Langrisser II/Special items

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Name Ability Price Allowed Restricted
Speed Boots
"Fly like shuttle-cock"
+2 MV leader and troops 600P fliers
horses
sea units
Cross
"Divinely blessed."
+2D +20% MDF 230P clerics only
Amulet
"An amulet containing the protection of..."
+15% MDF
decreases damage taken by magic?
1,000P anyone
Necklace
"A necklace made from magical stones"
Range + 2, D + 3 900P anyone
Orb
"A crystal with strong magic sealed within."
Magic Range + 3, Doubles MP 1,000P Fighters
land
sea
sky knights
Crown
"A crown blessed with mysterious power."
Range + 2, A + 3, D + 2 5000P anyone
Angel's Wing
"A feather from a holy angel. A summoner should equip..."
2500P anyone
Iron Array
"Made for a beautiful body. A summoner should equip..."
+1AT, -1MV all
Lets you summon the mighty Aniki
10P anyone
Gleipnur
"A summoner should equip..."
MagicDamage+2
Lets you summon White Dragon
2,800P anyone
Aura/Aurora
"A rainbow-colored flower. A summoner should equip..."
+2AT
Lets you summon Valkyrie
3,100P anyone
Gyaral Horn
"A horn of a god. A summoner should equip..."
A +2, D+2
Lets your summon YrmGuard/Iremguard
3,200P anyone
Carbunkle
"A chain to capture Fenrir within. A summoner should equip..."
+1DF
Lets you summon Fenrir
3,000 P anyone
Runestone
"Mysterious stone."
A level 10 character with a runestone will class change as if (s)he had just left his/her first class level. 10,000 P anyone.

Special item notes

If you cast resist on a character with an amulet, the character will still be vulnerable to magic. Apparently, the amulet's partial resistance overrides the spell's immunity.

It's listed as Gleipnur, but it says Carbunkle when you find it in scenario 12.

The Runestone is nice because the lower level classes usually give more AT/DF bonuses per bit of experience than the higher ones. It also lets you max out stats if you seriously favor a certain character or level skip. Any experience you get after level 10 will be carried over to your new class.