Dominions 3: The Awakening/Nations/Marignon, Conquerors of the Sea: Difference between revisions

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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3 Marignon Admiral.gif|right]]
[[File:Dom3 Marignon Admiral.png|right]]
[[../Marignon|Marignon]] in the [[Dominions 3: The Awakening/The Eras#Late Era|Late Era]] uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.
[[../Marignon|Marignon]] in the [[Dominions 3: The Awakening/The Eras#Late Era|Late Era]] uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.


Line 20: Line 20:
;Unit: Gold x, Resources y
;Unit: Gold x, Resources y
:Description
:Description
;Scout: Gold 20, Resources 3
:Stealthy
;Spy: Gold 30, Resources 5
:Stealthy, Spy
;Assassin: Gold 60, Resources 4
:Stealthy, Assassin
;Missionary: Gold 60, Resources 1
:Priest 1, Sacred, Sailing
;Inquisitor: Gold 110, Resources 1
:Fire 1, Priest 2, Research 3
:Sacred, Inquisitor, Old Age
;High Inquisitor: Gold 210, Resources 1
:Fire 1, Priest 3, Research 3
:Sacred, Inquisitor, Old Age
;Diabolist: Gold 210, Resources 1
:Fire 1, Blood 1, Research 4
;Goetic Master: Gold 190, Resources 1
:Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
:Sacred, Old Age
;Commander: Gold 75, Resources 6
:Sailing
;Chartmaker: Gold 70, Resources 2
:Random 1 (100%), Research 3
:Sailing
;Royal Navigator: Gold 150, Resources 2
:Air 1, Astral 1, Random 1 (100%), Research 5
:Sailing
;Admiral: Gold 100, Resources 1
:Sailing
===Heroes===
===Heroes===
===Starting Sites===
===Starting Sites===
;Naval Academy
:Enables recruitment of Admiral
:2 Astral Pearls
:1 Air Gem
;House of Justice
:1 Fire Gem
===National Spells===
===National Spells===
===National Summons===
===National Summons===
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====Expansion====
====Expansion====
====Research Order====
====Research Order====
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Latest revision as of 16:09, 27 July 2022

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Dom3 Marignon Admiral.png

Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.

National Features[edit]

Units[edit]

Unit
Gold x, Resources y
Description
Man At Arms
Gold 14, Resources 22
Royal Guard
Gold 50, Resources 49
Flagellant
Gold 10, Resources 4
Crossbowman
Gold 10, Resources 8
Swordsman
Gold 10, Resources 23
Halberdier
Gold 10, Resources 22
Pikeneer
Gold 10, Resources 20

Commanders[edit]

Unit
Gold x, Resources y
Description
Scout
Gold 20, Resources 3
Stealthy
Spy
Gold 30, Resources 5
Stealthy, Spy
Assassin
Gold 60, Resources 4
Stealthy, Assassin
Missionary
Gold 60, Resources 1
Priest 1, Sacred, Sailing
Inquisitor
Gold 110, Resources 1
Fire 1, Priest 2, Research 3
Sacred, Inquisitor, Old Age
High Inquisitor
Gold 210, Resources 1
Fire 1, Priest 3, Research 3
Sacred, Inquisitor, Old Age
Diabolist
Gold 210, Resources 1
Fire 1, Blood 1, Research 4
Goetic Master
Gold 190, Resources 1
Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
Sacred, Old Age
Commander
Gold 75, Resources 6
Sailing
Chartmaker
Gold 70, Resources 2
Random 1 (100%), Research 3
Sailing
Royal Navigator
Gold 150, Resources 2
Air 1, Astral 1, Random 1 (100%), Research 5
Sailing
Admiral
Gold 100, Resources 1
Sailing

Heroes[edit]

Starting Sites[edit]

Naval Academy
Enables recruitment of Admiral
2 Astral Pearls
1 Air Gem
House of Justice
1 Fire Gem

National Spells[edit]

National Summons[edit]

Unit
Gems z
Description

Strategies[edit]

Strategy A[edit]

Scale Design[edit]

Pretender Design[edit]

Expansion[edit]

Research Order[edit]