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{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
{{SMW/Level
{{SMW/Level
|level name=Yoshi's Island 4
|name=Yoshi's Island 4
|level type=Elevated
|type=Elevated
|entrance=[[Super Mario World/Yoshi's Island 3|Yoshi's Island 3]]
|entrance=[[../Yoshi's Island 3/]]
|exit=[[Super Mario World/Iggy's Castle|Iggy's Castle]]
|exit=[[../Iggy's Castle/]]
|secret exit=''None''
|timer=300
|time at start=300
}}
}}
{{-}}
Yoshi's Island 4 is the fourth level in Yoshi's Island.


==Walkthrough==
{{sidebar|float=right|width=250px|title=Secret 1-up|contents=You can get a secret 1-up if you have activated the yellow switch blocks and have Yoshi with you. Get on the first yellow switch block, jump up and leap off Yoshi to land on a high mushroom platform. Run back and forth and you should hear the "sprout" sound. Quickly jump down, as the 1-up mushroom will land near the ? block. If you're quick, you will be able to retrieve it before it falls into the water.}}
{{Scrolling map|SMW-YI4-1.png}}
{{Scrolling map|SMW-YI4-1.png}}
{{sidebar
|float=left
|width=400px
|title=Secret 1-up
|contents=You can get a secret 1-up if you have activated the yellow switch blocks and have Yoshi with you. Get on the first yellow switch block, jump up and leap off Yoshi to land on a high mushroom platform. Run back and forth and you should hear the "sprout" sound. Quickly jump down, as the 1-up mushroom will land near the ? block. If you're quick, you will be able to retrieve it before it falls into the water.
}}
{{-|left}}
* The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them.
* The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them.
* It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible.
* It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible.
* The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly. After the first plaform, you can get a flower from the lone ? block.
* The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly.  
* {{SMW/DC|On top of the first platform in the water.}} After the first platform, you can get a flower from the lone ? block. {{SMW/DC|High above the second platform in the water. Jump from the ? block to retrieve it.}}
* The blue pipe leads to a bonus area (see below).
* The blue pipe leads to a bonus area (see below).


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{{Scrolling map|SMW-YI4-2.png}}
{{Scrolling map|SMW-YI4-2.png}}
* To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well.
* {{SMW/DC|After the blue pipe, on the second platform in the water.}}
* The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.
* To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well. {{SMW/DC|On the bridge over the water.}}
* The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.  


{{Scrolling map|SMW-YI4-3.png}}
{{Scrolling map|SMW-YI4-3.png}}
* Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed.
* Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed. {{SMW/DC|Shortly before the pipe at the end, above the ground.}}
* Enter the pipe at the very end to reach the goal tape.
* Enter the pipe at the very end to reach the goal tape.
==Dragon Coin locations==
The five Dragon Coins in this level are located as follows:
* On the platform.
* Above the platform. Jump to retrieve it.
* Above the platform.
* Behind the green pipe, reachable.
* Before the pipe.
*Goatz was here.


{{Footer Nav|game=Super Mario World|prevpage=Yoshi's Island 3|nextpage=Iggy's Castle}}
{{Footer Nav|game=Super Mario World|prevpage=Yoshi's Island 3|nextpage=Iggy's Castle}}

Latest revision as of 22:16, 29 July 2023

Yoshi's Island 4
Level type Elevated
Entrance
Exit
Secret Exit None
Time at Start 300

Yoshi's Island 4 is the fourth level in Yoshi's Island.

SMW-YI4-1.png
Secret 1-up
You can get a secret 1-up if you have activated the yellow switch blocks and have Yoshi with you. Get on the first yellow switch block, jump up and leap off Yoshi to land on a high mushroom platform. Run back and forth and you should hear the "sprout" sound. Quickly jump down, as the 1-up mushroom will land near the ? block. If you're quick, you will be able to retrieve it before it falls into the water.
  • The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them.
  • It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible.
  • The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly.
  • Dragon Coin location On top of the first platform in the water. After the first platform, you can get a flower from the lone ? block. Dragon Coin location High above the second platform in the water. Jump from the ? block to retrieve it.
  • The blue pipe leads to a bonus area (see below).
SMW-YI4-bonus.png
  • You'll find a couple of Pokeys here, as well as a ? block with several coins inside. If you don't have Yoshi with you, it might be advisable to skip this area, as the Pokeys are a bit difficult to deal with on your own. You'll return at the green pipe in the next section.
SMW-YI4-2.png
  • Dragon Coin location After the blue pipe, on the second platform in the water.
  • To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well. Dragon Coin location On the bridge over the water.
  • The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.
SMW-YI4-3.png
  • Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed. Dragon Coin location Shortly before the pipe at the end, above the ground.
  • Enter the pipe at the very end to reach the goal tape.