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== Ulm, Enigma of Steel ==
{{Header Nav|game=Dominions 3: The Awakening}}
[[File:Dom3UlmWSmith.jpg|right|thumb|The Warrior Smiths work as priests, since smithing is sacred to the god of Ulm.]]


[[Dominions 3: The Awakening/Ulm|Ulm]] is a land of cold mountains and dense forests.  These wild lands were settled by proud and fierce barbarians in ages past.  Their ancestry has made the inhabitants of the forests stronger and more resilient to the cold climate than ordinary men.  Upon becoming men, youngsters are given a single knife and left in the forest at first snowfall.  Those who survive the winter are allowed to return to their family.
==Pretender Gods==
The following pretender god chassis are available for Enigma of Steel:


The barbarians of Ulm live in small settlements ruled by chieftains and warrior smiths searching for the enigma of steel.  Steel is a sacred metal and its maker is as well.  Smithing has become equivalent of making a sacrifice to the Lord and no other culture has developed such a skill in magical forging.
<div style="width:50%;float:left;">
*[[Dominions 3: The Awakening/Physical Form/Oracle|Oracle]]
*[[Dominions 3: The Awakening/Physical Form/Monolith|Monolith]]
*[[Dominions 3: The Awakening/Physical Form/Wyrm|Wyrm]]
*[[Dominions 3: The Awakening/Physical Form/Titan|Titan]]
*[[Dominions 3: The Awakening/Physical Form/Great Mother|Great Mother]]
*[[Dominions 3: The Awakening/Physical Form/Great White Bull|Great White Bull]]
*[[Dominions 3: The Awakening/Physical Form/Forge Lord|Forge Lord]]
*[[Dominions 3: The Awakening/Physical Form/Father of Winters|Father of Winters]]
*[[Dominions 3: The Awakening/Physical Form/Lady of Springs|Lady of Springs]]
*[[Dominions 3: The Awakening/Physical Form/Prince of Death|Prince of Death]]
*[[Dominions 3: The Awakening/Physical Form/Master Lich|Master Lich]]
*[[Dominions 3: The Awakening/Physical Form/Manticore|Manticore]]
*[[Dominions 3: The Awakening/Physical Form/Cyclops|Cyclops]]
</div><div style="width:50%;float:left;">
*[[Dominions 3: The Awakening/Physical Form/Lord of War|Lord of War]]
*[[Dominions 3: The Awakening/Physical Form/Phoenix|Phoenix]]
*[[Dominions 3: The Awakening/Physical Form/Lich|Lich]]
*[[Dominions 3: The Awakening/Physical Form/Ghost King|Ghost King]]
*Dragon ([[Dominions 3: The Awakening/Physical Form/Red Dragon|Red]], [[Dominions 3: The Awakening/Physical Form/Blue Dragon|Blue]], [[Dominions 3: The Awakening/Physical Form/Green Dragon|Green]])
*[[Dominions 3: The Awakening/Physical Form/Freak Lord|Freak Lord]]
*[[Dominions 3: The Awakening/Physical Form/Arch Mage|Arch Mage]]
*[[Dominions 3: The Awakening/Physical Form/Crone|Crone]]
*[[Dominions 3: The Awakening/Physical Form/Frost Father|Frost Father]]
*[[Dominions 3: The Awakening/Physical Form/Great Sage|Great Sage]]
*[[Dominions 3: The Awakening/Physical Form/Master Druid|Master Druid]]
*[[Dominions 3: The Awakening/Physical Form/Great Enchantress|Great Enchantress]]
*[[Dominions 3: The Awakening/Physical Form/Vampire Queen|Vampire Queen]]
</div>{{-}}


Horses are rare and those who use them in warfare are held in contempt.  Sneak attacks, on the other hand, are common, and many warriors use stealth to engage opponents in hand-to-hand combat.
Of these, the only unique choice available to Enigma of Steel is the [[Dominions 3: The Awakening/Physical Form/Lord of War|Lord of War]].


== Pretender Gods ==
==Units==
The following pretender god chassis are available for Enigma of Steel:
===Commanders===
*Scout
*Warrior Chief
*[[/Warrior Smith/]]
*Shaman
*Antlered Shaman


{|
===Units===
|
*Archer
*Oracle
*Ax Warrior
*Monolith
*Warrior
*Wyrm
*Forest Warrior
*Titan
*Mountain Warrior
*Great Mother
*Shield Maiden
*Great White Bull
*Steel Maiden
*Forge Lord
*Iron Warrior
*Father of Winters
*[[/Steel Warriors/]]
*Lady of Springs
*Prince of Death
*Master Lich
*Manticore
*Cyclops
|
*[[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Lord of War|Lord of War]]
*Phoenix
*Lich
*Ghost King
*Dragon (red, green or blue)
*Freak Lord
*Arch Mage
*Crone
*Frost Father
*Great Sage
*Master Druid
*Great Enchantress
*Vampire Queen
|}


Of these, the only unique choice available to Enigma of Steel is the [[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Lord of War|Lord of War]].
All Enigma of Steel units have the [[Dominions 3: The Awakening/Mountain Survival|Mountain Survival]] and [[Dominions 3: The Awakening/Forest Survival|Forest Survival]] traits, as well as at least a 50% cold resistance. The sole exception to this is the Scout leader type, who corresponds with the "generic" scout profile.


