since their stats aren't that great and horsemen have a high attack. | ||
==General== | ===General=== | ||
* AT 40-48 DF 30-35 MP 26 Range 4 | * AT 40-48 DF 30-35 MP 26 Range 4 | ||
* A + 11 D + 8 MV 5 | * A + 11 D + 8 MV 5 | ||
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This is the class Vargas and Imelda use. A very strong soldier type class with more of an emphasis on offense. The MV is average but half the time you meet it, the general will have major movement restrictions. Use the extra time to mass your forces--you'll need all the help you can get. | This is the class Vargas and Imelda use. A very strong soldier type class with more of an emphasis on offense. The MV is average but half the time you meet it, the general will have major movement restrictions. Use the extra time to mass your forces--you'll need all the help you can get. | ||
==Demon Lord== | ===Demon Lord=== | ||
* AT 46-50 DF 32-34 MP 64-80 Range 4 | * AT 46-50 DF 32-34 MP 64-80 Range 4 | ||
* A + 10 D + 9 MV 7 | * A + 10 D + 9 MV 7 | ||
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Incredibly powerful beings, they are best attacked with horsemen or fliers. Anything else will probably die before it reaches him. It is immune to all harmful magic. He is weak against monks, if any actually survive his barrage of hellfire. | Incredibly powerful beings, they are best attacked with horsemen or fliers. Anything else will probably die before it reaches him. It is immune to all harmful magic. He is weak against monks, if any actually survive his barrage of hellfire. | ||
==Emperor== | ===Emperor=== | ||
* AT 40-52 DF 37-42 MP 45-51 Range 5 | * AT 40-52 DF 37-42 MP 45-51 Range 5 | ||
* A + 13-16 D + 11-12 MV 6 | * A + 13-16 D + 11-12 MV 6 | ||
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This is Bernhart's class. Extremely high attack power, made even deadlier once he acquires Alhazard. His defense is also pretty decent. Think of him as a powered-up Hero - in fact, their combat stances are very similar. He's a soldier-type class, but he has a lot of MP and won't hesitate to meteor you if you're out of reach of his sword. | This is Bernhart's class. Extremely high attack power, made even deadlier once he acquires Alhazard. His defense is also pretty decent. Think of him as a powered-up Hero - in fact, their combat stances are very similar. He's a soldier-type class, but he has a lot of MP and won't hesitate to meteor you if you're out of reach of his sword. | ||
==Werewolf== | ===Werewolf=== | ||
* AT 21-26 DF 19-22 MP 0 Range 3 | * AT 21-26 DF 19-22 MP 0 Range 3 | ||
* A + 4 D + 2 MV 6 | * A + 4 D + 2 MV 6 | ||
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They are not considered soldiers or horsemen, so no units get attack bonuses against them. However, they are not very strong. | They are not considered soldiers or horsemen, so no units get attack bonuses against them. However, they are not very strong. | ||
==Cerberus== | ===Cerberus=== | ||
* AT 32-37 DF 25-28 MP 7-13 Range 4 | * AT 32-37 DF 25-28 MP 7-13 Range 4 | ||
* A + 6 D + 3 MV 8 (horse) | * A + 6 D + 3 MV 8 (horse) | ||
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Decent fighters when you first meet them, but they still fall easily to pikes. By the time you reach the endgame, they will be little more than a nuisance. | Decent fighters when you first meet them, but they still fall easily to pikes. By the time you reach the endgame, they will be little more than a nuisance. | ||
==Master Dino== | ===Master Dino=== | ||
* AT 29 DF 32 MP 0 Range 4 | * AT 29 DF 32 MP 0 Range 4 | ||
* A + 6 D + 2 MV 8 (horse) | * A + 6 D + 2 MV 8 (horse) | ||
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Horsemen type units with unusually high defense. You might have to power up your pikes to be able to damage them. If that fails, send your own horsemen and try to win through attrition. | Horsemen type units with unusually high defense. You might have to power up your pikes to be able to damage them. If that fails, send your own horsemen and try to win through attrition. | ||
==Great Slime (G. Slime)== | ===Great Slime (G. Slime)=== | ||
* A 19-21 D 22-25 MP 0 Range 3 | * A 19-21 D 22-25 MP 0 Range 3 | ||
* A + 1 D + 2 MV 4 | * A + 1 D + 2 MV 4 | ||
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These things are hard to kill, but will rarely kill anything of yours. Their magic resistance is terrible. It makes an odd sound when it feels pain. They're great for leveling up your weaker characters since low-level clerics and mages both have access to guardsmen. | These things are hard to kill, but will rarely kill anything of yours. Their magic resistance is terrible. It makes an odd sound when it feels pain. They're great for leveling up your weaker characters since low-level clerics and mages both have access to guardsmen. | ||
==Iron Golem== | ===Iron Golem=== | ||
* AT 38 DF 40 MP 0 Range 3 | * AT 38 DF 40 MP 0 Range 3 | ||
* A + 5 D + 7 MV 4 | * A + 5 D + 7 MV 4 | ||
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This is the only leader type in the game that's considered a spearman. Incredibly tough, don't bring a horseman anywhere near him. | This is the only leader type in the game that's considered a spearman. Incredibly tough, don't bring a horseman anywhere near him. | ||
==Ghost== | ===Ghost=== | ||
* AT 34 DF 24 MP 29 Range 4 | * AT 34 DF 24 MP 29 Range 4 | ||
* A + 9 D + 4 MV 6 (special) | * A + 9 D + 4 MV 6 (special) | ||
