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=== Mortius the Scythe Wielder ===
=== Mortius the Scythe Wielder ===
[[Image:dom3_mortius.jpg|thumb]]
[[Image:dom3_mortius.jpg|thumb]]
Mortius appears to be an odd duck of a hero.  He is almost identical to any other Grand Thaumaturg, except that his defense and morale are slightly worse and better, respectively.  A slightly better leadership (25/120/20) does not seem to make him anything special.
However, he does carry the [[Dominions 3: The Awakening/Items/Infernal Scythe|Infernal Scythe]], a magical weapon that will banish anyone wounded with it to the "Inferno".  This could make him an interesting super-combatant killer... if he had a decent attack skill, which he does not.
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=== Zirru the Grand Thaumaturg ===
=== Zirru the Grand Thaumaturg ===
[[Image:dom3_zirru.jpg|thumb]]
[[Image:dom3_zirru.jpg|thumb]]

Revision as of 13:56, 24 October 2006

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File:Dom3 Ermor GrandThaummaturg.gif
The Grand Thaumaturgs are the leaders of the Death Cult.

History

The "new order" has proven to be substantially more dangerous than believed, and not just for the enemies of the Empire. The dead walk the earth, while the living struggle to avoid joining them. The Thaumaturgs and priests of the empire have some ability to control the dead, but the situation has become even more unstable with the rebellion of peripheral elements of the empire, such as the new nation of Pythium.

The nation still has legions, but now they are composed of an unholy mix of the living and the dead, and the chaos is not helpful.

Pretenders

The following pretender god chassis are available for Broken Empire:


Units

Commanders
  • Scout
  • Assassin
  • Centurion
  • Legatus Legionis
  • Ermorian Cultist
  • Thaumaturg
  • Censor
  • Grand Thaumaturg
Units
  • Slinger
  • Velite
  • Alae Legionnaire
  • Hastatus
  • Principe
  • Tritarius
  • Praetorian Guard
  • Standard
  • Retarius
  • Gladiator
  • Shadow Vestal
  • Lictor

Starting Sites

  • Temple of the Dead -- Capital-only recruitment and 4 Death gems per turn
  • Temple of the Spheres -- Capital-only recruitment and 1 Astral gem per turn

Unique Spells

Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without research.

National Heroes

Mortius the Scythe Wielder

Mortius appears to be an odd duck of a hero. He is almost identical to any other Grand Thaumaturg, except that his defense and morale are slightly worse and better, respectively. A slightly better leadership (25/120/20) does not seem to make him anything special.

However, he does carry the Infernal Scythe, a magical weapon that will banish anyone wounded with it to the "Inferno". This could make him an interesting super-combatant killer... if he had a decent attack skill, which he does not.

Zirru the Grand Thaumaturg

Although Zirru starts off at a very ripe old age (160+), this is not particularly ancient for a Sauromancer when old age starts at 150. That and his high level in death magic make it unlikely that he will accumulate afflictions due to old age.

Zirru comes with 2S4D, which makes him an excellent candidate for upping your death magic in the unlikely event that your pretender does not comes with a high level in death.

Strategies

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