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Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence. | Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence. | ||
==Coral Glaives== | ==Coral Glaives== | ||
Found on some Atlantian units, the Coral Glaives are length 4 | Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive. | ||
==Magic Halberds & Glaives== | ==Magic Halberds & Glaives== | ||
*Halberd of Might: High damage and no stat penalties combined with a Strength bonus | *Halberd of Might: High damage and no stat penalties combined with a Strength bonus | ||
*"Glaive of Doom" appears on forge list on one screenshot | *"Glaive of Doom" appears on forge list on one screenshot |
Revision as of 20:56, 23 October 2006
Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
Coral Glaives
Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive.
Magic Halberds & Glaives
- Halberd of Might: High damage and no stat penalties combined with a Strength bonus
- "Glaive of Doom" appears on forge list on one screenshot