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Heroes
- Death Knight: A mobile hero. Can attack land units.
- Death Coil: Heals a target undead friendly unit or damages a living enemy unit.
- Death Pact: Sacrifices a friendly unit and transfers sacrificed unit's hit points to Death Knight.
- Unholy Aura: (Passive) All nearby friendly units have increased movement speed and have an increased life regeneration rate.
- Animate Dead: (Ultimate) Revives up to 6 units (Friendly or Enemy). When there are more than 6 corpses, it will resurrect the 6 strongest. Resurrected unit are invulnerable and cannot be despelled. Resurrected units disappear after an allotted time.
- Lich: Intelligence-based hero. Attacks land and air units (Ranged)
- Frost Nova: Strikes a unit with a frost attack (has spread damage). Afflicted unit(s) also will also have decreased movement speed and decreased attack speed for a short period of time.
- Frost Armor: Creates a shield of frost around a target friendly unit. When a melee attacker attacks the unit with Frost Armor, the unit will have slowed attack speed and slowed movement speed.
- Dark Ritual: Sacrifices a friendly unit and transfers sacrificed unit's hit points into mana for Lich.
- Death And Decay: (Ultimate) Corrupts the ground of a selected area and deals steady damage to buildings and units. Channelling ability.
- Dread Lord: Strength-based hero. Attacks land units (Melee)
- Sleep: Selected unit falls asleep and is unable to move or attack.
- Carrior Swarm: Sends damaging wave down a linear path. Higher levels increase damage dealt by wave.
- Vampiric Aura: (Passive) All friendly melee atacking units gain health when attacking enemy units.
- Inferno: (Ultimate) Calls down a meteor which damages and stuns a selected area. After, a Inferno unit appears from the meteor. Inferno units have high health, attack, defense, and are immune to magic.