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This is a list of enemies in Super Mario world, for a list of bosses, see Bosses.

There are many enemies in Super Mario World. Some can be defeated simply by jumping on them. Some require more complicated moves, while some cannot be defeated at all.

Amazing Flyin' Hammer Brother

File:SMW Flying Hammer Brother.png

These guys stand upon winged blocks and throw hammers to either side of each other.

Ball 'n' Chain

File:Supermarioworld-ballnchain1.jpg

They are more like an obstacle rather than an enemy, these rotating balls of metal are armed with spikes that hurt Mario upon contact. They are attached to a block by a chain but the chain doesn't deal damage nor is it solid.

Banzai Bill

File:SMW Banzai Bill.gif

They are just giant Bullet Bills but nobody knows where the cannons are. Sometimes there are small alcoves Mario can duck into in order to avoid these speedy menaces.

Big Steely

These big metal balls that are dropped during the Bowser boss battle roll across the ground which can be spin jumped over or knocked off using one cape swipe.

Blargg

Blarggs are found in levels with large expanses of lava. They resemble dragons that peek out of the lava only to lunge at Mario a moment after. They are easily dodged by a jump.

Blurp

File:Smwblurps.gif

Blurbs are green fish donning a pair of goggles that'll swim in one direction. They can only be found in underwater levels

Bob-omb

Windup bombs that are shot out of cannons. They can be detonated by a jump or destroyed with a spin jump however they will automatically explode after a short while.

Bony Beetle

File:Smwbonybeetle.gif

These relatively weak enemies simply walk around occasionally pulling out their spikes. They can be temporarily destroyed using a jump but jumping while they have pulled out their spikes will damage you instead.

Boo

File:Smwboo1.gif
File:Smwboo2.gif
File:Smwboo3.gif

These standard white ghosts patrol the ghost houses found around Dinosaur Island they appear by themselves which will hide their faces when you look and will chase you while you look away or appear in large circles with others that will fly in circles and will not chase you.

Bowser Statue

There are two variations of the Bowser Statue, Gold and Gray. The gray statues shoot lasers similar to that of the ones in Super Mario Bros. 3, the gold statues hop around in a vain attempt to squash Mario.

Bullet Bill

These black bullets are back again with a vengeance. They fly in straight lines and are shot from Bill Blasters positioned in annoying places. Making Mario an easy target for the angry artillery.

Buzzy Beetle

File:Smwbuzzy.gif

These hard shelled enemies are rather small and can climb walls. When stomped on they retreat into their shells and can be kicked around akin to Koopa shells.

Chainsaw

These chainsaws move along a track in an attempt to cut Mario but can be spin jumped over easily if you have a feather.

Chargin' Chuck

File:Smwfootballdude.gif

It's game time people! These football players come in many variations and use different tactics whether it be throwing balls, leaping high in the sky, spawning clones of itself, summoning a flock of Paratroopas, or even classic tackling. These guys are everywhere.

Dino-Rhino

File:Smwdino-rhino.gif

These are dinosaurs that resemble rhinoceros. One normal jump turns them into Dino-Torches. A spin jump or Yoshi jump will completely destroy them. The Dino-Rhinos only walk around and jump slightly. They're found all throughout Chocolate Island.

Dino-Torch

File:Smwdino-torch.gif

Dino Torch is a monster that occurs after B-Jumping on Dino Rhino. This monster spits fire left, right and up. It is fire-proof, and it is edible by Yoshi. Its flame is instantly fatal to Mario regardless of his power-ups or Yoshi.

Dry Bones

File:Smwdrybones.gif

Dry Bones are Koopa skeletons found in castles and fortresses. Some can throw bones at you. If you jump on them, they will only be disabled temporarily. However, cape spins can defeat them permanently. Fireballs have no effect on them.

Eerie

File:Smweeries.gif

Eeries are ghosts that dwell the Ghost Houses. They fly in groups or solo, but always in fixed formations, ignoring where Mario is or isn't.

