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DarthSamash (talk | contribs) (Added descriptions of effects of numerous Magic sites.) |
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*Mine of the Cyclops | *Mine of the Cyclops | ||
*Bolivar's Tower of Reflections | *Bolivar's Tower of Reflections | ||
*The Unholy Sepulchre | *The Unholy Sepulchre - Produces 15 Death Gems per turn | ||
*Starke's Ice Cave | *Starke's Ice Cave | ||
*The Queen's Galley | *The Queen's Galley | ||
Line 61: | Line 59: | ||
*Vanhalla | *Vanhalla | ||
*Helhalla | *Helhalla | ||
*God Forest | *God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter | ||
*God Mountain | *God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior | ||
*The Temple Marsh | *The Temple Marsh | ||
*The City of Tombs | *The City of Tombs | ||
Line 69: | Line 67: | ||
*Gold Mine | *Gold Mine | ||
*Silver Mine | *Silver Mine | ||
*Copper Mine | *Copper Mine - Brings 20 Gold per turn | ||
*Iron Mine | *Iron Mine - Produces 40 Resources per turn | ||
*Naval Academy | *Naval Academy | ||
*House of Justice | *House of Justice | ||
Line 79: | Line 77: | ||
*Temple Sanguine | *Temple Sanguine | ||
*Temple of the Shroud | *Temple of the Shroud | ||
*The Lotus Gardens | *The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider | ||
*The Carrion Grove | *The Carrion Grove | ||
*The Carrion Grove | *The Carrion Grove | ||
Line 97: | Line 95: | ||
*Palace of the Eagle Kings | *Palace of the Eagle Kings | ||
*Mountain of the Oni Kings | *Mountain of the Oni Kings | ||
*Patala | *Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior | ||
*The Jewelled City | *The Jewelled City - Produces 1 Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini | ||
*Mount Kailasa | *Mount Kailasa | ||
*The Lotus Garden | *The Lotus Garden | ||
Line 113: | Line 111: | ||
*Roots of the Earth | *Roots of the Earth | ||
*Halls of the Oracles | *Halls of the Oracles | ||
*The Chamber of the Seal | *The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard | ||
*Gnipah | *Gnipah | ||
*Vanhalla | *Vanhalla | ||
Line 124: | Line 122: | ||
*Temple of the All-Consuming Flame | *Temple of the All-Consuming Flame | ||
*The Sibylline Caves | *The Sibylline Caves | ||
*The Cerulean Tower | *The Cerulean Tower - Enables recruitment of Cerulean Warrior | ||
*Gymnasium | *Gymnasium - Enables recruitment of Heart Companion | ||
*The Enchanted Isle | *The Enchanted Isle | ||
*The Coast of Ice and Bones | *The Coast of Ice and Bones | ||
Line 151: | Line 149: | ||
*The Empty Slot | *The Empty Slot | ||
*The Empty Slot | *The Empty Slot | ||
*Tar Pits | *Tar Pits - Produces 1 Fire Gem per turn | ||
*Sun Ridge | *Sun Ridge - Produces 2 Fire Gems per turn | ||
*Gold Apple Tree | *Gold Apple Tree | ||
*Bronze Pillar | *Bronze Pillar | ||
*Plain of Perpetual Drought | *Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat | ||
*Magus Temple | *Magus Temple | ||
*Alchemists Guild | *Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist | ||
*Smoke Forest | *Smoke Forest | ||
*Rage Wind Heath | *Rage Wind Heath | ||
Line 166: | Line 164: | ||
*Lantern Forest | *Lantern Forest | ||
*Orichalum Mine | *Orichalum Mine | ||
*Volcano | *Volcano - Produces 3 Fire Gems per turn, increases Heat | ||
*Solar Lens | *Solar Lens | ||
*Tower of the Golden Order | *Tower of the Golden Order | ||
Line 174: | Line 172: | ||
*Ashen Fields | *Ashen Fields | ||
*Fountain of Fire | *Fountain of Fire | ||
*The Steel Ovens | *The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20 | ||