== Units ==
More than half of the Enigma of Steel unit types are stealthy, though the sacred [[/Steel Warriors/]] are lamentably not in this club. Warrior Chiefs, Shaman, Antlered Shaman and of course the Scout are stealthy.
{| border="1" cellpadding="10"
|-
!Units
!Leaders
|-
|Archer || Scout
|-
|Ax Warrior || Warrior Chief
|-
|Warrior || [[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Warrior Smith|Warrior Smith]]
|-
|Forest Warrior || Shaman
|-
|Mountain Warrior || Antlered Shaman
|-
|Shield Maiden |||
|-
|Steel Maiden |||
|-
|Iron Warrior |||
|-
|[[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Steel Warriors|Steel Warriors]] |||
|}


All Enigma of Steel units have the [[Dominions 3: The Awakening/Mountain Survival|Mountain Survival]] and [[Dominions 3: The Awakening/Forest Survival|Forest Survival]] traits, as well as at least a 50% cold resistance.  The sole exception to this is the Scout leader type, who corresponds with the "generic" scout profile.
Enigma of Steel has only one sacred troop type, the [[/Steel Warriors/]]. Shaman and Antlered Shaman, being priests, are also sacred.


More than half of the Enigma of Steel unit types are stealthy, though the sacred [[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Steel Warriors|Steel Warriors]] are lamentably not in this club. Warrior Chiefs, Shaman, Antlered Shaman and of course the Scout are stealthy.
Enigma of Steel has relatively poor mages, especially for Early Era. The [[/Warrior Smith/]] are [[Dominions 3: The Awakening/Magic/Abbreviations|1E1?]], with the random choice being +100% AEFW and +50% AEFW, so there is a reasonable chance (one in four) of a 2E mage. The Shaman are 1E1H1? with the random being +100% FEDN and +50% FEDN. The Antlered Shaman are 2E2N1H1?, with the random being a +10% FEDN.


Enigma of Steel has only one sacred troop type, the [[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Steel Warriors|Steel Warriors]].  Shaman and Antlered Shaman, being priests, are also sacred.
==Unique Spells==
 
Enigma of Steel has relatively poor mages, especially for Early Era.  The [[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Warrior Smith|Warrior Smiths]] are [[ Dominions 3: The Awakening/Magic/Abbreviations|1E1?]], with the random choice being +100% AEFW and +50% AEFW, so there is a reasonable chance (one in four) of a 2E mage.  The Shaman are 1E1H1? with the random being +100% FEDN and +50% FEDN.  The Antlered Shaman are 2E2N1H1?, with the random being a +10% FEDN.
 
== Unique Spells ==
*[[Dominions 3: The Awakening/Sloth of Bears|Sloth of Bears]]
*[[Dominions 3: The Awakening/Sloth of Bears|Sloth of Bears]]
*[[Dominions 3: The Awakening/Pack of Wolves|Pack of Wolves]]
*[[Dominions 3: The Awakening/Pack of Wolves|Pack of Wolves]]


== Starting Sites ==
==Starting Sites==
Enigma of Steel starts with two nation-specific sites, the Wheel of Pain and Irminsul. The Wheel of Pain allows for the recruitment of capital-only Steel Warriors, while Irminsul gives 1 death, 2 nature and 3 earth gems per turn in addition to allowing recruitment of the capital-only Antlered Shaman.
Enigma of Steel starts with two nation-specific sites, the Wheel of Pain and Irminsul. The Wheel of Pain allows for the recruitment of capital-only Steel Warriors, while Irminsul gives 1 death, 2 nature and 3 earth gems per turn in addition to allowing recruitment of the capital-only Antlered Shaman.
 
==National Heroes==
===Athalwolf, Maker of Heroes===
[[Dominions 3: The Awakening/Magic/Abbreviations|1E2S2D1N2H]], which opens up some interesting paths for Early Era Ulm. Prophetizing him gives you access to Divine Bless, which can be useful.


He starts of at a not-so-spry 90 years of age and quickly starts of acquire afflictions, so be sure to use him while you can.
===Warenheris===
[[File:Dom3 Warenheris.jpg|thumb]]
Sort of underwhelming. A run-of-the-mill commander with decent stats that are only slightly above those of your normal Warrior Chief, fairly low leadership (40), and he's not even stealthy (probably due to the smell). He ''is'' sacred, free, and he comes with a Sword of Sharpness.
{{-}}


== National Heroes ==
===Eburhart===
[[File:Dom3 Eburhart.jpg|thumb]]
2E3N3H, stealthy and not old. Nice.
{{-}}


*Athalwolf, Maker of Heroes
==Commentary==
*Warenheris, Son of Steel
Get yourself a copy of "Anvil of Crom" from the Conan the Barbarian soundtrack. Make sure you've got a good sub-woofer. Crank it up pretty damn loud. When your SO complains, scream back something that sounds like you're speaking with a mouth full of marbles... maybe "Grant me revenge! And if you do not listen, then to HELL with you! " or maybe "It's not a tumor!" or simply "Enough talk!"


