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(Added descriptions of effects of numerous Magic sites.)
Line 24: Line 24:
*Mine of the Cyclops
*Mine of the Cyclops
*Bolivar's Tower of Reflections
*Bolivar's Tower of Reflections
*The Unholy Sepulchre
*The Unholy Sepulchre - Produces 15 Death Gems per turn
*The Unholy Sepulchre
*The Unholy Sepulchre
*Starke's Ice Cave
*Starke's Ice Cave
*The Queen's Galley
*The Queen's Galley
Line 61: Line 59:
*Vanhalla
*Vanhalla
*Helhalla
*Helhalla
*God Forest
*God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter
*God Mountain
*God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior
*The Temple Marsh
*The Temple Marsh
*The City of Tombs
*The City of Tombs
Line 69: Line 67:
*Gold Mine
*Gold Mine
*Silver Mine
*Silver Mine
*Copper Mine
*Copper Mine - Brings 20 Gold per turn
*Iron Mine
*Iron Mine - Produces 40 Resources per turn
*Naval Academy
*Naval Academy
*House of Justice
*House of Justice
Line 79: Line 77:
*Temple Sanguine
*Temple Sanguine
*Temple of the Shroud
*Temple of the Shroud
*The Lotus Gardens
*The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider
*The Carrion Grove
*The Carrion Grove
*The Carrion Grove
*The Carrion Grove
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*Palace of the Eagle Kings
*Palace of the Eagle Kings
*Mountain of the Oni Kings
*Mountain of the Oni Kings
*Patala
*Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior
*The Jewelled City
*The Jewelled City - Produces 1  Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini
*Mount Kailasa
*Mount Kailasa
*The Lotus Garden
*The Lotus Garden
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*Roots of the Earth
*Roots of the Earth
*Halls of the Oracles
*Halls of the Oracles
*The Chamber of the Seal
*The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard
*Gnipah
*Gnipah
*Vanhalla
*Vanhalla
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*Temple of the All-Consuming Flame
*Temple of the All-Consuming Flame
*The Sibylline Caves
*The Sibylline Caves
*The Cerulean Tower
*The Cerulean Tower - Enables recruitment of Cerulean Warrior
*Gymnasium
*Gymnasium - Enables recruitment of Heart Companion
*The Enchanted Isle
*The Enchanted Isle
*The Coast of Ice and Bones
*The Coast of Ice and Bones
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*The Empty Slot
*The Empty Slot
*The Empty Slot
*The Empty Slot
*Tar Pits
*Tar Pits - Produces 1 Fire Gem per turn
*Sun Ridge
*Sun Ridge - Produces 2 Fire Gems per turn
*Gold Apple Tree
*Gold Apple Tree
*Bronze Pillar
*Bronze Pillar
*Plain of Perpetual Drought
*Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat
*Magus Temple
*Magus Temple
*Alchemists Guild
*Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist
*Smoke Forest
*Smoke Forest
*Rage Wind Heath
*Rage Wind Heath
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*Lantern Forest
*Lantern Forest
*Orichalum Mine
*Orichalum Mine
*Volcano
*Volcano - Produces 3 Fire Gems per turn, increases Heat
*Solar Lens
*Solar Lens
*Tower of the Golden Order
*Tower of the Golden Order
Line 174: Line 172:
*Ashen Fields
*Ashen Fields
*Fountain of Fire
*Fountain of Fire
*The Steel Ovens
*The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20
*High Temple of the Magii
*High Temple of the Magii
*The Citadel of Pyriphlegeton
*The Citadel of Pyriphlegeton
Line 182: Line 180:
*The Brass Door Hill
*The Brass Door Hill
*Prison of the Desert Sun
*Prison of the Desert Sun
*Thunder Oak
*Thunder Oak - Produces 1 Air Gem per turn
*Canyon of Wild Winds
*Canyon of Wild Winds
*Blasted Heath
*Blasted Heath
*Cave of Clouds