Fishbone

File:Smwfishbone.gif

Fishbone are little fish skeletons that swim around in underwater castles like the Vanilla Fortress. Invulnerable to all attacks.

Fishin' Boo

File:SMW Fishin-boo.png

Fishin' Boo hangs out in the Choco-Ghost house, found in Chocolate Island. He dangles a bluish ghostly fire from his fishing rod, but there's no reason for Mario to take it. They will get lower so run fast and watch your step!

Resistance to attacks:

  • Normal Jump: Ineffective; will damage Mario
  • Spin Jump: Ineffective; Mario will bounce off, allowing you to ride him.
  • Jump with Yoshi: N/A; Yoshi is not allowed in ghosthouses
  • Fireballs: Ineffective
  • Cape Spin: Ineffective.
  • Yoshi's Tongue: N/A; Yoshi is not allowed in ghosthouses
  • Yoshi's Fireballs: N/A; Yoshi is not allowed in ghosthouses

Locations:

  • Choco-Ghost House

Fishin' Lakitu

File:SMW Fishin-lakitu.png

Fishin' Lakitu tries to tempt Mario with a 1-up. If Mario takes the bait, Fishin' Lakitu will start throwing spinies. Knock Fishin' Lakitu out with a fireflower and take a ride on his cloud.

Resistance to attacks:

  • Normal Jump: Effective
  • Spin Jump: Effective
  • Jump with Yoshi: Effective
  • Fireballs: Effective
  • Cape Spin: Effective
  • Yoshi's Tongue: Inedible
  • Yoshi's Fireballs: Effective (leaves cloud for Mario)
  • Thrown objects: Effective (leaves cloud for Mario)

Locations:

Goomba

Naturally, these mushroom-like creatures are back to once again make trouble for Mario. The Super Mario World variety has gained a backbone since the days of the Mushroom Kingdom. Rather than being merely flattened, jumping on a Goomba will merely turn it upside down, helpless. It can then be picked up and thrown about. A spin jump or collision with another object or being stomped/swallowed by Yoshi will permanently dispose of Goombas.

Grinder

File:Smwgrinder.gif

A weird obstacle, this razor bladed disc is capable of really frustrating you! They are a nightmare to avoid and tend to take the life out of the game. My advice is practice and come prepared. Capes do tend to help but a lot of the time the cause you to fly into other Grinders which are falling from the ceiling. They are also invincible. You can spin jump on top of the Grinders, but no regular jumps.

Hothead

File:Smwhothead.gif

Hothead is a large ball of fire or electricity that circles blocks of stone in castles and fortresses. Invulnerable to all attacks, it will harm Mario if he touches it.

Jumpin' Piranha Plant

File:Smwjumpingpiranha.gif

Jumpin' Piranha Plants hide in pipes and jump up to snap at Mario or Luigi, before retreating back into the pipes. However, they will not jump if Mario or Luigi is right next to the pipe. You cannot defeat them by regular jumps - as a matter of fact, they will hurt you that way. Spin jumps and Yoshi jumps will snap off Jumpin' Piranha Plants.

These plants, however, can be defeated easily by fireballs, cape spins, and collisions with Koopa shells and grab blocks. Yoshi can also eat them. These plants can be defeated while inside their pipes. Beware that in later levels, certain Jumpin' Piranha Plants can also throw fireballs.

Jumpin' Pumpkin Plant

This plant is only found in SMW after you beat the special zone. The jumpin' piranha plants turn into jumpin' pumpkin plants. They act exactly the same, though their appearances are different. The piranha plants mouth faces upwards while the pumpkin plants mouth faces towards the screen. (This doesn't mean you can jump on top of them now. You will still get hurt.)

