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{{Header Nav|game=Super Mario World}} | |||
{{SMW/Level | |||
|name=Yoshi's Island 4 | |||
|type=Elevated | |||
|entrance=[[../Yoshi's Island 3/]] | |||
|exit=[[../Iggy's Castle/]] | |||
|timer=300 | |||
}} | |||
Yoshi's Island 4 is the fourth level in Yoshi's Island. | |||
{{Scrolling map|SMW-YI4-1.png}} | |||
{{sidebar | |||
|float=left | |||
|width=400px | |||
|title=Secret 1-up | |||
|contents=You can get a secret 1-up if you have activated the yellow switch blocks and have Yoshi with you. Get on the first yellow switch block, jump up and leap off Yoshi to land on a high mushroom platform. Run back and forth and you should hear the "sprout" sound. Quickly jump down, as the 1-up mushroom will land near the ? block. If you're quick, you will be able to retrieve it before it falls into the water. | |||
}} | |||
{{-|left}} | |||
* The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them. | |||
* It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible. | |||
* The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly. | |||
* {{SMW/DC|On top of the first platform in the water.}} After the first platform, you can get a flower from the lone ? block. {{SMW/DC|High above the second platform in the water. Jump from the ? block to retrieve it.}} | |||
* The blue pipe leads to a bonus area (see below). | |||
{{Scrolling map|SMW-YI4-bonus.png}} | |||
* You'll find a couple of Pokeys here, as well as a ? block with several coins inside. If you don't have Yoshi with you, it might be advisable to skip this area, as the Pokeys are a bit difficult to deal with on your own. You'll return at the green pipe in the next section. | |||
{{Scrolling map|SMW-YI4-2.png}} | |||
* {{SMW/DC|After the blue pipe, on the second platform in the water.}} | |||
* To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well. {{SMW/DC|On the bridge over the water.}} | |||
* The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path. | |||
{{Scrolling map|SMW-YI4-3.png}} | |||
* Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed. {{SMW/DC|Shortly before the pipe at the end, above the ground.}} | |||
* Enter the pipe at the very end to reach the goal tape. | |||
{{Footer Nav|game=Super Mario World|prevpage=Yoshi's Island 3|nextpage=Iggy's Castle}} |
Latest revision as of 22:16, 29 July 2023
Yoshi's Island 4 | |
---|---|
Level type | Elevated |
Entrance | |
Exit | |
Secret Exit | None |
Time at Start | 300 |
Yoshi's Island 4 is the fourth level in Yoshi's Island.
- The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them.
- It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible.
- The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly.
On top of the first platform in the water. After the first platform, you can get a flower from the lone ? block.
High above the second platform in the water. Jump from the ? block to retrieve it.
- The blue pipe leads to a bonus area (see below).
- You'll find a couple of Pokeys here, as well as a ? block with several coins inside. If you don't have Yoshi with you, it might be advisable to skip this area, as the Pokeys are a bit difficult to deal with on your own. You'll return at the green pipe in the next section.
After the blue pipe, on the second platform in the water.
- To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well.
On the bridge over the water.
- The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.
- Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed.
Shortly before the pipe at the end, above the ground.
- Enter the pipe at the very end to reach the goal tape.