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Like the wraiths, these things teleport when they move, and they are not weak against anything but monks. | Like the wraiths, these things teleport when they move, and they are not weak against anything but monks. | ||
==Witch== | ===Witch=== | ||
* AT 32-37 DF 27-29 MP 30-37 Range 4 | * AT 32-37 DF 27-29 MP 30-37 Range 4 | ||
* A + 8 D + 5 MV 5 (special) | * A + 8 D + 5 MV 5 (special) | ||
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This is a flying mage class. Quite powerful, it's probably the first time you'll see a meteor spell used. He's weak against monks. | This is a flying mage class. Quite powerful, it's probably the first time you'll see a meteor spell used. He's weak against monks. | ||
==Succubus== | ===Succubus=== | ||
* AT 33 DF 28 MP 30 Range 4 | * AT 33 DF 28 MP 30 Range 4 | ||
* A + 10 D + 6 MV 5 (flying) | * A + 10 D + 6 MV 5 (flying) | ||
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Another flying mage. Another flying meteor. You'd think she would have charm, but she never seems to use it. | Another flying mage. Another flying meteor. You'd think she would have charm, but she never seems to use it. | ||
==Dark Princess== | ===Dark Princess=== | ||
* AT 36-37 DF 33-34 MP 30-41 Range 4 | * AT 36-37 DF 33-34 MP 30-41 Range 4 | ||
* A + 9 D + 7 MV 5 | * A + 9 D + 7 MV 5 | ||
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The class Larna uses when she fights against you. This class is a mix of mage and cleric, with decent power in direct combat to boot. She is also immune to all magic. | The class Larna uses when she fights against you. This class is a mix of mage and cleric, with decent power in direct combat to boot. She is also immune to all magic. | ||
==Dark Master== | ===Dark Master=== | ||
* AT 38-42 DF 29-32 MP 52-59 Range 4 | * AT 38-42 DF 29-32 MP 52-59 Range 4 | ||
* A + 11 D + 8 MV 5 | * A + 11 D + 8 MV 5 | ||
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Bosel's class. Because he is weak after having been revived, he is not very strong in combat. However, he surrounds himself with strong troops, and gives decent bonuses. | Bosel's class. Because he is weak after having been revived, he is not very strong in combat. However, he surrounds himself with strong troops, and gives decent bonuses. | ||
==Vampire Lord== | ===Vampire Lord=== | ||
* AT 43-48 DF 34-41 MP 61-75 Range 4 | * AT 43-48 DF 34-41 MP 61-75 Range 4 | ||
* A + 12 D + 8 MV 6 | * A + 12 D + 8 MV 6 | ||
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A strong magic user. Think of him as an advanced Zarvera. He's weak against monks. | A strong magic user. Think of him as an advanced Zarvera. He's weak against monks. | ||
==Pirate== | ===Pirate=== | ||
* A 23 D 19 Range 2 | * A 23 D 19 Range 2 | ||
* A + 0 D + 2 MV 5 | * A + 0 D + 2 MV 5 | ||
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Weak sea units that you run into on scenario 10. They are easy to kill, and doing so nets you experience that would otherwise be given to monsters. | Weak sea units that you run into on scenario 10. They are easy to kill, and doing so nets you experience that would otherwise be given to monsters. | ||
==Scylla== | ===Scylla=== | ||
* A 30-36 D 19-26 MP 14-20 Range 3 | * A 30-36 D 19-26 MP 14-20 Range 3 | ||
* A + 2 D + 3 MV 6 (sea) | * A + 2 D + 3 MV 6 (sea) | ||
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Sea monsters that enjoy charming their enemies into serving them. Their attack is both strong and fast - most units won't even survive to get close enough to hit them. Fortunately, they have a low defense, making them an ideal target for ranged attackers. | Sea monsters that enjoy charming their enemies into serving them. Their attack is both strong and fast - most units won't even survive to get close enough to hit them. Fortunately, they have a low defense, making them an ideal target for ranged attackers. | ||
==Kraken== | ===Kraken=== | ||
* A 39-41 D 32-35 MP 16-19 Range 4 | * A 39-41 D 32-35 MP 16-19 Range 4 | ||
* A + 9 D + 8 MV 5 (sea) | * A + 9 D + 8 MV 5 (sea) | ||
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A stronger, slower sea class. They're best confronted head-on with high offense units like dragoons. | A stronger, slower sea class. They're best confronted head-on with high offense units like dragoons. | ||
==Wyvern== | ===Wyvern=== | ||
* A 29-32 D 23-27 MP 10-12 Range 4 | * A 29-32 D 23-27 MP 10-12 Range 4 | ||
* A + 5 D + 4 MV 8 (flying) | * A + 5 D + 4 MV 8 (flying) | ||
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Like dragon knights, but weaker. They shouldn't be much of a threat. | Like dragon knights, but weaker. They shouldn't be much of a threat. | ||
==Great Dragon== | ===Great Dragon=== | ||
* A 39 D 34 MP 24 Range 4 | * A 39 D 34 MP 24 Range 4 | ||
* A + 10 D + 8 MV 5 (flying) | * A + 10 D + 8 MV 5 (flying) | ||
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Larna's pet monster that she sends at the village in scenario 18. It has decent stats, but nothing you shouldn't be able to handle. Its attack is very slow - it sends out its 10 fireballs one at a time. The main thing to worry about is its meteors. | Larna's pet monster that she sends at the village in scenario 18. It has decent stats, but nothing you shouldn't be able to handle. Its attack is very slow - it sends out its 10 fireballs one at a time. The main thing to worry about is its meteors. | ||
==Builder== | ===Builder=== | ||
* A 38-45 D 26-30 MP 0-18 Range 4 | * A 38-45 D 26-30 MP 0-18 Range 4 | ||
* A + 6 D + 1 MV 4 | * A + 6 D + 1 MV 4 |