From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
(Initial layout)
Line 7: Line 7:
The nation still has legions, but now they are composed of an unholy mix of the living and the dead, and the chaos is not helpful.
The nation still has legions, but now they are composed of an unholy mix of the living and the dead, and the chaos is not helpful.


{{stub}}
== Pretenders ==
The following pretender god chassis are available for Broken Empire:
 
{|
|
*[[Dominions 3: The Awakening/Physical Form/Oracle|Oracle]]
*[[Dominions 3: The Awakening/Physical Form/Sphinx|Sphinx]]
*[[Dominions 3: The Awakening/Physical Form/Sacred Statue|Sacred Statue]]
*[[Dominions 3: The Awakening/Physical Form/Fountain of Blood|Fountain of Blood]]
*[[Dominions 3: The Awakening/Physical Form/Virtue|Virtue]]
*[[Dominions 3: The Awakening/Physical Form/Lich Queen|Lich Queen]]
*[[Dominions 3: The Awakening/Physical Form/Wyrm|Wyrm]]
*[[Dominions 3: The Awakening/Physical Form/Lord of the Gates|Lord of the Gates]]
*[[Dominions 3: The Awakening/Physical Form/Titan|Titan]]
*[[Dominions 3: The Awakening/Physical Form/Forge Lord|Forge Lord]]
*[[Dominions 3: The Awakening/Physical Form/Mother of Rivers|Mother of Rivers]]
*[[Dominions 3: The Awakening/Physical Form/Lord of Rebirth|Lord of Rebirth]]
*[[Dominions 3: The Awakening/Physical Form/Prince of Death|Prince of Death]]
*[[Dominions 3: The Awakening/Physical Form/Master Lich|Master Lich]]
*[[Dominions 3: The Awakening/Physical Form/Manticore|Manticore]]
|
|
|
|
*[[Dominions 3: The Awakening/Physical Form/Cyclops|Cyclops]]
*[[Dominions 3: The Awakening/Physical Form/Phoenix|Phoenix]]
*[[Dominions 3: The Awakening/Physical Form/Lich|Lich]]
*[[Dominions 3: The Awakening/Physical Form/Ghost King|Ghost King]]
*[[Dominions 3: The Awakening/Physical Form/Divine Emperor|Divine Emperor]]
*Dragon ([[Dominions 3: The Awakening/Physical Form/Red Dragon|Red]], [[Dominions 3: The Awakening/Physical Form/Blue Dragon|Blue]], [[Dominions 3: The Awakening/Physical Form/Green Dragon|Green]])
*[[Dominions 3: The Awakening/Physical Form/Freak Lord|Freak Lord]]
*[[Dominions 3: The Awakening/Physical Form/Arch Mage|Arch Mage]]
*[[Dominions 3: The Awakening/Physical Form/Crone|Crone]]
*[[Dominions 3: The Awakening/Physical Form/Frost Father|Frost Father]]
*[[Dominions 3: The Awakening/Physical Form/Great Sage|Great Sage]]
*[[Dominions 3: The Awakening/Physical Form/Master Druid|Master Druid]]
*[[Dominions 3: The Awakening/Physical Form/Great Enchantress|Great Enchantress]]
*[[Dominions 3: The Awakening/Physical Form/Vampire Queen|Vampire Queen]]
|}
 
 
== Units ==
{|
|-valign="top"
|'''Commanders'''
*Scout
*Assassin
*Centurion
*Legatus Legionis
*Ermorian Cultist
*Thaumaturg
*Censor
*Grand Thaumaturg
|
|
|
|
|'''Units'''
*Slinger
*Velite
*Alae Legionnaire
*Hastatus
*Principe
*Tritarius
*Praetorian Guard
*Standard
*Retarius
*Gladiator
*Shadow Vestal
*Lictor
|}
 
== Starting Sites ==
*Temple of the Dead -- Capital-only recruitment and 4 Death gems per turn
*Temple of the Spheres -- Capital-only recruitment and 1 Astral gem per turn
 
== Unique Spells ==
Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without research.
 
== National Heroes ==
=== Mortius the Scythe Wielder ===
[[Image:dom3_mortius.jpg|thumb]]
{{-}}
=== Zirru the Grand Thaumaturg ===
[[Image:dom3_zirru.jpg|thumb]]
{{-}}
== Strategies ==
{{sect-stub}}

Revision as of 13:40, 24 October 2006

Template:All Game Nav

File:Dom3 Ermor GrandThaummaturg.gif
The Grand Thaumaturgs are the leaders of the Death Cult.

History

The "new order" has proven to be substantially more dangerous than believed, and not just for the enemies of the Empire. The dead walk the earth, while the living struggle to avoid joining them. The Thaumaturgs and priests of the empire have some ability to control the dead, but the situation has become even more unstable with the rebellion of peripheral elements of the empire, such as the new nation of Pythium.

The nation still has legions, but now they are composed of an unholy mix of the living and the dead, and the chaos is not helpful.

Pretenders

The following pretender god chassis are available for Broken Empire:


Units

Commanders
  • Scout
  • Assassin
  • Centurion
  • Legatus Legionis
  • Ermorian Cultist
  • Thaumaturg
  • Censor
  • Grand Thaumaturg
Units
  • Slinger
  • Velite
  • Alae Legionnaire
  • Hastatus
  • Principe
  • Tritarius
  • Praetorian Guard
  • Standard
  • Retarius
  • Gladiator
  • Shadow Vestal
  • Lictor

Starting Sites

  • Temple of the Dead -- Capital-only recruitment and 4 Death gems per turn
  • Temple of the Spheres -- Capital-only recruitment and 1 Astral gem per turn

Unique Spells

Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without research.

National Heroes

Mortius the Scythe Wielder

Dom3 mortius.jpg

Zirru the Grand Thaumaturg

Dom3 zirru.jpg

Strategies

This section is a stub. Help us expand it, and you get a cookie.