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Start off by taking Thralls forces eastward, Carine's caravan will automatically follow Thrall, so there is no need to worry about controlling two different platoons...yet! just make sure not to wander too far off because the caravan will get randomly attacked from behind. You will meet some resistance while heading east untill you reach the the bend which paths' off to the west; Here, are quite a  few maruders, so make use of Thrall's Chain Lightning attack. Continue around the bend and follow the west path untill you reach the first Oasis; here you can rest up and restore your squad's health. You also get three more Grunts.
Start off by taking Thralls forces eastward, Carine's caravan will automatically follow Thrall, so there is no need to worry about controlling two different platoons...yet! just make sure not to wander too far off because the caravan will get randomly attacked from behind. You will meet some resistance while heading east untill you reach the the bend which paths' off to the west; Here, are quite a  few maruders, so make use of Thrall's Chain Lightning attack. Continue around the bend and follow the west path untill you reach the first Oasis; here you can rest up and restore your squad's health. You also get three more Grunts.


After healing your forces to full strength, head north east a bit from the first Oasis you can choose to fight some murlocs up north and gain some experience points or continue eastward. While moving east you will find some boxes with two marauders guarding them, one of them will contain a mana potion, pick it up if you need it and continue to move east. After reaching the end of this path go north untill you see some kodos to the east and the west path. You can choose to fight the kodos to get claws of attack +3, but they do hit you forces pretty hard. Put up a  healing ward and take them down as fast as you can. After picking up the claw of attack +3, continue by heading west. When you reach the Goblin Merchant, you will notice the intensity of the marauder attacks increasing. Ensure to constantly check the health of your troops. From the mechant shop head north until you are able to travel northeast towards the second oasis. Rest your troops here and you'll obtain a few Catapaults.
After healing your forces to full strength, head north east a bit from the first Oasis. You can choose to fight some murlocs up north and gain some experience points or continue eastward. While moving east you will find some boxes with two marauders guarding them, one of them will contain a mana potion, pick it up if you need it and continue to move east. After reaching the end of this path go north untill you see some kodos to the east and the west path. You can choose to fight the kodos to get claws of attack +3, but they do hit you forces pretty hard. Put up a  healing ward and take them down as fast as you can. After picking up the claw of attack +3, continue by heading west. When you reach the Goblin Merchant, you will notice the intensity of the marauder attacks increasing. Ensure to constantly check the health of your troops. From the mechant shop head north until you are able to travel northeast towards the second Oasis. Rest your troops here and you'll obtain a few Catapaults.


Continue by heading east from the Oasis, I would recommend keybinding the siege weapons and your troops. You can do this by selecting just the siege weapons and press ctrl+1 select Thrall and his troops without the siege weapons and press ctrl+2, now you can easily alternate between the two without having to mouse over them. Soon you will see two towers and a  few centaurs, drag the centaurs out away from the tower, bring up your catapults and destroy the two towers, make sure the siege weapons are not taking damage. There will be a tower; north on the right side from the first set of towers and another one north leading to a small centaur camp; there you can find the Pendant of Energy which gives the hero 150 extra mana , if you want the Pendant of Energy you will have to fight a  hero centaur who has an AOE (area of effect) stun and will resurrect when you kill him the first time. Take out the other centaur that is with him first, then take the hero out. Just make sure to use your healing wards, also have some of your siege weapons attack the hero and this fight will be a  breeze. After picking up you Pendant head west and follow the path, taking out towers along the way untill you reach the third Oasis.


{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Landfall|nextpage=Cry of the Warsong}}
{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Landfall|nextpage=Cry of the Warsong}}

Revision as of 17:17, 24 March 2009

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Two days later, upon the desolate plains of the Barrens....

Mission Objectives

Main Quest - Three Oases
Lead the caravan to the first oasis
Lead the caravan to the second oasis
Lead the caravan to the third oasis
Thrall, Cairne and the caravan must survive

Strategy

Start off by taking Thralls forces eastward, Carine's caravan will automatically follow Thrall, so there is no need to worry about controlling two different platoons...yet! just make sure not to wander too far off because the caravan will get randomly attacked from behind. You will meet some resistance while heading east untill you reach the the bend which paths' off to the west; Here, are quite a few maruders, so make use of Thrall's Chain Lightning attack. Continue around the bend and follow the west path untill you reach the first Oasis; here you can rest up and restore your squad's health. You also get three more Grunts.

After healing your forces to full strength, head north east a bit from the first Oasis. You can choose to fight some murlocs up north and gain some experience points or continue eastward. While moving east you will find some boxes with two marauders guarding them, one of them will contain a mana potion, pick it up if you need it and continue to move east. After reaching the end of this path go north untill you see some kodos to the east and the west path. You can choose to fight the kodos to get claws of attack +3, but they do hit you forces pretty hard. Put up a healing ward and take them down as fast as you can. After picking up the claw of attack +3, continue by heading west. When you reach the Goblin Merchant, you will notice the intensity of the marauder attacks increasing. Ensure to constantly check the health of your troops. From the mechant shop head north until you are able to travel northeast towards the second Oasis. Rest your troops here and you'll obtain a few Catapaults.

Continue by heading east from the Oasis, I would recommend keybinding the siege weapons and your troops. You can do this by selecting just the siege weapons and press ctrl+1 select Thrall and his troops without the siege weapons and press ctrl+2, now you can easily alternate between the two without having to mouse over them. Soon you will see two towers and a few centaurs, drag the centaurs out away from the tower, bring up your catapults and destroy the two towers, make sure the siege weapons are not taking damage. There will be a tower; north on the right side from the first set of towers and another one north leading to a small centaur camp; there you can find the Pendant of Energy which gives the hero 150 extra mana , if you want the Pendant of Energy you will have to fight a hero centaur who has an AOE (area of effect) stun and will resurrect when you kill him the first time. Take out the other centaur that is with him first, then take the hero out. Just make sure to use your healing wards, also have some of your siege weapons attack the hero and this fight will be a breeze. After picking up you Pendant head west and follow the path, taking out towers along the way untill you reach the third Oasis.