Koopa Troopa

Koopas are Bowser's evil minions, located almost everywhere in Dinosaur Land. Their shell colors can be green, red, blue, or yellow. Each color shell has a different effect on Yoshi when he eats one. Koopas can either be ground forces or have wings. Their movement patterns are as follows:

Koopa Varieties

  • Green: Green shelled Koopas will only walk in a straight line. They will change direction when they hit a wall, but will simply walk off ledges. Winged Green Shelled Koopas will also only move forward while bouncing a high distance repeatedly.
  • Red: Red shelled Koopas will also walk in a straight line. however, compared to Green, when they reach a ledge, they will turn around rather than fall off. Winged Red Shelled Koopas are fully capable of flight and will fly within a predesignated zone.
  • Blue: Blue shelled Koopas move exactly like Red Shelled Koopas, the main difference is a faster movement speed. However, when knocked out of their shell, they will be a kicker variety of Shell-less Koopa that will never get back in a shell. Instead, it stops and kicks any shells that come in contact with it. Winged Blue Shelled Koopas do not exist.
  • Yellow: Yellow Shelled Koopas move similarly to green shelled Koopas, only with faster movement speed. When knocked out of their shell, they will not become a Yellow Shelled Koopa again when returning to ANY SHELL, instead, becoming a Shiny Shell Koopa. Winged Yellow Shelled Koopas will track Mario's movements, and will only jump when a shell is kicked at them, avoiding it.
  • Shiny: Shiny Shell Koopas act similar to kicked shells. however, the difference is that they will track Mario with reckless abandon. They cannot be knocked out of their shells, but the shell can be swallowed by Yoshi or stomped by Mario. When a Yellow Shelled Koopa loses it's shell and hops into any shell, it becomes a Shiny Shell Koopa, as well as any koopa that jumps into a yellow shell.

Resistance to attacks:

  • Normal Jump: A normal jump forces a Koopa out of its shell, making the Koopa vulnerable to a normal jump and the shell available to pick up and use with B.
  • Spin Jump: A spin jump kills a Koopa in one hit.
  • Jump with Yoshi: With Yoshi, a normal jump kills Koopas in one hit.
  • Fireballs: When hit with a fireball, Koopas turn into coins.
  • Cape Spin: Spinning with B Button or R Button with a cape will cause a Koopa to withdraw into its shell and its shell will turn upside down. It can then be used with B Button.
  • Yoshi's Tongue: Koopas can be picked up with Yoshi, each color giving him a different power. With a green Yoshi, each shell will do the following:
    • Green: Yoshi will spit out only the shell.
    • Red: Yoshi will spit out fireballs.
    • Blue: Yoshi will have wings for a limited amount of time.
    • Yellow: Yoshi will be able to stomp the ground, defeating nearby enemies.
    • Shiny: Yoshi will have wings for a limited amount of time, Stomp the ground on impact, and will shoot a fireball when spat out.
  • Yoshi's Fireballs: Koopas turn into coins if you shoot fireballs at them (with Red Yoshi and/or a red shell).

Locations:

Lakitu

Lakitu
Lakitu

The father of Fishin' Lakitu, Lakitu, has not the patience of his son. He will begin throwing eggs that turn into spinies as soon as he sees Mario. if Mario gets 'tagged' he can lose his Super Mario suit or lose a life. If you harm Lakitu and not his cloud,you can take a ride.

Resistance to attacks:

  • Normal Jump: Effective
  • Spin Jump: Effective
  • Jump with Yoshi: Effective
  • Fireballs: Effective
  • Cape Spin: Effective
  • Yoshi's Tongue: Inedible
  • Yoshi's Fireballs: Effective (leaves cloud for Mario)
  • Thrown objects: Effective (leaves cloud for Mario)

Locations:

Lil' Sparky

File:Smwlilsparky.gif

Lil' Sparky is a little ball of fire or electricity that circles stones inside some castles and fortresses. It is invulnerable to all attacks and will harm Mario if he touches it. The only way to jump on top of him is to spin jump.

Magikoopa

File:Smw magikoopa.gif

Magikoopa is a koopa that has mastered the art of wizardry. He can cast magic spells that look like multicolored geometrical shapes coming out of its wand. If the spell touches Mario, it will harm him. If the spell touches a yellow block, it will turn into something else, like a coin or a koopa. Magikoopa can also vanish and appear somewhere else. A jump on top of it will kill it, but it's possible it will appear again.

