Dominions 3: The Awakening/Magic sites
From StrategyWiki, the video game walkthrough and strategy guide wiki
The following is a list of the magic sites that are present in the game. Thanks to Gandalf Parker for fishing the list out of the code.
- The Smouldercone
- The Coral Towers
- Cathedral of the Spheres
- Swamps of Pythia
- Forest of Avalon
- Tower of Avalon
- The Keep of Ulm
- The Forges of Ulm
- The Temple City
- Tower of a Thousand Stars
- The Citadel of Frozen Crystal
- Empoisoners Guild
- The House of Fiery Justice
- The Grove of Gaia
- The Halls of Andvare
- Iron Woods
- The Sunken City
- Ravens Vale
- Hidden Grove
- Surakid's Tower
- Mine of the Cyclops
- Bolivar's Tower of Reflections
- The Unholy Sepulchre - Produces 15 Death Gems per turn
- Starke's Ice Cave
- The Queen's Galley
- Hoburg
- The Ruined Keep
- Temple of the Land
- Temple of the Rain
- Temple of the Moon
- High Temple of the Sun
- House of Fiery Justice
- Vanhalla
- Oleg's Alchemical Device
- The Deepest Cave of the Province
- Temple of the Everburning Pyre
- The Smouldercone
- The Citadel of Frozen Crystal
- Ravens Vale
- Black Forest
- The Sacred Swamp
- The Black Temple
- The Void Gate
- Niefelheim
- Well of Urd
- The Grove of Gaia
- The Grove of Gaia
- The Heavenly Gate
- The Celestial City
- The Celestial City
- The Bamboo Grove
- The Gate of Spring and Autumn
- Temple of the Dead
- Forest of Avalon
- Avalon
- Vanhalla
- Helhalla
- God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter
- God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior
- The Temple Marsh
- The City of Tombs
- Temple of the Spheres
- The Desert Eye
- Gold Mine
- Silver Mine
- Copper Mine - Brings 20 Gold per turn
- Iron Mine - Produces 40 Resources per turn
- Naval Academy
- House of Justice
- Palace of Pearls
- Mount Cephalos
- Lykeion
- Akademeia
- Temple Sanguine
- Temple of the Shroud
- The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider
- The Carrion Grove
- The Carrion Grove
- The Carrion Grove
- The Wheel of Pain
- Irminsul
- The Great Cauldron
- The Bitter Stream
- Steppes of Sauromatia
- High Temple of the Land
- Temple of the Rain
- Temple of the Moon
- Temple of the Sun
- Carnutes
- Temple of the Pure War
- Mountain of the Mystics
- Palace of the Eagle Kings
- Mountain of the Oni Kings
- Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior
- The Jewelled City - Produces 1 Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini
- Mount Kailasa
- The Lotus Garden
- Augurs' Circle
- The Grove of Kelp and Pearls
- Temple of the Land
- High Temple of the Rain
- Temple of the Moon
- Temple of the Sun
- Mount Shinuyama
- Tombs of the Oracles
- Mines of the Pale Ones
- Halls of the Oracles
- Roots of the Earth
- Halls of the Oracles
- The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard
- Gnipah
- Vanhalla
- The Halls of Andvare
- The Gorge of Ancient Cities
- The Carrion Grove
- The Grove of Gaia
- The Smouldercone
- Temple of the All-Consuming Flame
- Temple of the All-Consuming Flame
- The Sibylline Caves
- The Cerulean Tower - Enables recruitment of Cerulean Warrior
- Gymnasium - Enables recruitment of Heart Companion
- The Enchanted Isle
- The Coast of Ice and Bones
- The Forest of Avalon
- The Basalt City
- The Dark Crystal
- The Heavenly Gate
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- Tar Pits - Produces 1 Fire Gem per turn
- Sun Ridge - Produces 2 Fire Gems per turn
- Gold Apple Tree
- Bronze Pillar
- Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat
- Magus Temple
- Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist
- Smoke Forest
- Rage Wind Heath
- Bog of Strange Lights
- Copper Cliff
- Stargazers Cliff
- Desert of Bones
- Lantern Forest
- Orichalum Mine
- Volcano - Produces 3 Fire Gems per turn, increases Heat
- Solar Lens
- Tower of the Golden Order
- Tower of the Golden Order
- Tower of the Golden Order
- Academy of High Magics
- Ashen Fields
- Fountain of Fire
- The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20
- High Temple of the Magii
- The Citadel of Pyriphlegeton
- The Glowing Hill
- The Fire Prison
- The Temple of the Raging God
- The Brass Door Hill
- Prison of the Desert Sun
- Thunder Oak - Produces 1 Air Gem per turn
- Canyon of Wild Winds
- Blasted Heath
- Cave of Clouds
- Mist Covered Highlands - Produces 1 Air Gem per turn
- Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn
- Cypress Forest
- Howling Gorge
- Canyon of Playful Winds
- Cracked Tower
- Elusive Lights
- Ice Mists
- Singing Stones
- Cloud Pillars
- Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn
- Dragon Cliff
- Tower of the Silver Order
- Tower of the Silver Order
- Tower of the Silver Order
- Academy of High Magics
- Ivory Tower
- Twin Spire Tower
- Stone Spires
- Forest of Joy
- The Cloven Mountain
- Stairway Mountain
- Mirror Wall Palace
- The Flailing Forest
- The Whirlwind of Cyclon
- The Doom Cloud
- The Inverted Tower
- The Rainbow Shroud
- Palace of Dreams
- Well of White Water - Produces 1 Water Gem per turn
- Mercury Pond - Produces 2 Water Gems per turn
- Singing Stream
- Weeping Stone
- Boiling Bog
- Lake of Mists - Produces 1 Water Gem per turn
- Sinkmarsh
- Lantern Fens
- Geyser
- Pearl Beach
- Waterfall
- Rockside Spring
- Well of Yesterdays Waters
- Corpse Candles' Marsh
- Overgrown Lake
- Lifeless Lake - Produces 1 Death Gem per turn
- River Fortress
- Bottomless Lake
- Mist Swamps
- Academy of High Magics
- Frost Vale
- Azure Academy
- Rustwater
- The Ferry
- Mount Frost
- The Forest of the Lake
- Stony Swamps
- The Frozen Forest
- The Sea of the Tears of Men
- The Water Sphere
- The Great Mirror of Maaki
- The Sea Underneath
- Mineral Cave
- Earth Blood Seepage - Produces 2 Earth Gems per turn
- Firbolg Fortress
- Iron Cliff
- Canyon of Sand - Produces 1 Earth Gem per turn
- Mine of Superior Iron
- Great Iron Mine
- Great Gold Mine - Brings 100 Gold per turn
- Great Silver Mine - Brings 60 Gold per turn
- Hidden Gold Mine
- Gem Deposits - Brings 75 Gold per turn
- Gorge - Produces 1 Earth Gem per turn
- Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn
- Standing Stones
- Water Filled Cave
- Chasm of Strange Lights
- Cave of the Pale Ones
- Forest of Truffles
- Entrance
- Tower of the Iron Order
- Tower of the Iron Order
- Tower of the Iron Order
- Academy of High Magics
- Twice Walled Tower
- Archaic Fortress
- Lost Vale of the Elders
- Troll Pit
- Troglodyte Den
- Runaway Pit
- Steel Swamps
- White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth
- The Forgotten Fortress
- The Jervellan Wall
- Ten Thousand Things
- The Broken Maze
- The Labyrinth
- The Chasm of Black Roses
- The Underworld
- The Statues of the Overlords
- The Cornerstone
- The Factory
- Library - Enables recruitment of Sage
- Painted Cave - Produces 2 Astral Gems per turn
- Maze - Produces 1 Astral Pearl per turn
- Monolith
- Crystal Garden - Produces 1 Astral Pearl per turn
- Lake of Reflected Time
- Strange Opening
- Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage
- Abandoned Laboratory
- Crystal Flames
- Mirror Palace
- Caves of Passing Time
- Scrying Pool
- Pyramid of Life
- Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck
- Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20
- Distortion
- Nexus
- Village of Strange Men
- The Ancient Master
- The Crystal Citadel
- Citadel of the Lore Masters
- The Council of Sages
- Moon Mages Circle
- The Hidden Kingdom of Elludia
- The Grey Tower of Nexus
- The Ultimate Gateway
- Library of Time
- Battlefield - Produces 1 Death Gem per turn
- Burial Mound - Produces 1 Death Gem per turn
- Graveyard of the Damned - Produces 2 Death Gem per turn
- Cave of Ghouls
- Well of Pestilence
- Haunted Village
- Gallows - Produces 1 Death Gem per turn
- Broken Tower
- Forest of the Dead - Produces 1 Death Gem per turn
- Ashen Forest
- Banefire Braziers
- Windswept Catacombs
- Crypt in the Sand
- Witches Bog
- Catacombs
- Overgrown Graveyard
- Marble Mausoleum
- Raven Oak
- Black Tower
- Death Mound Downs
- Statue of Death
- Chillsick Swamp
- Leper Fens
- Grayshade Forest
- Litter Skull
- The Crypt Underneath
- Flesh Garden of Mortal Remains
- The Bowl of the Lost
- The Shaded Lands
- The City of a Thousand Wonders
- The Mausoleum of the Great Sarlah
- The Shadow Furnace
- Glen of Verdant Greenery - Produces 1 Nature Gem per turn
- Forest of Delights
- Farm of Plenty - Provides 50 supply points
- Garden of Weeping Roses
- Grove of Evergreens
- Wild Forest - Produces 1 Nature Gem per turn
- Bile Marsh
- Hidden Forest
- Stone Circle
- Animist's Hut
- Fields of the Fire Flies
- Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress
- Hidden Valley
- Forest of a Thousand Streams
- Endless Forest
- Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn
- Cottage in the Woods
- Wormwood Marsh - Produces 1 Nature Gem per turn
- Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20
- Flower Swamp
- Mandrake Gallows
- Jungle Temple
- Maze of Thorn Hedges
- Horses Vale - Enables recruitment of Horse Brother
- The Cedar Pillars
- The Mammoth Forest
- The Flowering Forest
- The Cedar Forest
- Moonvine Circle
- The Crown Woods
- Gateward Valley
- The Motheroak
- Forest of Avendron
- Animist's Tower
- Vale of the Silver Cattle
- Forest of the Ape King
- The Sacred Glen
- The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth
- The Gate of Deeper Slumber
- The Land of Pleasures Unattained
- Soul of the Wild
- Arena - Brings 25 Gold per turn
- Brigand Lair - Increases Unrest by 5, enables recruitment of Villain
- Academy of War - Enter for combat training
- Damned Merchant
- Fields of Blood
- Blood Henge
- Ebony Tower
- Summoning Circle
- Gore Swamps
- Mount Chaining
- The Vale of Infinite Horror
- The Blood Keep
- Devil's Den
- The Ebony Circle
- The Demon Gate
- The Prison of Hearts
- The Mountain of Power
- Hall of Flayed Skins
- Ancient Temple - Produces 1 Astral Pearl per turn
- Pool of Sanctity
- Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest
- Monastery of Light
- Temple of Time
- The Marble Temple
- The Empty Grave
- The Forgotten Crypt
- The Ward
- Cave of Dark Rites
- Temple of Darkness
- Grove Unpleasant
- Inkpot End
- Flesh Eater's Isle
- Tower of Seven Tombs
- Seventh House on the Left
- Gorge of Glowing Fish
- Underwater Cave
- Imprisoned Zephyr
- Pocket of Air
- Diamond Corals
- Coral Reef - Produces 1 Water Gem per turn
- Clam Field
- Coral Statue
- Sunken Island
- Man'o'War Breeding Ground
- Sunken Tower
- Troll Pit
- Shrine of the Shark Lords - Enables recruitment of Shark Knight
- Tower of Pearls
- Isle of Ice
- Academy Underneath
- Underwater Cliff
- Moving Sand Banks
- Basalt Statue - Produces 2 Earth Gems per turn
- Isle of the Sea Fathers
- Kelp Forest
- Kelp Fortress
- Amber Beach Island
- Floating Forest
- Kelp Grove
- Coral Garden
- Sea Oak
- Sunken Galley
- Reef of Sunken Ships
- Dying Ground of the Whales
- Isle of Death
- Pearl Stairway
- Arcane Gateway
- The Water Solstice
- Ancient Temple of the Deeps
- Fire Rift
- Magma River
- Kraken Pit
- Basalt Halls
- City of Stones
- Ghoul Fish Cave
- The Wasted Sea
- Basalt Pillars
- Labyrinth of the Deeps
- Gorge of Mystery
- The Crater
- The Last Void
- Shambler Reef - Enables recruitment of Shamblers
- Navigators Guild
- Temple of the Turning Tide
- Black Ice Valley
- Castle Arcanum
- Ancient Forge
- Chamber of Changes
- Standing Stones
- Conjurer's Cave
- Tempest Spire
- Blizzard Valley
- Halls of the Dead
- Banefire Forge
- Crown of Darkness
- Wolven Gate
- Twisting Woods
- Ancient Forest
- Silver Forest
- Assassins Guild
- Valley of the Roc
- Bear Mountain
- The Obsidian Sphere
- Temple of the All-Seeing Eye
- Haunted Torture Chamber
- The Vale of Unicorns
- Throne of Enlightenment
- The Blood Rock
- Forest of Pain
- Forest of Splendour
- Red Forest
- Dragon Forest
- Dragon Mountain
- The Crystal Academy
- The Draining Stone
- The Snake Collector
- The Cliff of Seven Directions
- The Primal Forest
- The Holy Crypt of Anre
- The World Pillar
- The Desert of Ptah
- Fountain of Rubies
- Tempest Hall
- Frozen Fountain
- Ctonian Gate
- Moonlit Pond of Pearls
- Well of Darkness
- Shrine of the Wild
- Forest of Golden Leaves
- Frozen Lands
- Skull Temple
- Academy of the Crescent Moon
- Oak of Ages
- Well of All Waters
- Dragon Jaws
- Strange House in the Mist
- The Vaults Beneath
- The Valley of Shame
- The Swamp of Dread
- The Cave of Souls
- Throne of the World
- The Deepest Mine
- The Mountain of the Past
- Tomb of the Ancients
- The Previous Forest
- The Sun Below
- The Sunless Sea
- The Endless Field of Cubes
- Endless Caverns
- Glowing Caverns
- The Mosaic Desert
- Villa of Ever Changing Fresques
- Thorn Wood Heights
- Poison Glades
- Lyfjaberg
- Healing spring
- The Hippocampoi Fields
- The Amber Halls
- The Forest beneath the Waves
- Thermal Vent
- Cold Currents
- Depths Unnamed
- Whispering Waters
- Glowing Depths
- Falling Depths
- Dark Waters
- Caves in the Deep
- Mineral Fingers
- Plateau of Shards
- Long Lost Circle
- The Sea of Dead Memories
- The Iron Caverns
- Rain Forest
- Tundra
- Desert
- The Forgotten City
- The City of the Damned
- Merman Village