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== Attack Times ==
== Attack Times ==
All times are in remaining minutes and seconds before Uther's return, which can be found in the upper right corner of the screen.  This timer is started as soon as one unit in the initial zombie wave is killed.
All times are in remaining minutes and seconds before Uther's return, which can be found in the upper right corner of the screen.  This timer is started as soon as one unit in the initial zombie wave is killed (which is almost instant)
 
{| {{prettytable}}
{| {{prettytable}}
|-
|-
! Time Remaining
! Time Remaining
! Colour
! Gate
! Gate
! Party
! Party (normal)
! Party (hard)
|-
|-
| 28:15
| 28:15
| Purple
| N
| N
| 6 Ghouls
| 6 Ghouls
| 6 Ghouls, 2 Abominations
|-
|-
| 27:20
| 27:20
| Green
| W
| W
| 3 Ghouls
| 3 Ghouls
| 6 Ghouls
|-
|-
| 25:15
| 25:15
| Purple
| W
| W
| 4 Ghouls
| 4 Ghouls
| 4 Ghouls, 2 Abominations, 1 Necromancer
|-
|-
| 24:15
| 24:15
| Green
| W
| W
| 4 Ghouls
| 4 Ghouls
| 4 Ghouls, 2 Meat Wagons, 1 Necromancer
|-
|-
| 22:30
| 22:30
| Purple
| NW
| NW
| 4 Ghouls, 1 Necromancer
| 4 Ghouls, 1 Necromancer
| 8 Ghouls, 3 Necromancers
|-
|-
| 21:50
| 21:50
|  
| Orange
| Optional Quest
| N/a
| Optional Quest Deployment - 4 Meat Wagons, 2 Necromancers, 6 Ghouls
| Optional Quest Deployment - 4 Meat Wagons, 2 Necromancers, 4 Abominations, 2 Ghouls
|-
|-
| 21:20
| 21:20
| Green
| W
| W
| 5 Ghouls, 1 Necromancer
| 5 Ghouls, 1 Necromancer
| 8 Ghouls, 4 Necromancers
|-
|-
| 19:20
| 19:20
| Purple
| NW
| NW
| 2 Ghouls, 1 Abomination
| 2 Ghouls, 1 Abomination
| 4 Ghouls, 1 Necromancer, 2 Abomination
|-
| colspan=3 | <center>'''Upgrade'''</center>
| colspan=2 | Enemy units learn Cannibalize, Skeletion Life, Unholy Armor and Necromancer upgrade.
|-
|-
| 18:00
| 18:00
| Green
| W
| W
| 4 Ghouls, 1 Necromancer, 1 Meat Wagon
| 3 Ghouls, 1 Necromancer, 1 Meat Wagon
| 4 Ghouls, 1 Necromancer, 2 Meat Wagons
|-
|-
| 16:00
| 16:00
| Purple
| N
| N
| 2 Ghouls, 2 Necromancers, 1 Meat Wagon
| 2 Ghouls, 1 Abomination, 2 Necromancers,  
| 5 Ghouls, 2 Abominations, 2 Necromancers, 2 Meat Wagons, '''Lich'''
|-
|-
| 15:20
| 15:20
| Green
| W
| W
| 6 Ghouls
| 6 Ghouls
| 10 Ghouls
|-
|-
| 13:10
| 13:10
| Purple
| N
| N
| 3 Ghouls, 2 Necromancers, 1 Meat Wagon
| 3 Ghouls, 2 Necromancers, 1 Meat Wagon
| 4 Ghouls, 1 Necromancer, 2 Abominations, 2 Meat Wagons
|-
| colspan=3 | <center>'''Upgrade'''</center>
| colspan=2 | Enemy units learn Unholy Strength, Ghoul Frenzy, and Plague
|-
|-
| 12:00
| 12:00
| Green
| W
| W
| 2 Abominations, 1 Meat Wagon
| 2 Abominations, 1 Meat Wagon
| 3 Abominations, 2 Meat Wagons
|-
|-
| 10:20
| 10:20
| Purple
| NW
| NW
| 4 Ghouls, 1 Necromancer, 2 Abominations
| 4 Ghouls, 1 Necromancer, 2 Abominations
| 4 Ghouls, 4 Necromancers, 2 Abominations, '''Lich'''
|-
|-
| 9:20
| 9:20
| Green
| NW
| NW
| 6 Ghouls, 2 Necromancers, 2 Abominations
| 6 Ghouls, 2 Necromancers, 2 Abominations
| 6 Ghouls, 4 Necromancers, 3 Abominations
|-
|-
| 7:15
| 7:15
| Purple
| W
| W
| 3 Ghouls, 1 Necromancer
| 3 Ghouls, 1 Necromancer
| 4 Ghouls, 1 Necromancer, 2 Abominations, 2 Meat Wagons, '''Lich'''
|-
|-
| 6:05
| 6:05
| Green
| W
| W
| 3 Ghouls, 2 Necromancers, 1 Abomination, 1 Meat Wagon
| 6 Ghouls, 2 Necromancers, 2 Abomination
| 6 Ghouls, 4 Necromancers, 3 Abomination
|-
|-
| 4:20
| 4:20
| Purple
| NW
| 4 Ghouls, 1 Necromancers, 1 Abomination, 1 Meat Wagon
| 8 Ghouls, 1 Necromancers, 3 Abomination, 2 Meat Wagon
|-
| 3:20
| Green
| NW
| NW
| 3 Ghouls, 2 Necromancers, 1 Abomination, 1 Meat Wagon
| 6 Ghouls, 2 Necromancers, 1 Abomination, 1 Meat Wagon
| 6 Ghouls, 4 Necromancers, 2 Abomination, 2 Meat Wagon
|-
| 1:45
| All
| W, NW, N
| Nothing
| All out suicide attack
|-
|-
| 1:15
| 1:15
| Purple
| W
| W
| 4 Ghouls, 2 Necromancers, 1 Abomination, 2 Meat Wagon
| 4 Ghouls, 2 Necromancers, 1 Abomination, 2 Meat Wagon
| 6 Ghouls, 1 Necromancers, 4 Abomination, 3 Meat Wagon
|-
|-
| 0:45
| 0:45
| All
| W, NW, N
| W, NW, N
| Too many too count
| All out suicide attack
| Suicide attack still in progress
|}
 