*High Temple of the Magii | *High Temple of the Magii | ||
*The Citadel of Pyriphlegeton | *The Citadel of Pyriphlegeton | ||
Line 182: | Line 180: | ||
*The Brass Door Hill | *The Brass Door Hill | ||
*Prison of the Desert Sun | *Prison of the Desert Sun | ||
*Thunder Oak | *Thunder Oak - Produces 1 Air Gem per turn | ||
*Canyon of Wild Winds | *Canyon of Wild Winds | ||
*Blasted Heath | *Blasted Heath | ||
*Cave of Clouds | *Cave of Clouds | ||
*Mist Covered Highlands | *Mist Covered Highlands - Produces 1 Air Gem per turn | ||
*Desert of Sighs | *Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn | ||
*Cypress Forest | *Cypress Forest | ||
*Howling Gorge | *Howling Gorge | ||
Line 196: | Line 194: | ||
*Singing Stones | *Singing Stones | ||
*Cloud Pillars | *Cloud Pillars | ||
*Mirrorlake | *Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn | ||
*Dragon Cliff | *Dragon Cliff | ||
*Tower of the Silver Order | *Tower of the Silver Order | ||
Line 215: | Line 213: | ||
*The Rainbow Shroud | *The Rainbow Shroud | ||
*Palace of Dreams | *Palace of Dreams | ||
*Well of White Water | *Well of White Water - Produces 1 Water Gem per turn | ||
*Mercury Pond | *Mercury Pond - Produces 2 Water Gems per turn | ||
*Singing Stream | *Singing Stream | ||
*Weeping Stone | *Weeping Stone | ||
*Boiling Bog | *Boiling Bog | ||
*Lake of Mists | *Lake of Mists - Produces 1 Water Gem per turn | ||
*Sinkmarsh | *Sinkmarsh | ||
*Lantern Fens | *Lantern Fens | ||
Line 230: | Line 228: | ||
*Corpse Candles' Marsh | *Corpse Candles' Marsh | ||
*Overgrown Lake | *Overgrown Lake | ||
*Lifeless Lake | *Lifeless Lake - Produces 1 Death Gem per turn | ||
*River Fortress | *River Fortress | ||
*Bottomless Lake | *Bottomless Lake | ||
Line 248: | Line 246: | ||
*The Sea Underneath | *The Sea Underneath | ||
*Mineral Cave | *Mineral Cave | ||
*Earth Blood Seepage | *Earth Blood Seepage - Produces 2 Earth Gems per turn | ||
*Firbolg Fortress | *Firbolg Fortress | ||
*Iron Cliff | *Iron Cliff | ||
*Canyon of Sand | *Canyon of Sand - Produces 1 Earth Gem per turn | ||
*Mine of Superior Iron | *Mine of Superior Iron | ||
*Great Iron Mine | *Great Iron Mine | ||
*Great Gold Mine | *Great Gold Mine - Brings 100 Gold per turn | ||
*Great Silver Mine | *Great Silver Mine - Brings 60 Gold per turn | ||
*Hidden Gold Mine | *Hidden Gold Mine | ||
*Gem Deposits | *Gem Deposits - Brings 75 Gold per turn | ||
*Gorge | *Gorge - Produces 1 Earth Gem per turn | ||
*Magma Cave | *Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn | ||
*Standing Stones | *Standing Stones | ||
*Water Filled Cave | *Water Filled Cave | ||
Line 277: | Line 275: | ||
*Runaway Pit | *Runaway Pit | ||
*Steel Swamps | *Steel Swamps | ||
*White Man Hill | *White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth | ||
*The Forgotten Fortress | *The Forgotten Fortress | ||
*The Jervellan Wall | *The Jervellan Wall | ||
Line 288: | Line 286: | ||
*The Cornerstone | *The Cornerstone | ||
*The Factory | *The Factory | ||
*Library | *Library - Enables recruitment of Sage | ||
*Painted Cave | *Painted Cave - Produces 2 Astral Gems per turn | ||
*Maze | *Maze - Produces 1 Astral Pearl per turn | ||
*Monolith | *Monolith | ||
*Crystal Garden | *Crystal Garden - Produces 1 Astral Pearl per turn | ||
*Lake of Reflected Time | *Lake of Reflected Time | ||
*Strange Opening | *Strange Opening | ||
*Sages Guild | *Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage | ||
*Abandoned Laboratory | *Abandoned Laboratory | ||
*Crystal Flames | *Crystal Flames | ||
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*Scrying Pool | *Scrying Pool | ||