*Cave of Clouds
*Mist Covered Highlands
*Mist Covered Highlands - Produces 1 Air Gem per turn
*Desert of Sighs
*Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn
*Cypress Forest
*Cypress Forest
*Howling Gorge
*Howling Gorge
Line 196: Line 194:
*Singing Stones
*Singing Stones
*Cloud Pillars
*Cloud Pillars
*Mirrorlake
*Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn
*Dragon Cliff
*Dragon Cliff
*Tower of the Silver Order
*Tower of the Silver Order
Line 215: Line 213:
*The Rainbow Shroud
*The Rainbow Shroud
*Palace of Dreams
*Palace of Dreams
*Well of White Water
*Well of White Water - Produces 1 Water Gem per turn
*Mercury Pond
*Mercury Pond - Produces 2 Water Gems per turn
*Singing Stream
*Singing Stream
*Weeping Stone
*Weeping Stone
*Boiling Bog
*Boiling Bog
*Lake of Mists
*Lake of Mists - Produces 1 Water Gem per turn
*Sinkmarsh
*Sinkmarsh
*Lantern Fens
*Lantern Fens
Line 230: Line 228:
*Corpse Candles' Marsh
*Corpse Candles' Marsh
*Overgrown Lake
*Overgrown Lake
*Lifeless Lake
*Lifeless Lake - Produces 1 Death Gem per turn
*River Fortress
*River Fortress
*Bottomless Lake
*Bottomless Lake
Line 248: Line 246:
*The Sea Underneath
*The Sea Underneath
*Mineral Cave
*Mineral Cave
*Earth Blood Seepage
*Earth Blood Seepage - Produces 2 Earth Gems per turn
*Firbolg Fortress
*Firbolg Fortress
*Iron Cliff
*Iron Cliff
*Canyon of Sand
*Canyon of Sand - Produces 1 Earth Gem per turn
*Mine of Superior Iron
*Mine of Superior Iron
*Great Iron Mine
*Great Iron Mine
*Great Gold Mine
*Great Gold Mine - Brings 100 Gold per turn
*Great Silver Mine
*Great Silver Mine - Brings 60 Gold per turn
*Hidden Gold Mine
*Hidden Gold Mine
*Gem Deposits
*Gem Deposits - Brings 75 Gold per turn
*Gorge
*Gorge - Produces 1 Earth Gem per turn
*Magma Cave
*Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn
*Standing Stones
*Standing Stones
*Water Filled Cave
*Water Filled Cave
Line 277: Line 275:
*Runaway Pit
*Runaway Pit
*Steel Swamps
*Steel Swamps
*White Man Hill
*White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth
*The Forgotten Fortress
*The Forgotten Fortress
*The Jervellan Wall
*The Jervellan Wall
Line 288: Line 286:
*The Cornerstone
*The Cornerstone
*The Factory
*The Factory
*Library
*Library - Enables recruitment of Sage
*Painted Cave
*Painted Cave - Produces 2 Astral Gems per turn
*Maze
*Maze - Produces 1 Astral Pearl per turn
*Monolith
*Monolith
*Crystal Garden
*Crystal Garden - Produces 1 Astral Pearl per turn
*Lake of Reflected Time
*Lake of Reflected Time
*Strange Opening
*Strange Opening
*Sages Guild
*Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage
*Abandoned Laboratory
*Abandoned Laboratory
*Crystal Flames
*Crystal Flames
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*Scrying Pool
*Scrying Pool
*Pyramid of Life
*Pyramid of Life
*Totem Collection
*Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck
*Gateway
*Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20
*Distortion
*Distortion
*Nexus
*Nexus
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*The Ultimate Gateway
*The Ultimate Gateway
*Library of Time
*Library of Time
*Battlefield
*Battlefield - Produces 1 Death Gem per turn
*Burial Mound
*Burial Mound - Produces 1 Death Gem per turn
*Graveyard of the Damned
*Graveyard of the Damned - Produces 2 Death Gem per turn
*Cave of Ghouls
*Cave of Ghouls
*Well of Pestilence
*Well of Pestilence
*Haunted Village
*Haunted Village
*Gallows
*Gallows - Produces 1 Death Gem per turn
*Broken Tower
*Broken Tower
*Forest of the Dead
*Forest of the Dead - Produces 1 Death Gem per turn
*Ashen Forest
*Ashen Forest
*Banefire Braziers
