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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3 Ctis Empoisoner.gif|right|thumb|The Empoisoners are unequalled assassins loyal to C'tis.]]
[[File:Dom3 Ctis Empoisoner.png|right|thumb|The Empoisoners are unequalled assassins loyal to C'tis.]]
The spreading Miasma is a scourge upon the nations of the Middle Age. Only the Lizards of C'tis benefit from the spread of dominion from the temples of Miasma.
The spreading Miasma is a scourge upon the nations of the Middle Age. Only the Lizards of C'tis benefit from the spread of dominion from the temples of Miasma.
==Pretenders==
==Pretenders==
Line 91: Line 91:
==National Heroes==
==National Heroes==
===Niklatu the Lizard Hero===
===Niklatu the Lizard Hero===
[[Image:dom3 niklatu.jpg|thumb]]
[[File:dom3 niklatu.jpg|thumb]]
{{-}}
{{-}}
===Kabti'ili the Ancient Shaman===
===Kabti'ili the Ancient Shaman===
[[Image:dom3 kabtiili.jpg|thumb]]
[[File:dom3 kabtiili.jpg|thumb]]
{{-}}
{{-}}
===Murmur the Guild Master===
[[File:dom3 murmur.jpg|thumb]]
{{-}}
==Strategies==
==Strategies==
{{sect-stub}}
{{sect-stub}}
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Caelum, Reign of the Seraphim|nextpage=Nations/Eriu, Last of the Tuatha}}

Latest revision as of 19:11, 27 July 2022

The Empoisoners are unequalled assassins loyal to C'tis.

The spreading Miasma is a scourge upon the nations of the Middle Age. Only the Lizards of C'tis benefit from the spread of dominion from the temples of Miasma.

Pretenders[edit]

The following pretender god chassis are available for Miasma C'tis:

Units[edit]

Commanders
  • Taskmaster
  • Commander of C'tis
  • Lizard Lord
  • High Priest of C'tis
  • Hierodule
  • Shaman
  • Lizard King
  • Marshmaster
  • Empoisoner
Units
  • Militia
  • Light Infantry
  • City Guard
  • Heavy Infantry
  • Falchioneer
  • Slave Warrior
  • Elite Warrior
  • Runner
  • Sacred Serpent
  • Swamp Guard
  • Poison Slinger

Commanders[edit]

This section is a stub. Help us expand it, and you get a cookie.

Units[edit]

This section is a stub. Help us expand it, and you get a cookie.

Starting Sites[edit]

  • The Temple Marsh -- Provides 2 Death, 2 Nature and 1 Water gem per turn
  • Empoisoner's Guild -- Provides capital-only unit recruitment

Unique Spells[edit]

National Heroes[edit]

Niklatu the Lizard Hero[edit]

Dom3 niklatu.jpg

Kabti'ili the Ancient Shaman[edit]

Dom3 kabtiili.jpg

Murmur the Guild Master[edit]

Dom3 murmur.jpg

Strategies[edit]

This section is a stub. Help us expand it, and you get a cookie.