Mask Koopa

The same as an ordinary koopa. BUT you MUST go through the special star road in the special zone to get to the Fall, where you will see them instead of koopas. Some of them will have changed color too.

  • Ground Red Koopas will turn into Blue Mask Koopas.
  • Ground Green Koopas will turn into Yellow Mask Koopas.
  • Flying Koopas will not change color at all.

Mechakoopa

File:SMW enemy Mecha.png

A Mecha-Koopa is a koopa that you can jump on and knock out. If you pick it up you can kill things like a green/red/blue/yellow koopa shell.


Resistance to attacks:

  • Normal Jump: Knocked out.
  • Spin Jump: 1 Hit kill.
  • Jump with Yoshi: With Yoshi, a normal jump defeats mechakoopas in one hit.
  • Fireballs: unknown.
  • Cape Spin: 1 Hit kill.
  • Yoshi's Tongue: 1 Hit kill.
  • Yoshi's Fireballs: Cant get.

Mega Mole

File:SmwMegaMole.gif

Mega Moles are giant versions of Monty Moles, and they are only found in Valley of Bowser 1 and Chocolate Island 4. You cannot defeat them by jumping on them, but you can use them for a ride. Cape spins and aerial diving slams will defeat them, though. Yoshi can also eat them.

Monty Mole

File:Smwmole.gif

Monty Moles are small creatures that hide in the ground and in mountains, waiting for Mario or Luigi to approach them. Before they pop up out of the ground, they cause the dirt in the ground and on the mountain walls to crumble, giving away their location. They then pop out of the ground, and follow Mario and Luigi wherever they walk until they are outrun or they fall off the stage. Also, if Mario or Luigi outruns a Monty Mole, but then returns to the area where it popped out of, another Monty Mole will spawn from the same hole the first one jumped out of.

Resistance to attacks:

  • Normal Jump: A normal jump defeats a Monty Mole in one hit.
  • Spin Jump: A spin jump defeats a Monty Mole in one hit.
  • Jump with Yoshi: With Yoshi, a normal jump defeats Monty Moles in one hit.
  • Fireballs: When hit with a fireball, Monty Moles turn into coins.
  • Cape Spin: Spinning with B Button or R Button will defeat a Monty Mole.
  • Yoshi's Tongue: Yoshi will swallow and eat Monty Moles.
  • Yoshi's Fireballs: Monty Moles turn into coins if you shoot fireballs at them (with Red Yoshi and/or a red shell).
      • You can swallow them with Yoshi when they aren't out of the ground, on a flat surface (where the earth crumbles)***

Locations:

Ninji

Although they do not appear at the credits screen, there are actually Ninjis in this game. Ninjis are star-shaped, creatures that just jump around, trying to bump into Mario or Luigi to hurt them. Ninjis appeared for the first time in Super Mario Bros. 2.

Specifications:'

  • Length: about 0.5 meter (1.64 ft)
  • Maximum age: Unknown, but they can become older than 20 years
  • Speed: Ninjies aren't that fast, so you can easily avoid them
  • Special powers: None
  • Ninjies are black, but when they get into dark areas, they suddenly become blue.
  • Ninjies always wear a something like a red tie
  • Ninjies appeared for the first time in Super Mario Bros. 2 western version

Resistance to attacks:'

  • Normal jump: A normal jump will defeat them right away
  • Spin jump: Does the same as a normal jump
  • Jump with Yoshi: N/A, Yoshi can't enter castles
  • Fireballs: Effective, one hit and they're defeated
  • Yoshi's fireballs: N/A, Yoshi can't enter castles
  • Slow cape landing: Effective, it has the same effect as a fireball
  • Sliding down a hill: N/A, there aren't any hills in Bowsers castle

Locations:'

  • Back door Bowser's castle

Para-bomb

Para-bomb
Para-bomb

Para-bombs are tiny bombs that fall from the sky with a parachute. Once they land they walk about until their timer is set and they soon explode.