*Banefire Braziers
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*The Mausoleum of the Great Sarlah
*The Mausoleum of the Great Sarlah
*The Shadow Furnace
*The Shadow Furnace
*Glen of Verdant Greenery
*Glen of Verdant Greenery - Produces 1 Nature Gem per turn
*Forest of Delights
*Forest of Delights
*Farm of Plenty
*Farm of Plenty - Provides 50 supply points
*Garden of Weeping Roses
*Garden of Weeping Roses
*Grove of Evergreens
*Grove of Evergreens
*Wild Forest
*Wild Forest - Produces 1 Nature Gem per turn
*Bile Marsh
*Bile Marsh
*Hidden Forest
*Hidden Forest
Line 359: Line 357:
*Animist's Hut
*Animist's Hut
*Fields of the Fire Flies
*Fields of the Fire Flies
*Whispering Woods
*Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress
*Hidden Valley
*Hidden Valley
*Forest of a Thousand Streams
*Forest of a Thousand Streams
*Endless Forest
*Endless Forest
*Dying Forest
*Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn
*Cottage in the Woods
*Cottage in the Woods
*Wormwood Marsh
*Wormwood Marsh - Produces 1 Nature Gem per turn
*Hall of Ancient Oaks
*Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20
*Flower Swamp
*Flower Swamp
*Mandrake Gallows
*Mandrake Gallows
*Jungle Temple
*Jungle Temple
*Maze of Thorn Hedges
*Maze of Thorn Hedges
*Horses Vale
*Horses Vale - Enables recruitment of Horse Brother
*The Cedar Pillars
*The Cedar Pillars
*The Mammoth Forest
*The Mammoth Forest
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*Forest of the Ape King
*Forest of the Ape King
*The Sacred Glen
*The Sacred Glen
*The Shrouded Lands
*The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth
*The Gate of Deeper Slumber
*The Gate of Deeper Slumber
*The Land of Pleasures Unattained
*The Land of Pleasures Unattained
*Soul of the Wild
*Soul of the Wild
*Arena
*Arena - Brings 25 Gold per turn
*Brigand Lair
*Brigand Lair - Increases Unrest by 5, enables recruitment of Villain
*Academy of War
*Academy of War - Enter for combat training
*Damned Merchant
*Damned Merchant
*Fields of Blood
*Fields of Blood
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*The Mountain of Power
*The Mountain of Power
*Hall of Flayed Skins
*Hall of Flayed Skins
*Ancient Temple
*Ancient Temple - Produces 1 Astral Pearl per turn
*Pool of Sanctity
*Pool of Sanctity
*Hidden Monastery
*Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest
*Monastery of Light
*Monastery of Light
*Temple of Time
*Temple of Time
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*Pocket of Air
*Pocket of Air
*Diamond Corals
*Diamond Corals
*Coral Reef
*Coral Reef - Produces 1 Water Gem per turn
*Clam Field
*Clam Field
*Coral Statue
*Coral Statue
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*Sunken Tower
*Sunken Tower
*Troll Pit
*Troll Pit
*Shrine of the Shark Lords
*Shrine of the Shark Lords - Enables recruitment of Shark Knight
*Tower of Pearls
*Tower of Pearls
*Isle of Ice
*Isle of Ice
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*Underwater Cliff
*Underwater Cliff
*Moving Sand Banks
*Moving Sand Banks
*Basalt Statue
*Basalt Statue - Produces 2 Earth Gems per turn
*Isle of the Sea Fathers
*Isle of the Sea Fathers
*Kelp Forest
*Kelp Forest
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*The Crater
*The Crater
*The Last Void
*The Last Void
*Shambler Reef
*Shambler Reef - Enables recruitment of Shamblers
*Navigators Guild
*Navigators Guild
*Temple of the Turning Tide
*Temple of the Turning Tide

Revision as of 16:42, 11 July 2008

The following is a list of the magic sites that are present in the game. Thanks to Gandalf Parker for fishing the list out of the code.