*Pyramid of Life | *Pyramid of Life | ||
*Totem Collection | *Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck | ||
*Gateway | *Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20 | ||
*Distortion | *Distortion | ||
*Nexus | *Nexus | ||
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*The Ultimate Gateway | *The Ultimate Gateway | ||
*Library of Time | *Library of Time | ||
*Battlefield | *Battlefield - Produces 1 Death Gem per turn | ||
*Burial Mound | *Burial Mound - Produces 1 Death Gem per turn | ||
*Graveyard of the Damned | *Graveyard of the Damned - Produces 2 Death Gem per turn | ||
*Cave of Ghouls | *Cave of Ghouls | ||
*Well of Pestilence | *Well of Pestilence | ||
*Haunted Village | *Haunted Village | ||
*Gallows | *Gallows - Produces 1 Death Gem per turn | ||
*Broken Tower | *Broken Tower | ||
*Forest of the Dead | *Forest of the Dead - Produces 1 Death Gem per turn | ||
*Ashen Forest | *Ashen Forest | ||
*Banefire Braziers | *Banefire Braziers | ||
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*The Mausoleum of the Great Sarlah | *The Mausoleum of the Great Sarlah | ||
*The Shadow Furnace | *The Shadow Furnace | ||
*Glen of Verdant Greenery | *Glen of Verdant Greenery - Produces 1 Nature Gem per turn | ||
*Forest of Delights | *Forest of Delights | ||
*Farm of Plenty | *Farm of Plenty - Provides 50 supply points | ||
*Garden of Weeping Roses | *Garden of Weeping Roses | ||
*Grove of Evergreens | *Grove of Evergreens | ||
*Wild Forest | *Wild Forest - Produces 1 Nature Gem per turn | ||
*Bile Marsh | *Bile Marsh | ||
*Hidden Forest | *Hidden Forest | ||
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*Animist's Hut | *Animist's Hut | ||
*Fields of the Fire Flies | *Fields of the Fire Flies | ||
*Whispering Woods | *Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress | ||
*Hidden Valley | *Hidden Valley | ||
*Forest of a Thousand Streams | *Forest of a Thousand Streams | ||
*Endless Forest | *Endless Forest | ||
*Dying Forest | *Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn | ||
*Cottage in the Woods | *Cottage in the Woods | ||
*Wormwood Marsh | *Wormwood Marsh - Produces 1 Nature Gem per turn | ||
*Hall of Ancient Oaks | *Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20 | ||
*Flower Swamp | *Flower Swamp | ||
*Mandrake Gallows | *Mandrake Gallows | ||
*Jungle Temple | *Jungle Temple | ||
*Maze of Thorn Hedges | *Maze of Thorn Hedges | ||
*Horses Vale | *Horses Vale - Enables recruitment of Horse Brother | ||
*The Cedar Pillars | *The Cedar Pillars | ||
*The Mammoth Forest | *The Mammoth Forest | ||
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*Forest of the Ape King | *Forest of the Ape King | ||
*The Sacred Glen | *The Sacred Glen | ||
*The Shrouded Lands | *The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth | ||
*The Gate of Deeper Slumber | *The Gate of Deeper Slumber | ||
*The Land of Pleasures Unattained | *The Land of Pleasures Unattained | ||
*Soul of the Wild | *Soul of the Wild | ||
*Arena | *Arena - Brings 25 Gold per turn | ||
*Brigand Lair | *Brigand Lair - Increases Unrest by 5, enables recruitment of Villain | ||
*Academy of War | *Academy of War - Enter for combat training | ||
*Damned Merchant | *Damned Merchant | ||
*Fields of Blood | *Fields of Blood | ||
Line 407: | Line 405: | ||
*The Mountain of Power | *The Mountain of Power | ||
*Hall of Flayed Skins | *Hall of Flayed Skins | ||
*Ancient Temple | *Ancient Temple - Produces 1 Astral Pearl per turn | ||
*Pool of Sanctity | *Pool of Sanctity | ||