Resistance to attacks:'

  • Normal Jump: Prematurely sets timer
  • Spin Jump: Ineffective
  • Jump with Yoshi: Effective
  • Fireballs: Ineffective
  • Cape Spin: Effective
  • Yoshi's Tongue: Edible (So is the explosion)
  • Yoshi's Fireballs: Ineffective

Locations:'

Paratroopa

They`re koopas...with wings. You can knock off the wings with regular jump, BUT a yoshi jump/spin jump will permanently wipe them out.

Para-goomba

Para-Goombas are similar to regular Goombas, except they have wings and fly around to hit you. One stomp will remove the wings and a spin jump or Yoshi stomp will kill them instantly.

Pidgit Bill

Pidgit Bill appears only after the Special zone is completed. Once this area is completed, Pidgit Bill replaces Bullet Bill, in the form of a black bird.

Pokey

File:Super Mario World Pokey.png

Pokeys are evil cacti, and they're one of Bowser's minions. They just wander around, and if they see Mario or Luigi, they'll start to follow them, trying to catch them. But because they're unbelievably slow, you don't have to worry about being caught. But the problem is, since they're quite large, you can hardly jump over them, making them a real pain. And, they have nasty spikes all over their body, so if you touch them, you'll get hurt. Fortunately, if you're riding Yoshi, you can eat them piece by piece (they are built out of five pieces, so you'll have to let Yoshi eat ALL of the pieces, because they can revive themselves).

Specifications:'

  • Length: about 4.5 meter (14.76 ft)
  • Maximum age: Pokeys can become extremely old, about 1000 years. After they die, they sometimes turn into a Poison Pokey
  • Speed: Pokeys are very slow in super Mario World, but in other games, such as Paper Mario or Paper Mario: The thousand year door, they're remarkably fast.
  • Special powers: Pokeys can revive themselves, they can throw parts of their own body (only in Paper Mario), they can turn into Poison Pokeys after they die (in Paper Mario).
  • Pokeys appeared for the first time in Super Mario Bros. 2
  • Pokeys appear in almost every Mario game made, but Pokeys also appeared in The Legend of Zelda: Oracle of Seasons. If you shoot a Mystery Seed at them, they'll become even larger (in the Legend of Zelda series).

Resistance to attacks:'

  • Normal jump: Ineffective, it won't hurt Pokeys, only yourself
  • Spin jump: Ineffective, it won't hurt Pokeys, but you won't get hurt either
  • Jump with Yoshi: Ineffective, it doesn't hurt Pokeys, but neither you
  • Fireballs: Ineffective
  • Yoshi's fireballs: Ineffective
  • Slow cape landing: Ineffective, doesn't hurt them either
  • Yoshi's tongue: Effective, but you must eat all of the pieces, or else they'll revive. Pokeys seem to be a tasty treat (at least for Yoshi)
  • Sliding down a hill: Ineffective, it only hurts yourself

Locations:'

  • Yoshi's Island

Porcu-Puffer

File:Smwporcu-puffer.gif

Porcu-puffers are nasty pufferfish with spines that can sting Mario. Yoshi can bounce on top of them with out getting stung. You can also travel past them on a dolphin.

Rex

File:Smwdragon.gif

Rexes are dinosaurs that live all over Dinosaur land.

A normal jump causes a Rex to turn smaller and faster. If you jump on it again, it dies. However, any other attack will instantly dispatch a Rex. Fireballs (either from Mario or those spit out by Yoshi) will turn the Rex into a coin, as with many other enemies.

Locations:'

Rip Van Fish

File:Smwripvanfish.gif
File:Smwripvanfish2.gif

Rip Van Fish is an enemy found on almost all underwater courses. Like the name implies, it is a fish, normally sleeping on a corner, once Mario comes close, it wakes up and starts chasing him frantically. Once Mario is far away, it falls asleep again. Fireballs are a good defense and Yoshi can eat it. A Charging Chuck with a whistle can wake up all Rip Van Fishes in the surrounding area.