The caravan follows a simple schedule: At a given time, the caravan advances to the next village.  While the first time listed is based on the mission timer, the time the caravan reaches the following villages depend on their time of arrival (for example, intercepting the caravan during it's travel will push the schedule back.) 
{| {{prettytable}}
! Mission time
! Travel time
! Action
|-
| 21:30
| -0:20
| Caravan reaches village 1.  3 Ghouls sent to attack. (6 on hard)
|-
| -2:10
| ...
| Caravan reaches village 2.  4 Ghouls sent to attack. (8 on hard)
|-
| -2:10
| ...
| Caravan reaches village 3.  4 Ghouls sent to attack. (8 on hard)
|-
| -2:10
| ...
| Caravan reaches final village.  8 Ghouls sent to attack. (13 on hard)<br>A third base gets constructed next to the goldmine. After the initial wave, Orange will build and attack with 4-6 Ghouls, and launch futher attacks without any special pattern.
|}
|}



Revision as of 19:01, 3 February 2009

Chapter Introduction

Early in the morning, Arthas and Jaina approach the village of Hearthglen.

Mission Objectives

Main Quest - Defend Hearthglen
Survive for 30 minutes
Optional Quest - Grain Caravan
Destroy the grain caravan before it gets to last village

Strategy

Focus your resources on a small party of defenders that move from gate to gate, upgrades, and guard towers. The waves of attacks follow a repeatable pattern, so for extra help refer to the list of attack times and locations below.

Initial Undead Attack

The level starts with an attack underway. Quickly select all of your current troops (give them a quick key) and start focusing on individual undead attackers. You will probably manage to keep all of your or at least most of your starting troops.

Upgrades and Guard Towers

As soon as you abate the initial attack, start focusing on improving your defenses. Don't spend to much money on farms and extra men; instead, invest your current gold and wood in 4 peasants up front and upgrades. Send 3 of the peasants to the gates (one each), and put them in auto-repair mode. Send the fourth peasant to help gather lumber. In the mean time, start upgrading everything you possibly can. Without building extra structures, this means the Blacksmith upgrades (weaponry and armor), Lumber Mill upgrades (masonry and harvesting), and some Barracks upgrades. As you are able, add more Guard Towers at the gates (aim to have 6 at each gate within the first 5 to 8 minutes), max out your upgrades, and build three or more farms as your resources allow. Remember, you can adequately defend the town with a single party that travels between the heavily Towered gates. There is at least a minute between attacks, usually closer to two minutes, which should give you time to cast some healing spells and make sure the peasant is repairing the towers before doing it again.