*Hidden Monastery | *Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest | ||
*Monastery of Light | *Monastery of Light | ||
*Temple of Time | *Temple of Time | ||
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*Pocket of Air | *Pocket of Air | ||
*Diamond Corals | *Diamond Corals | ||
*Coral Reef | *Coral Reef - Produces 1 Water Gem per turn | ||
*Clam Field | *Clam Field | ||
*Coral Statue | *Coral Statue | ||
Line 435: | Line 433: | ||
*Sunken Tower | *Sunken Tower | ||
*Troll Pit | *Troll Pit | ||
*Shrine of the Shark Lords | *Shrine of the Shark Lords - Enables recruitment of Shark Knight | ||
*Tower of Pearls | *Tower of Pearls | ||
*Isle of Ice | *Isle of Ice | ||
Line 441: | Line 439: | ||
*Underwater Cliff | *Underwater Cliff | ||
*Moving Sand Banks | *Moving Sand Banks | ||
*Basalt Statue | *Basalt Statue - Produces 2 Earth Gems per turn | ||
*Isle of the Sea Fathers | *Isle of the Sea Fathers | ||
*Kelp Forest | *Kelp Forest | ||
Line 470: | Line 468: | ||
*The Crater | *The Crater | ||
*The Last Void | *The Last Void | ||
*Shambler Reef | *Shambler Reef - Enables recruitment of Shamblers | ||
*Navigators Guild | *Navigators Guild | ||
*Temple of the Turning Tide | *Temple of the Turning Tide |
Revision as of 16:42, 11 July 2008
The following is a list of the magic sites that are present in the game. Thanks to Gandalf Parker for fishing the list out of the code.
- The Smouldercone
- The Coral Towers
- Cathedral of the Spheres
- Swamps of Pythia
- Forest of Avalon
- Tower of Avalon
- The Keep of Ulm
- The Forges of Ulm
- The Temple City
- Tower of a Thousand Stars
- The Citadel of Frozen Crystal
- Empoisoners Guild
- The House of Fiery Justice
- The Grove of Gaia
- The Halls of Andvare
- Iron Woods
- The Sunken City
- Ravens Vale
- Hidden Grove
- Surakid's Tower
- Mine of the Cyclops
- Bolivar's Tower of Reflections
- The Unholy Sepulchre - Produces 15 Death Gems per turn
- Starke's Ice Cave
- The Queen's Galley
- Hoburg
- The Ruined Keep
- Temple of the Land
- Temple of the Rain
- Temple of the Moon
- High Temple of the Sun
- House of Fiery Justice
- Vanhalla
- Oleg's Alchemical Device
- The Deepest Cave of the Province
- Temple of the Everburning Pyre
- The Smouldercone
- The Citadel of Frozen Crystal
- Ravens Vale
- Black Forest
- The Sacred Swamp
- The Black Temple
- The Void Gate
- Niefelheim
- Well of Urd
- The Grove of Gaia
- The Grove of Gaia
- The Heavenly Gate
- The Celestial City
- The Celestial City
- The Bamboo Grove
- The Gate of Spring and Autumn
- Temple of the Dead
- Forest of Avalon
- Avalon
- Vanhalla
- Helhalla
- God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter
- God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior
- The Temple Marsh
- The City of Tombs
- Temple of the Spheres
- The Desert Eye
- Gold Mine
- Silver Mine
- Copper Mine - Brings 20 Gold per turn
- Iron Mine - Produces 40 Resources per turn
- Naval Academy
- House of Justice
- Palace of Pearls
- Mount Cephalos
- Lykeion
- Akademeia
- Temple Sanguine
- Temple of the Shroud
- The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider
- The Carrion Grove
- The Carrion Grove
- The Carrion Grove
- The Wheel of Pain
- Irminsul
- The Great Cauldron
- The Bitter Stream
- Steppes of Sauromatia
- High Temple of the Land
- Temple of the Rain
- Temple of the Moon
- Temple of the Sun
- Carnutes
- Temple of the Pure War
- Mountain of the Mystics
- Palace of the Eagle Kings
- Mountain of the Oni Kings
- Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior
- The Jewelled City - Produces 1 Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini
- Mount Kailasa
- The Lotus Garden
- Augurs' Circle
- The Grove of Kelp and Pearls
- Temple of the Land
- High Temple of the Rain
- Temple of the Moon
- Temple of the Sun
- Mount Shinuyama
- Tombs of the Oracles
- Mines of the Pale Ones
- Halls of the Oracles
- Roots of the Earth
- Halls of the Oracles
- The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard
- Gnipah
- Vanhalla
- The Halls of Andvare
- The Gorge of Ancient Cities
- The Carrion Grove
- The Grove of Gaia
- The Smouldercone
- Temple of the All-Consuming Flame
- Temple of the All-Consuming Flame
- The Sibylline Caves
- The Cerulean Tower - Enables recruitment of Cerulean Warrior
- Gymnasium - Enables recruitment of Heart Companion
- The Enchanted Isle
- The Coast of Ice and Bones
- The Forest of Avalon
- The Basalt City
- The Dark Crystal
- The Heavenly Gate
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- Tar Pits - Produces 1 Fire Gem per turn
- Sun Ridge - Produces 2 Fire Gems per turn
- Gold Apple Tree
- Bronze Pillar
- Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat
- Magus Temple
- Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist
- Smoke Forest
- Rage Wind Heath
- Bog of Strange Lights
- Copper Cliff
- Stargazers Cliff
- Desert of Bones
- Lantern Forest
- Orichalum Mine
- Volcano - Produces 3 Fire Gems per turn, increases Heat
- Solar Lens
- Tower of the Golden Order
- Tower of the Golden Order
- Tower of the Golden Order
- Academy of High Magics
- Ashen Fields
- Fountain of Fire
- The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20
- High Temple of the Magii
- The Citadel of Pyriphlegeton
- The Glowing Hill
- The Fire Prison
- The Temple of the Raging God
- The Brass Door Hill
- Prison of the Desert Sun
- Thunder Oak - Produces 1 Air Gem per turn
- Canyon of Wild Winds
- Blasted Heath
- Cave of Clouds
- Mist Covered Highlands - Produces 1 Air Gem per turn
- Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn
- Cypress Forest
- Howling Gorge
- Canyon of Playful Winds
- Cracked Tower
- Elusive Lights
- Ice Mists
- Singing Stones
- Cloud Pillars
- Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn
- Dragon Cliff
- Tower of the Silver Order
- Tower of the Silver Order
- Tower of the Silver Order
- Academy of High Magics
- Ivory Tower
- Twin Spire Tower
- Stone Spires
- Forest of Joy
- The Cloven Mountain
- Stairway Mountain
- Mirror Wall Palace
- The Flailing Forest
- The Whirlwind of Cyclon
- The Doom Cloud
- The Inverted Tower
- The Rainbow Shroud
- Palace of Dreams
- Well of White Water - Produces 1 Water Gem per turn
- Mercury Pond - Produces 2 Water Gems per turn
- Singing Stream
- Weeping Stone
- Boiling Bog
- Lake of Mists - Produces 1 Water Gem per turn
- Sinkmarsh
- Lantern Fens
- Geyser
- Pearl Beach
- Waterfall
- Rockside Spring
- Well of Yesterdays Waters
- Corpse Candles' Marsh
- Overgrown Lake
- Lifeless Lake - Produces 1 Death Gem per turn
- River Fortress
- Bottomless Lake
- Mist Swamps
- Academy of High Magics
- Frost Vale
- Azure Academy
- Rustwater
- The Ferry
- Mount Frost
- The Forest of the Lake
- Stony Swamps
- The Frozen Forest
- The Sea of the Tears of Men
- The Water Sphere
- The Great Mirror of Maaki
- The Sea Underneath
- Mineral Cave
- Earth Blood Seepage - Produces 2 Earth Gems per turn
- Firbolg Fortress
- Iron Cliff
- Canyon of Sand - Produces 1 Earth Gem per turn
- Mine of Superior Iron
- Great Iron Mine
- Great Gold Mine - Brings 100 Gold per turn
- Great Silver Mine - Brings 60 Gold per turn
- Hidden Gold Mine
