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{{ | {{Header Nav|game=Dominions 3: The Awakening}} | ||
Halberds and Glaives are high-damage pole weapons with long range. Units with Halberds or Glaives tend to have excellent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence. | |||
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==Coral Glaives== | ==Coral Glaives== | ||
Found on some Atlantian units, the Coral Glaives are length 4 | Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive. | ||
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==Magic Halberds & Glaives== | ==Magic Halberds & Glaives== | ||
*Halberd of Might | * Halberd of Might, a high damage halberd with a strength bonus | ||
* | * Doom Glaive, a magical glaive that curses those near where it strikes and causes them to age quickly |
Latest revision as of 17:08, 10 February 2016
Halberds and Glaives are high-damage pole weapons with long range. Units with Halberds or Glaives tend to have excellent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
Coral Glaives[edit]
Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive.
Magic Halberds & Glaives[edit]
- Halberd of Might, a high damage halberd with a strength bonus
- Doom Glaive, a magical glaive that curses those near where it strikes and causes them to age quickly