The Core Party

Keep you core party handy. In between attacks gather them in the center of the town so that they are equidistant from the three gates. You can also reference the table below and anticipate the attacks at certain gates.

You have one Priest, who is extremely useful in auto-healing your men. Make sure you heal him as your first priority. As you get down to 10 minutes, you might want to see if you can manage building an Arcane Sanctum, and improve the Priests' healing ability, as well as provide a Priest at every gate.

Optional Quest

When the optional quest comes, you should be able to send Arthas out alone to take care of it. Wait a little bit, though, otherwise you have a long way to travel. Wait for at least the first town to fall, in the upper left corner of the map. Consult the table below and try to pick a longer interval between attacks, to minimize Arthas' absence. When ready, send Arthas out to meet the caravan. He should not run into any other trouble along the way. Have him target a Meat Wagon (you only have to destroy the Meat Wagons to fulfill the quest), and activate his Divine Shield just as the undead start attacking. If you have the level 3 Divine Shield (which the walkthrough has advised you to do), you should be able to take out three Wagons before running away and lowering the Shield. You'll be pushing it, so don't activate until the last second. Keep Arthas out of harm's way until he can cast Divine Shield again, and send him back in for the last two Wagons. Then get back to town. The last Wagon will drop a Town Portal scroll, but by now you probably have some good permanent items you don't want to part with. But you will get back much quicker, because in the mean time the town has had to defend itself without Arthas, through two or more waves. Your reward is a medallion of courage.

Final Wave

The final wave comes on at less than a minute remaining. In anticipation, try to get as many extra hands on deck as your resources allow. The farms you set up earlier will allow several more people, but money and wood may say otherwise. The goal, however, is to simply make sure at least one building is still standing at the end of the countdown. Arthas doesn't even need to survive; just put up a good fight to delay the undead for as long as your able. Uther will return and put everything in order.

Attack Times

All times are in remaining minutes and seconds before Uther's return, which can be found in the upper right corner of the screen. This timer is started as soon as one unit in the initial zombie wave is killed (which is almost instant)

Time Remaining Colour Gate Party (normal) Party (hard)
28:15 Purple N 6 Ghouls 6 Ghouls, 2 Abominations
27:20 Green W 3 Ghouls 6 Ghouls
25:15 Purple W 4 Ghouls 4 Ghouls, 2 Abominations, 1 Necromancer
24:15 Green W 4 Ghouls 4 Ghouls, 2 Meat Wagons, 1 Necromancer
22:30 Purple NW 4 Ghouls, 1 Necromancer 8 Ghouls, 3 Necromancers
21:50 Orange N/a Optional Quest Deployment - 4 Meat Wagons, 2 Necromancers, 6 Ghouls Optional Quest Deployment - 4 Meat Wagons, 2 Necromancers, 4 Abominations, 2 Ghouls
21:20 Green W 5 Ghouls, 1 Necromancer 8 Ghouls, 4 Necromancers
19:20 Purple NW 2 Ghouls, 1 Abomination 4 Ghouls, 1 Necromancer, 2 Abomination
Upgrade
Enemy units learn Cannibalize, Skeletion Life, Unholy Armor and Necromancer upgrade.
18:00 Green W 3 Ghouls, 1 Necromancer, 1 Meat Wagon 4 Ghouls, 1 Necromancer, 2 Meat Wagons
16:00 Purple N 2 Ghouls, 1 Abomination, 2 Necromancers, 5 Ghouls, 2 Abominations, 2 Necromancers, 2 Meat Wagons, Lich
15:20 Green W 6 Ghouls 10 Ghouls
13:10 Purple N 3 Ghouls, 2 Necromancers, 1 Meat Wagon 4 Ghouls, 1 Necromancer, 2 Abominations, 2 Meat Wagons
Upgrade
Enemy units learn Unholy Strength, Ghoul Frenzy, and Plague
12:00 Green W 2 Abominations, 1 Meat Wagon 3 Abominations, 2 Meat Wagons
10:20 Purple NW 4 Ghouls, 1 Necromancer, 2 Abominations 4 Ghouls, 4 Necromancers, 2 Abominations, Lich
9:20 Green NW 6 Ghouls, 2 Necromancers, 2 Abominations 6 Ghouls, 4 Necromancers, 3 Abominations
7:15 Purple W 3 Ghouls, 1 Necromancer 4 Ghouls, 1 Necromancer, 2 Abominations, 2 Meat Wagons, Lich
6:05 Green W 6 Ghouls, 2 Necromancers, 2 Abomination 6 Ghouls, 4 Necromancers, 3 Abomination
4:20 Purple NW 4 Ghouls, 1 Necromancers, 1 Abomination, 1 Meat Wagon 8 Ghouls, 1 Necromancers, 3 Abomination, 2 Meat Wagon
3:20 Green NW 6 Ghouls, 2 Necromancers, 1 Abomination, 1 Meat Wagon 6 Ghouls, 4 Necromancers, 2 Abomination, 2 Meat Wagon
1:45 All W, NW, N Nothing All out suicide attack
1:15 Purple W 4 Ghouls, 2 Necromancers, 1 Abomination, 2 Meat Wagon 6 Ghouls, 1 Necromancers, 4 Abomination, 3 Meat Wagon
0:45 All W, NW, N All out suicide attack Suicide attack still in progress

