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{{ | {{Header Nav|game=Dominions 3: The Awakening}} | ||
[[ | [[File:Dom3 Ctis Empoisoner.png|right|thumb|The Empoisoners are unequalled assassins loyal to C'tis.]] | ||
The spreading Miasma is a scourge upon the nations of the Middle Age. Only the Lizards of C'tis benefit from the spread of dominion from the temples of Miasma. | The spreading Miasma is a scourge upon the nations of the Middle Age. Only the Lizards of C'tis benefit from the spread of dominion from the temples of Miasma. | ||
{{stub}} | ==Pretenders== | ||
The following pretender god chassis are available for Miasma C'tis: | |||
{| | |||
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*[[Dominions 3: The Awakening/Physical Form/Oracle|Oracle]] | |||
*[[Dominions 3: The Awakening/Physical Form/Sphinx|Sphinx]] | |||
*[[Dominions 3: The Awakening/Physical Form/Fountain of Blood|Fountain of Blood]] | |||
*[[Dominions 3: The Awakening/Physical Form/Monolith|Monolith]] | |||
*[[Dominions 3: The Awakening/Physical Form/Wyrm|Wyrm]] | |||
*[[Dominions 3: The Awakening/Physical Form/Lord of the Gates|Lord of the Gates]] | |||
*[[Dominions 3: The Awakening/Physical Form/Titan|Titan]] | |||
*[[Dominions 3: The Awakening/Physical Form/Father of Serpents|Father of Serpents]] | |||
*[[Dominions 3: The Awakening/Physical Form/Shedu|Shedu]] | |||
*[[Dominions 3: The Awakening/Physical Form/Lord of the Summer Plague|Lord of the Summer Plague]] | |||
*[[Dominions 3: The Awakening/Physical Form/Mother of Rivers|Mother of Rivers]] | |||
*[[Dominions 3: The Awakening/Physical Form/Mother of Serpents|Mother of Serpents]] | |||
*[[Dominions 3: The Awakening/Physical Form/Prince of Death|Prince of Death]] | |||
*[[Dominions 3: The Awakening/Physical Form/Master Lich|Master Lich]] | |||
*[[Dominions 3: The Awakening/Physical Form/Manticore|Manticore]] | |||
| | |||
| | |||
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*[[Dominions 3: The Awakening/Physical Form/Cyclops|Cyclops]] | |||
*[[Dominions 3: The Awakening/Physical Form/Phoenix|Phoenix]] | |||
*[[Dominions 3: The Awakening/Physical Form/Lich|Lich]] | |||
*[[Dominions 3: The Awakening/Physical Form/Ghost King|Ghost King]] | |||
*Dragon ([[Dominions 3: The Awakening/Physical Form/Red Dragon|Red]], [[Dominions 3: The Awakening/Physical Form/Blue Dragon|Blue]], [[Dominions 3: The Awakening/Physical Form/Green Dragon|Green]]) | |||
*[[Dominions 3: The Awakening/Physical Form/Freak Lord|Freak Lord]] | |||
*[[Dominions 3: The Awakening/Physical Form/Arch Mage|Arch Mage]] | |||
*[[Dominions 3: The Awakening/Physical Form/Crone|Crone]] | |||
*[[Dominions 3: The Awakening/Physical Form/Frost Father|Frost Father]] | |||
*[[Dominions 3: The Awakening/Physical Form/Great Sage|Great Sage]] | |||
*[[Dominions 3: The Awakening/Physical Form/Master Druid|Master Druid]] | |||
*[[Dominions 3: The Awakening/Physical Form/Great Enchantress|Great Enchantress]] | |||
*[[Dominions 3: The Awakening/Physical Form/Vampire Queen|Vampire Queen]] | |||
|} | |||
==Units== | |||
{| | |||
|-valign="top" | |||
|'''Commanders''' | |||
*Taskmaster | |||
*Commander of C'tis | |||
*Lizard Lord | |||
*High Priest of C'tis | |||
*Hierodule | |||
*Shaman | |||
*Lizard King | |||
*Marshmaster | |||
*Empoisoner | |||
| | |||
| | |||
| | |||
| | |||
|'''Units''' | |||
*Militia | |||
*Light Infantry | |||
*City Guard | |||
*Heavy Infantry | |||
*Falchioneer | |||
*Slave Warrior | |||
*Elite Warrior | |||
*Runner | |||
*Sacred Serpent | |||
*Swamp Guard | |||
*Poison Slinger | |||
|} | |||
===Commanders=== | |||
{{sect-stub}} | |||
===Units=== | |||
{{sect-stub}} | |||
==Starting Sites== | |||
*The Temple Marsh -- Provides 2 Death, 2 Nature and 1 Water gem per turn | |||
*Empoisoner's Guild -- Provides capital-only unit recruitment | |||
==Unique Spells== | |||
*[[Dominions 3: The Awakening/Spells & Rituals/Contact Sirrush|Contact Sirrush]] | |||
*[[Dominions 3: The Awakening/Spells & Rituals/Summon Monster Toad|Summon Monster Toad]] | |||
*[[Dominions 3: The Awakening/Spells & Rituals/Contact Couatl|Contact Couatl]] | |||
*[[Dominions 3: The Awakening/Spells & Rituals/Contact Scorpion Man|Contact Scorpion Man]] | |||
*[[Dominions 3: The Awakening/Spells & Rituals/Devourer of Souls|Devourer of Souls]] | |||
==National Heroes== | |||
===Niklatu the Lizard Hero=== | |||
[[File:dom3 niklatu.jpg|thumb]] | |||
{{-}} | |||
===Kabti'ili the Ancient Shaman=== | |||
[[File:dom3 kabtiili.jpg|thumb]] | |||
{{-}} | |||
===Murmur the Guild Master=== | |||
[[File:dom3 murmur.jpg|thumb]] | |||
{{-}} | |||
==Strategies== | |||
{{sect-stub}} | |||
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Caelum, Reign of the Seraphim|nextpage=Nations/Eriu, Last of the Tuatha}} |
Latest revision as of 19:11, 27 July 2022
The spreading Miasma is a scourge upon the nations of the Middle Age. Only the Lizards of C'tis benefit from the spread of dominion from the temples of Miasma.
Pretenders[edit]
The following pretender god chassis are available for Miasma C'tis:
Units[edit]
Commanders
|
Units
|
Commanders[edit]
Units[edit]
Starting Sites[edit]
- The Temple Marsh -- Provides 2 Death, 2 Nature and 1 Water gem per turn
- Empoisoner's Guild -- Provides capital-only unit recruitment