  • The Smouldercone
  • The Coral Towers
  • Cathedral of the Spheres
  • Swamps of Pythia
  • Forest of Avalon
  • Tower of Avalon
  • The Keep of Ulm
  • The Forges of Ulm
  • The Temple City
  • Tower of a Thousand Stars
  • The Citadel of Frozen Crystal
  • Empoisoners Guild
  • The House of Fiery Justice
  • The Grove of Gaia
  • The Halls of Andvare
  • Iron Woods
  • The Sunken City
  • Ravens Vale
  • Hidden Grove
  • Surakid's Tower
  • Mine of the Cyclops
  • Bolivar's Tower of Reflections
  • The Unholy Sepulchre - Produces 15 Death Gems per turn
  • Starke's Ice Cave
  • The Queen's Galley
  • Hoburg
  • The Ruined Keep
  • Temple of the Land
  • Temple of the Rain
  • Temple of the Moon
  • High Temple of the Sun
  • House of Fiery Justice
  • Vanhalla
  • Oleg's Alchemical Device
  • The Deepest Cave of the Province
  • Temple of the Everburning Pyre
  • The Smouldercone
  • The Citadel of Frozen Crystal
  • Ravens Vale
  • Black Forest
  • The Sacred Swamp
  • The Black Temple
  • The Void Gate
  • Niefelheim
  • Well of Urd
  • The Grove of Gaia
  • The Grove of Gaia
  • The Heavenly Gate
  • The Celestial City
  • The Celestial City
  • The Bamboo Grove
  • The Gate of Spring and Autumn
  • Temple of the Dead
  • Forest of Avalon
  • Avalon
  • Vanhalla
  • Helhalla
  • God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter
  • God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior
  • The Temple Marsh
  • The City of Tombs
  • Temple of the Spheres
  • The Desert Eye
  • Gold Mine
  • Silver Mine
  • Copper Mine - Brings 20 Gold per turn
  • Iron Mine - Produces 40 Resources per turn
  • Naval Academy
  • House of Justice
  • Palace of Pearls
  • Mount Cephalos
  • Lykeion
  • Akademeia
  • Temple Sanguine
  • Temple of the Shroud
  • The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider
  • The Carrion Grove
  • The Carrion Grove
  • The Carrion Grove
  • The Wheel of Pain
  • Irminsul
  • The Great Cauldron
  • The Bitter Stream
  • Steppes of Sauromatia
  • High Temple of the Land
  • Temple of the Rain
  • Temple of the Moon
  • Temple of the Sun
  • Carnutes
  • Temple of the Pure War
  • Mountain of the Mystics
  • Palace of the Eagle Kings
  • Mountain of the Oni Kings
  • Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior
  • The Jewelled City - Produces 1 Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini
  • Mount Kailasa
  • The Lotus Garden
  • Augurs' Circle
  • The Grove of Kelp and Pearls
  • Temple of the Land
  • High Temple of the Rain
  • Temple of the Moon
  • Temple of the Sun
  • Mount Shinuyama
  • Tombs of the Oracles
  • Mines of the Pale Ones
  • Halls of the Oracles
  • Roots of the Earth
  • Halls of the Oracles
  • The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard
  • Gnipah
  • Vanhalla
  • The Halls of Andvare
  • The Gorge of Ancient Cities
  • The Carrion Grove
  • The Grove of Gaia
  • The Smouldercone
  • Temple of the All-Consuming Flame
  • Temple of the All-Consuming Flame
  • The Sibylline Caves
  • The Cerulean Tower - Enables recruitment of Cerulean Warrior
  • Gymnasium - Enables recruitment of Heart Companion
  • The Enchanted Isle
  • The Coast of Ice and Bones
  • The Forest of Avalon
  • The Basalt City
  • The Dark Crystal
  • The Heavenly Gate
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • Tar Pits - Produces 1 Fire Gem per turn
  • Sun Ridge - Produces 2 Fire Gems per turn
  • Gold Apple Tree
  • Bronze Pillar
  • Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat
  • Magus Temple
  • Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist
  • Smoke Forest
  • Rage Wind Heath
  • Bog of Strange Lights
  • Copper Cliff
  • Stargazers Cliff
  • Desert of Bones
  • Lantern Forest
  • Orichalum Mine
  • Volcano - Produces 3 Fire Gems per turn, increases Heat
  • Solar Lens
  • Tower of the Golden Order
  • Tower of the Golden Order
  • Tower of the Golden Order
  • Academy of High Magics
  • Ashen Fields
  • Fountain of Fire
  • The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20
  • High Temple of the Magii
  • The Citadel of Pyriphlegeton
  • The Glowing Hill
  • The Fire Prison
  • The Temple of the Raging God
  • The Brass Door Hill
  • Prison of the Desert Sun
  • Thunder Oak - Produces 1 Air Gem per turn
  • Canyon of Wild Winds
  • Blasted Heath
  • Cave of Clouds
  • Mist Covered Highlands - Produces 1 Air Gem per turn
  • Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn
  • Cypress Forest
  • Howling Gorge
  • Canyon of Playful Winds
  • Cracked Tower
  • Elusive Lights
  • Ice Mists
  • Singing Stones
  • Cloud Pillars
  • Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn
  • Dragon Cliff
  • Tower of the Silver Order
  • Tower of the Silver Order
  • Tower of the Silver Order
  • Academy of High Magics
  • Ivory Tower
  • Twin Spire Tower
  • Stone Spires
  • Forest of Joy
  • The Cloven Mountain
  • Stairway Mountain
  • Mirror Wall Palace
  • The Flailing Forest
  • The Whirlwind of Cyclon
  • The Doom Cloud
  • The Inverted Tower
  • The Rainbow Shroud
  • Palace of Dreams
  • Well of White Water - Produces 1 Water Gem per turn
  • Mercury Pond - Produces 2 Water Gems per turn
  • Singing Stream
  • Weeping Stone
  • Boiling Bog
  • Lake of Mists - Produces 1 Water Gem per turn
  • Sinkmarsh
  • Lantern Fens
  • Geyser
  • Pearl Beach
  • Waterfall
  • Rockside Spring
  • Well of Yesterdays Waters
  • Corpse Candles' Marsh
  • Overgrown Lake
  • Lifeless Lake - Produces 1 Death Gem per turn
  • River Fortress
  • Bottomless Lake
  • Mist Swamps
  • Academy of High Magics
  • Frost Vale
  • Azure Academy
  • Rustwater
  • The Ferry
  • Mount Frost
  • The Forest of the Lake
  • Stony Swamps
  • The Frozen Forest
  • The Sea of the Tears of Men
  • The Water Sphere
  • The Great Mirror of Maaki
  • The Sea Underneath
  • Mineral Cave
  • Earth Blood Seepage - Produces 2 Earth Gems per turn
  • Firbolg Fortress
  • Iron Cliff
  • Canyon of Sand - Produces 1 Earth Gem per turn
  • Mine of Superior Iron
  • Great Iron Mine
  • Great Gold Mine - Brings 100 Gold per turn
  • Great Silver Mine - Brings 60 Gold per turn
  • Hidden Gold Mine
  • Gem Deposits - Brings 75 Gold per turn
  • Gorge - Produces 1 Earth Gem per turn
  • Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn
  • Standing Stones
  • Water Filled Cave
  • Chasm of Strange Lights
  • Cave of the Pale Ones
  • Forest of Truffles
  • Entrance
  • Tower of the Iron Order
  • Tower of the Iron Order
  • Tower of the Iron Order
  • Academy of High Magics
  • Twice Walled Tower
  • Archaic Fortress
  • Lost Vale of the Elders
  • Troll Pit
  • Troglodyte Den
  • Runaway Pit
  • Steel Swamps
  • White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth
  • The Forgotten Fortress
  • The Jervellan Wall
  • Ten Thousand Things
  • The Broken Maze
  • The Labyrinth
  • The Chasm of Black Roses
  • The Underworld
  • The Statues of the Overlords
  • The Cornerstone
