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Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
==Coral Glaives==
==Coral Glaives==
Found on some Atlantian units, the Coral Glaives are length 4 weapon with Poison on them. Thanks to it's damage and Poison attribute it is quite likely that a normal unit will die from an attack of a Coral Glaive.
Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive.


==Magic Halberds & Glaives==
==Magic Halberds & Glaives==
*Halberd of Might: High damage and no stat penalties combined with a Strength bonus
*Halberd of Might: High damage and no stat penalties combined with a Strength bonus
*"Glaive of Doom" appears on forge list on one screenshot
*"Glaive of Doom" appears on forge list on one screenshot

Revision as of 20:56, 23 October 2006

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Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.

Coral Glaives

Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive.

Magic Halberds & Glaives

  • Halberd of Might: High damage and no stat penalties combined with a Strength bonus
  • "Glaive of Doom" appears on forge list on one screenshot