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{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}


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There are 8 main types of levels in ''Super Mario World''. With a few exceptions, each level falls into one of these categories.
There are 7 main types of levels in ''Super Mario World''. With a few exceptions, each level falls into one of these categories.


==Above-ground==
==Above-ground==
[[File:SMW Yoshi's Island 2 Screenshot.jpg|left|thumb|An above-ground level.]]
[[File:SMW Yoshi's Island 2 Screenshot.jpg|left|thumb|An above-ground level.]]
This is the most basic level type. It is characterized by a relatively small amount of ditch space and large amount of "terra firma." Because of this, the chances of falling into a ditch after falling off a platform are slim. There is no barrier at the top of the level, and often secret items can be found floating up high. An example is [[../Yoshi's Island 2|Yoshi's Island 2]].
This is the most basic level type. It is characterized by a relatively small amount of ditch space and large amount of "terra firma." Because of this, the chances of falling into a ditch after falling off a platform are slim. There is no barrier at the top of the level, and often secret items can be found floating up high. An example is [[../Yoshi's Island 2/]].
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==Elevated==
==Elevated==
[[File:SMW elevated level.png|left|thumb|An elevated level.]]
[[File:SMW elevated level.png|left|thumb|An elevated level.]]
Elevated levels are distinguished from above-ground levels by a large amount of ditch space compared to "terra firma." Hence it is more likely than not that falling off a platform will result in falling into a ditch and dying, and so it is most advantageous to have a cape in order to avoid ditches. The distinction between elevated and above-ground levels can become somewhat blurred, and the most obvious difference is the background music; however, some levels, such as [[../Gnarly|Gnarly]], would be classified as above-ground instead of elevated levels, despite having different background music from most above-ground levels.
Elevated levels are distinguished from above-ground levels by a large amount of ditch space compared to "terra firma." Hence it is more likely than not that falling off a platform will result in falling into a ditch and dying, and so it is most advantageous to have a cape in order to avoid ditches. The distinction between elevated and above-ground levels can become somewhat blurred, and the most obvious difference is the background music; however, some levels, such as [[../Gnarly/]], would be classified as above-ground instead of elevated levels, despite having different background music from most above-ground levels.
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==Underground==
==Underground==
[[File:SMW underground level.png|left|thumb|An underground level.]]
[[File:SMW underground level.png|left|thumb|An underground level.]]
Underground levels take place underground, with a clearly defined ceiling and distinctive background music. Some enemies, such as [[../Enemies#Spike Top|Spike Tops]] and [[../Enemies#Blargg|Blarggs]], are found only in underground levels. An example is [[../Donut Plains 2|Donut Plains 2]].
Underground levels take place underground, with a clearly defined ceiling and distinctive background music. Some enemies, such as {{s|Enemies|Spike Top}}s and {{s|Enemies|Blargg}}, are found only in underground levels. An example is [[../Donut Plains 2/]].
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==Water==
[[File:SMW water level.png|left|thumb|An water level.]]
Water levels generally take place under-water. Mario can swim by pressing the jump button. Enemies encountered in water levels are specific to these levels. However, entering a pipe can sometimes let you play a part of the level that would enter a different category of level, such as above-ground, or elevated. Water can also be found in other levels. When under-water, grabbing an object allows one to swim faster. The music underwater is a 3/4 time version of the above-ground music.
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==Ghost House==
==Ghost House==
[[File:SMW Ghost House 1 Screenshot.jpg|left|thumb|A ghost house.]]
[[File:SMW Ghost House 1 Screenshot.jpg|left|thumb|A ghost house.]]
Ghost houses are easy to identify: they are the only levels with ghosts ([[../Enemies#"Boo" Buddy|"Boo" Buddies]], [[../Enemies#Fishin' Boo|Fishin' Boos]], [[../Enemies#Eerie|Eeries]], and [[../Bosses#The Big "Boo"|Big "Boo"s]]). Ghost houses often have less obvious exits than most other levels, and frequently also have secret exits. The game can be saved after completing a ghost house.
Ghost houses are easy to identify: they are the only levels with ghosts ({{s|Enemies|"Boo" Buddy}}, {{s|Enemies|Fishin' Boo}}, {{s|Enemies|Eerie}}, and {{s|Bosses|The Big "Boo"}}). Ghost houses often have less obvious exits than most other levels, and frequently also have secret exits. The game can be saved after completing a ghost house.
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==Castle==
==Fortress==
[[File:SMW Castle 1 Screenshot.jpg|left|thumb|A castle, dwelling place of bosses.]]
[[File:SMW fortress.png|left|thumb|A fortress.]]
Castles are the dwelling places of [[../Bosses#Bowser|Bowser]] and the Koopa Kids, and are in general more difficult than typical levels. There are 8 castles in the game. Castles never have secret exits, and always require defeating a boss at the end. Like ghost houses, completing a castle enables the game to be saved. A castle which has already been completed can be replayed in 1-player mode by simultaneously pressing the {{snes|R}} and {{snes|L}} buttons while standing on the ruins of the castle (doing this in 2-player mode brings up the life transfer utility).
Fortresses are exactly like castles except that instead of the bosses being Koopas, they are always {{s|Bosses|Reznor}}.
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==Fortress==
==Switch Palace==
[[File:SMW fortress.png|left|thumb|A fortress.]]
[[File:SMW-RSP.png|left|thumb|A switch palace.]]
Fortresses are exactly like castles except that instead of the bosses being Koopas, they are always [[../Bosses#Reznor|Reznor]].
There are 4 switch palaces in the game. They are enclosed rooms connected by pipes, with a large colored P-Switch block in the final room.
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==Water==
==Castle==
[[File:SMW water level.png|left|thumb|An water level.]]
[[File:SMW Castle 1 Screenshot.jpg|left|thumb|A castle, dwelling place of bosses.]]
Water levels are generally taking place under-water. Mario can swim by pressing the jump button. Enemies encountered in water levels are specific to these levels. However, entering a pipe can sometimes let you play a part of the level that would enter a different category of level, such as above-ground, or elevated. Water can also be found in other levels. When under-water, grabbing an object allows one to swim faster. Note that the music underwater is the 3/4 time version of the above-ground music.
Castles are the dwelling places of Bowser and the Koopa Kids and are more difficult than typical levels. There are 8 castles in the game. Castles never have secret exits, and always require defeating a boss at the end. Like ghost houses, completing a castle enables the game to be saved. A castle which has already been completed can be replayed in 1-player mode by simultaneously pressing the {{snes|R}} and {{snes|L}} buttons while standing on the ruins of the castle (doing this in 2-player mode brings up the life transfer utility).


