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{{ | {{stub}} | ||
[[Image: | {{Header Nav|game=Dominions 3: The Awakening}} | ||
[[Image:Dom3 Mictlan Couatl.gif|right]] | |||
Mictlan temporarily abandons its Blood Cult in the Middle Age and embraces a variety of magic. The powerful Couatl offer their guidance. | Mictlan temporarily abandons its Blood Cult in the Middle Age and embraces a variety of magic. The powerful Couatl offer their guidance. | ||
=== Units === | ==National Features== | ||
===Units=== | |||
;Unit: Gold x, Resources y | ;Unit: Gold x, Resources y | ||
:Description | :Description | ||
=== Commanders === | ===Commanders=== | ||
;Unit: Gold x, Resources y | ;Unit: Gold x, Resources y | ||
:Description | :Description | ||
=== Heroes === | ===Heroes=== | ||
=== Starting Sites === | ===Starting Sites=== | ||
=== National Spells === | ===National Spells=== | ||
=== National Summons === | ===National Summons=== | ||
;Unit: Gems z | ;Unit: Gems z | ||
:Description | :Description | ||
== Strategies == | ==Strategies== | ||
===Strategy A=== | |||
====Scale Design==== | |||
=== Strategy A === | ====Pretender Design==== | ||
==== Scale Design ==== | ====Expansion==== | ||
==== Pretender Design ==== | ====Research Order==== | ||
==== Expansion ==== | |||
==== Research Order ==== |
Revision as of 23:46, 24 June 2007
Mictlan temporarily abandons its Blood Cult in the Middle Age and embraces a variety of magic. The powerful Couatl offer their guidance.
National Features
Units
- Unit
- Gold x, Resources y
- Description
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description