== Commentary ==
After she's walked out of the room muttering something that you cannot hear over the bass drums, create your pretender god. You should name it "Crom," and it really shouldn't be anything less manly than a [[Dominions 3: The Awakening/Physical Form/Lord of War|Lord of War]]. I mean, you ''could'' use a crone as a chassis, but Aharnold would call you a "gurley man"... and so would I.
Get yourself a copy of "Anvil of Crom" from the Conan the Barbarian soundtrack.  Make sure you've got a good sub-woofer. Crank it up pretty damn loud.  When your SO complains, scream back something that sounds like you're speaking with a mouth full of marbles... maybe "Grant me revenge! And if you do not listen, then to HELL with you! " or maybe "It's not a tumor!" or simply "Enough talk!"


After she's walked out of the room muttering something that you cannot hear over the bass drums, create your pretender god.  You should name it "Crom," and it really shouldn't be anything less manly than a [[Dominions 3: The Awakening/Early Era - Ulm, Enigma of Steel/Lord of War|Lord of War]].  I mean, you ''could'' use a crone as a chassis, but Aharnold would call you a "gurley man"... and so would I.
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Tir na n'Og, Land of the Ever Young|nextpage=Nations/Vanheim, Age of Vanir}}

Latest revision as of 18:58, 27 July 2022

The Warrior Smiths work as priests, since smithing is sacred to the god of Ulm.

Pretender Gods[edit]

The following pretender god chassis are available for Enigma of Steel:

Of these, the only unique choice available to Enigma of Steel is the Lord of War.

Units[edit]

Commanders[edit]

Units[edit]

  • Archer
  • Ax Warrior
  • Warrior
  • Forest Warrior
  • Mountain Warrior
  • Shield Maiden
  • Steel Maiden
  • Iron Warrior
  • Steel Warriors

All Enigma of Steel units have the Mountain Survival and Forest Survival traits, as well as at least a 50% cold resistance. The sole exception to this is the Scout leader type, who corresponds with the "generic" scout profile.

More than half of the Enigma of Steel unit types are stealthy, though the sacred Steel Warriors are lamentably not in this club. Warrior Chiefs, Shaman, Antlered Shaman and of course the Scout are stealthy.

Enigma of Steel has only one sacred troop type, the Steel Warriors. Shaman and Antlered Shaman, being priests, are also sacred.

Enigma of Steel has relatively poor mages, especially for Early Era. The Warrior Smith are 1E1?, with the random choice being +100% AEFW and +50% AEFW, so there is a reasonable chance (one in four) of a 2E mage. The Shaman are 1E1H1? with the random being +100% FEDN and +50% FEDN. The Antlered Shaman are 2E2N1H1?, with the random being a +10% FEDN.

Unique Spells[edit]

Starting Sites[edit]

Enigma of Steel starts with two nation-specific sites, the Wheel of Pain and Irminsul. The Wheel of Pain allows for the recruitment of capital-only Steel Warriors, while Irminsul gives 1 death, 2 nature and 3 earth gems per turn in addition to allowing recruitment of the capital-only Antlered Shaman.

National Heroes[edit]

Athalwolf, Maker of Heroes[edit]

1E2S2D1N2H, which opens up some interesting paths for Early Era Ulm. Prophetizing him gives you access to Divine Bless, which can be useful.

He starts of at a not-so-spry 90 years of age and quickly starts of acquire afflictions, so be sure to use him while you can.

Warenheris[edit]

Dom3 Warenheris.jpg

Sort of underwhelming. A run-of-the-mill commander with decent stats that are only slightly above those of your normal Warrior Chief, fairly low leadership (40), and he's not even stealthy (probably due to the smell). He is sacred, free, and he comes with a Sword of Sharpness.

Eburhart[edit]

Dom3 Eburhart.jpg

2E3N3H, stealthy and not old. Nice.

Commentary[edit]

Get yourself a copy of "Anvil of Crom" from the Conan the Barbarian soundtrack. Make sure you've got a good sub-woofer. Crank it up pretty damn loud. When your SO complains, scream back something that sounds like you're speaking with a mouth full of marbles... maybe "Grant me revenge! And if you do not listen, then to HELL with you! " or maybe "It's not a tumor!" or simply "Enough talk!"

After she's walked out of the room muttering something that you cannot hear over the bass drums, create your pretender god. You should name it "Crom," and it really shouldn't be anything less manly than a Lord of War. I mean, you could use a crone as a chassis, but Aharnold would call you a "gurley man"... and so would I.