- Gem Deposits - Brings 75 Gold per turn
- Gorge - Produces 1 Earth Gem per turn
- Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn
- Standing Stones
- Water Filled Cave
- Chasm of Strange Lights
- Cave of the Pale Ones
- Forest of Truffles
- Entrance
- Tower of the Iron Order
- Tower of the Iron Order
- Tower of the Iron Order
- Academy of High Magics
- Twice Walled Tower
- Archaic Fortress
- Lost Vale of the Elders
- Troll Pit
- Troglodyte Den
- Runaway Pit
- Steel Swamps
- White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth
- The Forgotten Fortress
- The Jervellan Wall
- Ten Thousand Things
- The Broken Maze
- The Labyrinth
- The Chasm of Black Roses
- The Underworld
- The Statues of the Overlords
- The Cornerstone
- The Factory
- Library - Enables recruitment of Sage
- Painted Cave - Produces 2 Astral Gems per turn
- Maze - Produces 1 Astral Pearl per turn
- Monolith
- Crystal Garden - Produces 1 Astral Pearl per turn
- Lake of Reflected Time
- Strange Opening
- Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage
- Abandoned Laboratory
- Crystal Flames
- Mirror Palace
- Caves of Passing Time
- Scrying Pool
- Pyramid of Life
- Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck
- Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20
- Distortion
- Nexus
- Village of Strange Men
- The Ancient Master
- The Crystal Citadel
- Citadel of the Lore Masters
- The Council of Sages
- Moon Mages Circle
- The Hidden Kingdom of Elludia
- The Grey Tower of Nexus
- The Ultimate Gateway
- Library of Time
- Battlefield - Produces 1 Death Gem per turn
- Burial Mound - Produces 1 Death Gem per turn
- Graveyard of the Damned - Produces 2 Death Gem per turn
- Cave of Ghouls
- Well of Pestilence
- Haunted Village
- Gallows - Produces 1 Death Gem per turn
- Broken Tower
- Forest of the Dead - Produces 1 Death Gem per turn
- Ashen Forest
- Banefire Braziers
- Windswept Catacombs
- Crypt in the Sand
- Witches Bog
- Catacombs
- Overgrown Graveyard
- Marble Mausoleum
- Raven Oak
- Black Tower
- Death Mound Downs
- Statue of Death
- Chillsick Swamp
- Leper Fens
- Grayshade Forest
- Litter Skull
- The Crypt Underneath
- Flesh Garden of Mortal Remains
- The Bowl of the Lost
- The Shaded Lands
- The City of a Thousand Wonders
- The Mausoleum of the Great Sarlah
- The Shadow Furnace
- Glen of Verdant Greenery - Produces 1 Nature Gem per turn
- Forest of Delights
- Farm of Plenty - Provides 50 supply points
- Garden of Weeping Roses
- Grove of Evergreens
- Wild Forest - Produces 1 Nature Gem per turn
- Bile Marsh
- Hidden Forest
- Stone Circle
- Animist's Hut
- Fields of the Fire Flies
- Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress
- Hidden Valley
- Forest of a Thousand Streams
- Endless Forest
- Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn
- Cottage in the Woods
- Wormwood Marsh - Produces 1 Nature Gem per turn
- Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20
- Flower Swamp
- Mandrake Gallows
- Jungle Temple
- Maze of Thorn Hedges
- Horses Vale - Enables recruitment of Horse Brother
- The Cedar Pillars
- The Mammoth Forest
- The Flowering Forest
- The Cedar Forest
- Moonvine Circle
- The Crown Woods
- Gateward Valley
- The Motheroak
- Forest of Avendron
- Animist's Tower
- Vale of the Silver Cattle
- Forest of the Ape King
- The Sacred Glen
- The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth
- The Gate of Deeper Slumber
- The Land of Pleasures Unattained
- Soul of the Wild
- Arena - Brings 25 Gold per turn
- Brigand Lair - Increases Unrest by 5, enables recruitment of Villain
- Academy of War - Enter for combat training