Spiny

File:SMW Spiny.png

The spinies are little spiked monsters that crawl on the ground. Spinies are almost equal to ordinary Koopa Troopas, except for that they have a very spiky shield. If you flip them over, you can shoot them just like a normal Koopa shell. Lakitu often throws these from his cloud. Although spinies don't look like delicious treats, Yoshi can swallow them, spikes and all. But Mario will be injured if he tries to stomp them.

Resistance to attacks:'

  • Normal jump: Not very effective, it won't harm Spinies at all, but it only gives you very sore feet
  • Spin jump: Not effective, but at least it won't hurt you, Mario will bounce off.
  • Jump with Yoshi: Not effective (it won't harm them), but you can use this to jump high with Yoshi
  • Fireballs: When a fireball hits a Spiny, the Spiny will turn into a nice golden or silver coin
  • Yoshi's tongue: With Yoshi, you can pick Spinies up and if you're playing with Luigi, you can spit them out
  • Yoshi's fireballs: It does the same as a normal fireball, so Spinies will turn into a coin when they're hit with a fireball.

Locations:'

Spike Top

File:Smwspiketop.gif

Spike Top is an enemy that appears in subterranean levels. It is pointy/spikey, and invulnerable to jumps and fireballs. They are also capable of climbing walls. Cape spin and Yoshi's tongue will defeat it.

Sumo Brother

Sumo Brother
Sumo Brother

When a sumo brother stomps his foot, flames appear on the ground. It will stomp periodically, moving a little bit between stomps. You can use the feather cape to escape. If you don't have one, the best bet is to jump on a block that's directly below Sumo Brother.

Super Koopa

Super koopa
Super koopa

Super koopas are koopas with the feather power, so they have a cape and fly around. Alone, they are easy to kill, but when there are lots of super koopas around, it's chaotic. A Super koopa with a flashing red and yellow cape will drop a feather when they're hit by a normal jump, but a standard yellow or red caped one doesn't drop anything.

Swooper

File:Smwswoopers.gif

Swooper is a little bat that nests on the ceilings of caves. When Mario comes close, Swooper flies down to a medium height and continues flying on a straight line. Vulnerable to jumps, fireballs kill it and Yoshi can eat it.

Thwimp

File:Smwthwimp.gif

Thwimp is a smaller version of Thwomp. It doesn't travel in linear directions, but rather jumps periodically from one place to another. He is also invulnerable to all attacks.

Thwomp

File:Smwthwomp1.gif

Thwomps are rectangular anthropomophic stones that bounce up and down every once in a while (often every other second). They appear only in castles and fortresses. The best way to get past them is to simply dodge them.

Resistance to attacks:

  • Thwomp is invincible and touching one will damage you.

Locations:'

All castles (except castle no.1) and fortresses, including Bowser's castle.

Torpedo Ted

File:Smwtorpedoted.JPG

A shark-faced torpedo launched towards Mario or Luigi from a torpedo launcher.

Torpedo Ted cannot be defeated by any means. However, note that when torpedo launchers appear on the game screen, they will wait several seconds before launching torpedoes.

Torpedo Ted can only be found in Soda Lake.

Urchin

File:Smwurchin.gif

Large creatures that are only found in Forest of Illusion 2. They move over fixed patterns. They can only be defeated by throwing grab blocks at them.

Volcano Lotus

Stationary flowers that appear in several different levels. They shoot a flurry of several fireballs that pan out in all directions every 2 seconds or so.

  • Jumping: Ineffective; will cause harm to Mario.
  • Spin Jumping: Ineffective; but will cause no harm to Mario.
  • Cape Swing: Defeats Volcano Lotuses instantly.
  • Fireballs: Effective against Volcano Lotuses; defeats instantly.
  • Yoshi's Jump: Ineffective; will cause Yoshi to flee.
  • Yoshi's Tongue: Effective; Volcano Lotuses can be eaten.

Wiggler

Wiggler
Wiggler

A yellow caterpillar. Jumping on it knocks the flower off its head, changes it red, and makes it angry. To kill the red wiggler you either throw a Koopa shell into it, shoot a fireball or have Yoshi eat it.