The caravan follows a simple schedule: At a given time, the caravan advances to the next village. While the first time listed is based on the mission timer, the time the caravan reaches the following villages depend on their time of arrival (for example, intercepting the caravan during it's travel will push the schedule back.)

Mission time Travel time Action
21:30 -0:20 Caravan reaches village 1. 3 Ghouls sent to attack. (6 on hard)
-2:10 ... Caravan reaches village 2. 4 Ghouls sent to attack. (8 on hard)
-2:10 ... Caravan reaches village 3. 4 Ghouls sent to attack. (8 on hard)
-2:10 ... Caravan reaches final village. 8 Ghouls sent to attack. (13 on hard)
A third base gets constructed next to the goldmine. After the initial wave, Orange will build and attack with 4-6 Ghouls, and launch futher attacks without any special pattern.

Summary

WC3ROC - Map Human 05.jpg

Under no circumstances launch an attack on the Undead base. It's trouble that's not worth anything. There's a gold mine to the north of your base you could expand into. That's not advised either.

Train 4 peasants for lumber and focus on upgrading your existing units. Develop your preexisting units into a mobile force that moves to meet the undead attackers.

At each exit, build 6 Guard Towers and leave a Peasant for Auto-Repair. Don't bother with advanced buildings unless you're good with defense. At that point, build the Arcane Sanctum first to upgrade and train more Priests.

If you want to deal with the optional quest, Arthas can handle the Meat Wagons solo with Divine Shield activated.

When the final attack comes, all you have to do is hold out long enough to keep one building standing when the counter hits zero.

Treasures

  • Jaina's inventory will be available at the start of the game in the middle of the town.
  • At the bottom of the map from where Arthas comes from, the southern entrance of the town, there are 3 villagers to be recruited as footmen.
  • To the bottom-right of the town is a destructible building which reveals a crate which reveals a sheep which reveals a Potion of Restoration.
  • There is a group of villagers at the bottom of the map very near the western entrance who will convert to zombies(~3s) when approached, kill them before they convert for a easy Scroll of Protection.
  • If you have the time, travel westwards to right below the purple undead base where there is a small group of Murlocs guarding a cage, defeat them and release the villager within the cage and the grateful man will give you a Boots of Speed.
  • In the far north-west corner of the map, there is a fountain of life. However, attempting to use it will cause four nearby ogres to attack. They carry Gauntlets of Ogre Strength and a potion of greater healing.
  • In the far south-west corner of the map (reachable from the northwest), there are three more ogres. They carry a Periapt of Vitality, but going after it means you are a little too cocky.

Points of Interest

  • A goblin merhcant is to the north of your base.
  • To the south of your base, there is a small peasent farm. Send any unit there to recruit three footman for no extra cost.
  • To the southwest of your base, there is a farm with three peasants. Since they took infected grain, approaching them will cause them to attack.