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==Points of Interest ==
==Points of Interest ==
* There's a mercenary camp to the west of the southern's green base.
* There's a mercenary camp to the west of the southern's green base.
* A goblin merchant left Illidan's base


{{Footer Nav|game=Warcraft III: The Frozen Throne|prevpage=The Ruins of Dalaran|nextpage=Misconceptions}}
{{Footer Nav|game=Warcraft III: The Frozen Throne|prevpage=The Ruins of Dalaran|nextpage=Misconceptions}}

Revision as of 16:22, 21 July 2014

Chapter Introduction

Hours later, along the baks of the River Arevass, Malfurion and Illidan work together to pick up Tyrande's trail. Moving quickly thorugh the woods, their skills and senses atart working in unison--their twin wills bent on finding their beloved priestess before it's too late.

Mission Objectives

Main Quest - Tyrande's Rescue
Use Illidan's forces to destroy the red Undead base.
Use Malfurion's forces to defend the night Elf base.
Optional Quest - Dam Trolls
Slay the Trolls and their Chieftain

Strategy

WC3TFT - Map NightElf 08.jpg

Illidan's base is located in the north east, Malfurion's base is to the west, and Tyrande's near the middle, effectively point blank to the undead.

Aside from forifying Malfurion's base, there's not much that he can do; he will be occasionally attacked by the Orange AI player and harassed by the green player. However, in the event that this base runs out of gold, you can claim the gold mine to the north-west corner.

You will deal with Illidan in this mission. While you don't have "siege" units per se, your forces damage rate is more than enough to deal with the enemy. Your best two units will be the Naga Myrmadon and Dragon Turtle; the former gives the Ensnare ability to pull down flying creaters. The latter can eat the land based units.

You can't send units to Tyrande's base, and as such must destroy the red base before she gets overwhelmed or destroyed; however, it seems as if she is able to hold her own against continuous attacks.

Illidan's base

Immediately build an additional Spawning pool; this is the only improvement necessary for this base as it is generally not a target.

If you're plaing on hard, you might also want to include an additional defence or immediately start building anti-air; the first attack comes in three minutes.

Malfurion's base

Build one full attack force of 12 units, and upgrade them if desired. Keep them as defenses only, as there is no purpose for exapanding the base any further. You may also want to add protectors, as the orange AI player has a habit of making flanking attacks. A second force won't hurt.

Illidan's attack force

After you lightly fortified Malfurion's base with 12 units, you should have enough time to build up an attack force.

You will want an attack force composed of Turtles and Myrmadons, to inflict damage on the enemy units and buildings. They also work in pairs; Turtles can consume the weaker land units to allow the Myrmadons to focus on combat, and the Myrmadons can bring down the air units to the ground (and receive attacks from the turtles.)

Naturally, you shouldn't use only these two units; Snap Dragons or Sirens will serve as a ranged unit.

Attack route

The easiest attack route is to attack the forest trolls to demolish the dams. You'll be up against a Level 11 hero, but that's not too difficult to deal with.

Once the dams are down, capture and rally your troops at the Fountain of Health to the south; there's two creeps there, but additional enemy creeps will engage from the east. However, this shouldn't give too much problem.

Advance to the west and take out a small base - this will be easy to smash (especially when compared to the northern entrance.) In case Illidan runs out of gold, you'll gain access to reserve funds that you can use in case the next portion gives you trouble.

Rebuild your troops (rallying injured troops to the founatin), and charge the Red base.

Attack waves

Malfurion will be constantly harassed by AI players, with attacks coming from the base to the southeast, and from across a river. If you're good enough, you could nail one of the two bases, but can never stop the attacks, since one of those bases is inaccessible.

Illidan will be attacked by one AI player, and these attacks originate only from one base. These attacks will stop as soon as you wax the base, although it might not be optimal to do so.

Treasures

Since this is the final mission, any treasures you find will only be useful in this map.

  • A Gnoll camp is to the south of your base. They have a Ring of Protection +5.
  • The forest troll chieftain to the south has a Mask of Death.
  • The sasquatches guarding the Fountain of Health carry a Pendant of Mana.
  • The Ancient Sasquatch to the right of the Fountain of Health carries the Crown of Kings +5.
  • The River Golem to the northwest of the northern green base carries Claws of Attack +15.
  • The Murloc nightcrawler to the west of the southern green base carries some Healing wards.
  • The Forest trolls to the east of Malfurion's base have some Healing Wards as well, but that's about it.

Points of Interest

  • There's a mercenary camp to the west of the southern's green base.
  • A goblin merchant left Illidan's base