- Damned Merchant
- Fields of Blood
- Blood Henge
- Ebony Tower
- Summoning Circle
- Gore Swamps
- Mount Chaining
- The Vale of Infinite Horror
- The Blood Keep
- Devil's Den
- The Ebony Circle
- The Demon Gate
- The Prison of Hearts
- The Mountain of Power
- Hall of Flayed Skins
- Ancient Temple - Produces 1 Astral Pearl per turn
- Pool of Sanctity
- Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest
- Monastery of Light
- Temple of Time
- The Marble Temple
- The Empty Grave
- The Forgotten Crypt
- The Ward
- Cave of Dark Rites
- Temple of Darkness
- Grove Unpleasant
- Inkpot End
- Flesh Eater's Isle
- Tower of Seven Tombs
- Seventh House on the Left
- Gorge of Glowing Fish
- Underwater Cave
- Imprisoned Zephyr
- Pocket of Air
- Diamond Corals
- Coral Reef - Produces 1 Water Gem per turn
- Clam Field
- Coral Statue
- Sunken Island
- Man'o'War Breeding Ground
- Sunken Tower
- Troll Pit
- Shrine of the Shark Lords - Enables recruitment of Shark Knight
- Tower of Pearls
- Isle of Ice
- Academy Underneath
- Underwater Cliff
- Moving Sand Banks
- Basalt Statue - Produces 2 Earth Gems per turn
- Isle of the Sea Fathers
- Kelp Forest
- Kelp Fortress
- Amber Beach Island
- Floating Forest
- Kelp Grove
- Coral Garden
- Sea Oak
- Sunken Galley
- Reef of Sunken Ships
- Dying Ground of the Whales
- Isle of Death
- Pearl Stairway
- Arcane Gateway
- The Water Solstice
- Ancient Temple of the Deeps
- Fire Rift
- Magma River
- Kraken Pit
- Basalt Halls
- City of Stones
- Ghoul Fish Cave
- The Wasted Sea
- Basalt Pillars
- Labyrinth of the Deeps
- Gorge of Mystery
- The Crater
- The Last Void
- Shambler Reef - Enables recruitment of Shamblers
- Navigators Guild
- Temple of the Turning Tide
- Black Ice Valley
- Castle Arcanum
- Ancient Forge
- Chamber of Changes
- Standing Stones
- Conjurer's Cave
- Tempest Spire
- Blizzard Valley
- Halls of the Dead
- Banefire Forge
- Crown of Darkness
- Wolven Gate
- Twisting Woods
- Ancient Forest
- Silver Forest
- Assassins Guild
- Valley of the Roc
- Bear Mountain
- The Obsidian Sphere
- Temple of the All-Seeing Eye
- Haunted Torture Chamber
- The Vale of Unicorns
- Throne of Enlightenment
- The Blood Rock
- Forest of Pain
- Forest of Splendour
- Red Forest
- Dragon Forest
- Dragon Mountain
- The Crystal Academy
- The Draining Stone
- The Snake Collector
- The Cliff of Seven Directions
- The Primal Forest
- The Holy Crypt of Anre
- The World Pillar
- The Desert of Ptah
- Fountain of Rubies
- Tempest Hall
- Frozen Fountain
- Ctonian Gate
- Moonlit Pond of Pearls
- Well of Darkness
- Shrine of the Wild
- Forest of Golden Leaves
- Frozen Lands
- Skull Temple
- Academy of the Crescent Moon
- Oak of Ages
- Well of All Waters
- Dragon Jaws
- Strange House in the Mist
- The Vaults Beneath
- The Valley of Shame
- The Swamp of Dread
- The Cave of Souls
- Throne of the World
- The Deepest Mine
- The Mountain of the Past
- Tomb of the Ancients
- The Previous Forest
- The Sun Below
- The Sunless Sea
- The Endless Field of Cubes
- Endless Caverns
- Glowing Caverns
- The Mosaic Desert
- Villa of Ever Changing Fresques
- Thorn Wood Heights
- Poison Glades
- Lyfjaberg
- Healing spring
- The Hippocampoi Fields
- The Amber Halls
- The Forest beneath the Waves
- Thermal Vent
- Cold Currents
- Depths Unnamed
- Whispering Waters
- Glowing Depths
- Falling Depths
- Dark Waters
- Caves in the Deep
- Mineral Fingers
- Plateau of Shards
- Long Lost Circle
- The Sea of Dead Memories
- The Iron Caverns
- Rain Forest
- Tundra
- Desert
- The Forgotten City
- The City of the Damned
- Merman Village