  • The Factory
  • Library - Enables recruitment of Sage
  • Painted Cave - Produces 2 Astral Gems per turn
  • Maze - Produces 1 Astral Pearl per turn
  • Monolith
  • Crystal Garden - Produces 1 Astral Pearl per turn
  • Lake of Reflected Time
  • Strange Opening
  • Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage
  • Abandoned Laboratory
  • Crystal Flames
  • Mirror Palace
  • Caves of Passing Time
  • Scrying Pool
  • Pyramid of Life
  • Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck
  • Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20
  • Distortion
  • Nexus
  • Village of Strange Men
  • The Ancient Master
  • The Crystal Citadel
  • Citadel of the Lore Masters
  • The Council of Sages
  • Moon Mages Circle
  • The Hidden Kingdom of Elludia
  • The Grey Tower of Nexus
  • The Ultimate Gateway
  • Library of Time
  • Battlefield - Produces 1 Death Gem per turn
  • Burial Mound - Produces 1 Death Gem per turn
  • Graveyard of the Damned - Produces 2 Death Gem per turn
  • Cave of Ghouls
  • Well of Pestilence
  • Haunted Village
  • Gallows - Produces 1 Death Gem per turn
  • Broken Tower
  • Forest of the Dead - Produces 1 Death Gem per turn
  • Ashen Forest
  • Banefire Braziers
  • Windswept Catacombs
  • Crypt in the Sand
  • Witches Bog
  • Catacombs
  • Overgrown Graveyard
  • Marble Mausoleum
  • Raven Oak
  • Black Tower
  • Death Mound Downs
  • Statue of Death
  • Chillsick Swamp
  • Leper Fens
  • Grayshade Forest
  • Litter Skull
  • The Crypt Underneath
  • Flesh Garden of Mortal Remains
  • The Bowl of the Lost
  • The Shaded Lands
  • The City of a Thousand Wonders
  • The Mausoleum of the Great Sarlah
  • The Shadow Furnace
  • Glen of Verdant Greenery - Produces 1 Nature Gem per turn
  • Forest of Delights
  • Farm of Plenty - Provides 50 supply points
  • Garden of Weeping Roses
  • Grove of Evergreens
  • Wild Forest - Produces 1 Nature Gem per turn
  • Bile Marsh
  • Hidden Forest
  • Stone Circle
  • Animist's Hut
  • Fields of the Fire Flies
  • Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress
  • Hidden Valley
  • Forest of a Thousand Streams
  • Endless Forest
  • Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn
  • Cottage in the Woods
  • Wormwood Marsh - Produces 1 Nature Gem per turn
  • Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20
  • Flower Swamp
  • Mandrake Gallows
  • Jungle Temple
  • Maze of Thorn Hedges
  • Horses Vale - Enables recruitment of Horse Brother
  • The Cedar Pillars
  • The Mammoth Forest
  • The Flowering Forest
  • The Cedar Forest
  • Moonvine Circle
  • The Crown Woods
  • Gateward Valley
  • The Motheroak
  • Forest of Avendron
  • Animist's Tower
  • Vale of the Silver Cattle
  • Forest of the Ape King
  • The Sacred Glen
  • The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth
  • The Gate of Deeper Slumber
  • The Land of Pleasures Unattained
  • Soul of the Wild
  • Arena - Brings 25 Gold per turn
  • Brigand Lair - Increases Unrest by 5, enables recruitment of Villain
  • Academy of War - Enter for combat training
  • Damned Merchant
  • Fields of Blood
  • Blood Henge
  • Ebony Tower
  • Summoning Circle
  • Gore Swamps
  • Mount Chaining
  • The Vale of Infinite Horror
  • The Blood Keep
  • Devil's Den
  • The Ebony Circle
  • The Demon Gate
  • The Prison of Hearts
  • The Mountain of Power
  • Hall of Flayed Skins
  • Ancient Temple - Produces 1 Astral Pearl per turn
  • Pool of Sanctity
  • Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest
  • Monastery of Light
  • Temple of Time
  • The Marble Temple
  • The Empty Grave
  • The Forgotten Crypt
  • The Ward
  • Cave of Dark Rites
  • Temple of Darkness
  • Grove Unpleasant
  • Inkpot End
  • Flesh Eater's Isle
  • Tower of Seven Tombs
  • Seventh House on the Left
  • Gorge of Glowing Fish
  • Underwater Cave
  • Imprisoned Zephyr
  • Pocket of Air
  • Diamond Corals
  • Coral Reef - Produces 1 Water Gem per turn
  • Clam Field
  • Coral Statue
  • Sunken Island
  • Man'o'War Breeding Ground
  • Sunken Tower
  • Troll Pit
  • Shrine of the Shark Lords - Enables recruitment of Shark Knight
  • Tower of Pearls
  • Isle of Ice
  • Academy Underneath
  • Underwater Cliff
  • Moving Sand Banks
  • Basalt Statue - Produces 2 Earth Gems per turn
  • Isle of the Sea Fathers
  • Kelp Forest
  • Kelp Fortress
  • Amber Beach Island
  • Floating Forest
  • Kelp Grove
  • Coral Garden
  • Sea Oak
  • Sunken Galley
  • Reef of Sunken Ships
  • Dying Ground of the Whales
  • Isle of Death
  • Pearl Stairway
  • Arcane Gateway
  • The Water Solstice
  • Ancient Temple of the Deeps
  • Fire Rift
  • Magma River
  • Kraken Pit
  • Basalt Halls
  • City of Stones
  • Ghoul Fish Cave
  • The Wasted Sea
  • Basalt Pillars
  • Labyrinth of the Deeps
  • Gorge of Mystery
  • The Crater
  • The Last Void
  • Shambler Reef - Enables recruitment of Shamblers
  • Navigators Guild
  • Temple of the Turning Tide
  • Black Ice Valley
  • Castle Arcanum
  • Ancient Forge
  • Chamber of Changes
  • Standing Stones
  • Conjurer's Cave
  • Tempest Spire
  • Blizzard Valley
  • Halls of the Dead
  • Banefire Forge
  • Crown of Darkness
  • Wolven Gate
  • Twisting Woods
  • Ancient Forest
  • Silver Forest
  • Assassins Guild
  • Valley of the Roc
  • Bear Mountain
  • The Obsidian Sphere
  • Temple of the All-Seeing Eye
  • Haunted Torture Chamber
  • The Vale of Unicorns
  • Throne of Enlightenment
  • The Blood Rock
  • Forest of Pain
  • Forest of Splendour
  • Red Forest
  • Dragon Forest
  • Dragon Mountain
  • The Crystal Academy
  • The Draining Stone
  • The Snake Collector
  • The Cliff of Seven Directions
  • The Primal Forest
  • The Holy Crypt of Anre
  • The World Pillar
  • The Desert of Ptah
  • Fountain of Rubies
  • Tempest Hall
  • Frozen Fountain
  • Ctonian Gate
  • Moonlit Pond of Pearls
  • Well of Darkness
  • Shrine of the Wild
  • Forest of Golden Leaves
  • Frozen Lands
  • Skull Temple
  • Academy of the Crescent Moon
  • Oak of Ages
  • Well of All Waters
  • Dragon Jaws
  • Strange House in the Mist
  • The Vaults Beneath
  • The Valley of Shame
  • The Swamp of Dread
  • The Cave of Souls
  • Throne of the World
  • The Deepest Mine
  • The Mountain of the Past
  • Tomb of the Ancients
  • The Previous Forest
  • The Sun Below
  • The Sunless Sea
  • The Endless Field of Cubes
  • Endless Caverns
  • Glowing Caverns
  • The Mosaic Desert
  • Villa of Ever Changing Fresques
  • Thorn Wood Heights
  • Poison Glades
  • Lyfjaberg
  • Healing spring
  • The Hippocampoi Fields
  • The Amber Halls
  • The Forest beneath the Waves
  • Thermal Vent
  • Cold Currents
  • Depths Unnamed
  • Whispering Waters
  • Glowing Depths
  • Falling Depths
  • Dark Waters
  • Caves in the Deep
  • Mineral Fingers
  • Plateau of Shards
  • Long Lost Circle
  • The Sea of Dead Memories
  • The Iron Caverns
  • Rain Forest
  • Tundra
  • Desert
  • The Forgotten City
  • The City of the Damned
  • Merman Village