{{Footer Nav|game=Super Mario World|prevpage=Items|nextpage=Walkthrough}}
{{Footer Nav|game=Super Mario World|prevpage=Items|nextpage=Versions}}

Revision as of 23:19, 24 July 2023

There are 8 main types of levels in Super Mario World. With a few exceptions, each level falls into one of these categories.

Above-ground

An above-ground level.

This is the most basic level type. It is characterized by a relatively small amount of ditch space and large amount of "terra firma." Because of this, the chances of falling into a ditch after falling off a platform are slim. There is no barrier at the top of the level, and often secret items can be found floating up high. An example is Yoshi's Island 2.

Elevated

An elevated level.

Elevated levels are distinguished from above-ground levels by a large amount of ditch space compared to "terra firma." Hence it is more likely than not that falling off a platform will result in falling into a ditch and dying, and so it is most advantageous to have a cape in order to avoid ditches. The distinction between elevated and above-ground levels can become somewhat blurred, and the most obvious difference is the background music; however, some levels, such as Gnarly, would be classified as above-ground instead of elevated levels, despite having different background music from most above-ground levels.

Underground

An underground level.

Underground levels take place underground, with a clearly defined ceiling and distinctive background music. Some enemies, such as Spike Tops and Blargg, are found only in underground levels. An example is Donut Plains 2.

Water

An water level.

Water levels generally take place under-water. Mario can swim by pressing the jump button. Enemies encountered in water levels are specific to these levels. However, entering a pipe can sometimes let you play a part of the level that would enter a different category of level, such as above-ground, or elevated. Water can also be found in other levels. When under-water, grabbing an object allows one to swim faster. The music underwater is a 3/4 time version of the above-ground music.

Ghost House

A ghost house.

Ghost houses are easy to identify: they are the only levels with ghosts ("Boo" Buddy, Fishin' Boo, Eerie, and The Big "Boo"). Ghost houses often have less obvious exits than most other levels, and frequently also have secret exits. The game can be saved after completing a ghost house.

Fortress

A fortress.

Fortresses are exactly like castles except that instead of the bosses being Koopas, they are always Reznor.

Switch Palace

A switch palace.

There are 4 switch palaces in the game. They are enclosed rooms connected by pipes, with a large colored P-Switch block in the final room.

Castle

A castle, dwelling place of bosses.

Castles are the dwelling places of Bowser and the Koopa Kids and are more difficult than typical levels. There are 8 castles in the game. Castles never have secret exits, and always require defeating a boss at the end. Like ghost houses, completing a castle enables the game to be saved. A castle which has already been completed can be replayed in 1-player mode by simultaneously pressing the R Button and L Button buttons while standing on the ruins of the castle (doing this in 2-player mode brings up the life transfer utility).