m (→Bowser: cleanup, drivel) |
(subpaged all one-time boss strategies) |
||
(41 intermediate revisions by 26 users not shown) | |||
Line 1: | Line 1: | ||
{{Header Nav|game=Super Mario World}} | {{Header Nav|game=Super Mario World}} | ||
:''This is a list of bosses in Super Mario | :''This is a list of bosses in Super Mario World, for a list of common enemies, see [[../Enemies|here]]. | ||
==Reznor== | ==Reznor== | ||
'''Reznors''' are | [[File:SMW Reznor.png|Reznor|right]] | ||
'''Reznors''' are fire breathing triceratops and hang out at the end of fortress levels. The only way to beat them is to knock them off of their platform by jumping from underneath it. | |||
If you knock two of them off their platforms, the floor will begin to collapse from the center in. Jump up to one of the platforms the Reznor was on for safety. From there, you will need to jump up to hit the rest of the Reznors. However, if you're quick, you can sometimes defeat all four Reznors without having to jump on the moving platforms. In later fortresses, the rate at which the floor disappears increases. | |||
If you're not that quick it's best to knock off two opposite Reznors first so that you don't have to change platforms while defeating the other ones. | If you're not that quick it's best to knock off two opposite Reznors first so that you don't have to change platforms while defeating the other ones. | ||
Another strategy is to become small Mario. This gives you a smaller field to be hit. The downfall is that it is a one hit kill. | |||
==The Big "Boo"== | ==The Big "Boo"== | ||
[[ | [[File:SMW Big Boo.png|Big Boo|right]] | ||
The Big Boo is a large white ghost found in ghost houses. | The Big Boo is a large white ghost found in ghost houses. Like [[Super Mario World/Enemies#"Boo" Buddy|Boo Buddies]], you can stop them from pursuing you by looking at them. Mario cannot jump over it, he needs to lure him out of the way or use a high platform. The Big Boo is also a boss within the Donut Secret House. The boss form is transparent and cannot harm Mario, so two normal Boos are near him. Hit it with three grab blocks to reach the secret exit. | ||
'''Resistance to attacks: ''' | '''Resistance to attacks: ''' | ||
*'''Normal Jump''': Ineffective, will injure Mario. | * '''Normal Jump''': Ineffective, will injure Mario. | ||
*'''Spin Jump''': Ineffective, but will not harm Mario | * '''Spin Jump''': Ineffective, but will not harm Mario. | ||
* '''Fireballs''': Ineffective. | |||
*'''Fireballs''': Ineffective. | * '''Cape Spin''': Ineffective. | ||
*'''Cape Spin''': Ineffective | * '''Slow Cape Landing''': The Big Boo can be knocked out by an open cape. | ||
* '''Sliding Down a Hill''': Will knock the Big Boo out. | |||
*'''Slow Cape Landing''': The Big Boo can be knocked out by an open cape. | |||
*'''Sliding Down a Hill''': Will knock the Big Boo out. | |||
{{-}} | {{-}} | ||
== | ==Koopalings== | ||
Each of the Koopalings is the final boss in their own castle. | |||
{{ | <gallery> | ||
File:SMWIggyKoopa.png|{{s|Iggy's Castle|Iggy Koopa}} | |||
File:SMW Morton Koopa Jr Sprite.png|{{s|Morton's Castle|Morton Koopa Jr.}} | |||
File:SMW Lemmy Koopa Sprite.png|{{s|Lemmy's Castle|Lemmy Koopa}} | |||
File:SMW Ludwig Von Koopa Sprite.png|{{s|Ludwig's Castle|Ludwig von Koopa}} | |||
File:SMW Roy Koopa Sprite.png|{{s|Roy's Castle|Roy Koopa}} | |||
File:SMW Wendy O Koopa Sprite.png|{{s|Wendy's Castle|Wendy O. Koopa}} | |||
File:SMW Larry Koopa Sprite.png|{{s|Larry's Castle|Larry Koopa}} | |||
</gallery> | |||
==Bowser== | ==Bowser== | ||
[[ | [[File:SMW Bowser Sprite.png|right|Bowser]] | ||
'''Bowser''' is the final boss of Super Mario World | '''Bowser''' is the final boss of Super Mario World, residing at the end of the [[../Back Door#Bowser!!!|Valley of Bowser]]. He is much more difficult to beat than any of the other bosses in the game. | ||
{{Footer Nav|game=Super Mario World|prevpage=Enemies|nextpage=Glitches}} | |||
{{Footer Nav|game=Super Mario World|prevpage= |
Latest revision as of 00:55, 27 July 2023
- This is a list of bosses in Super Mario World, for a list of common enemies, see here.
Reznor[edit]
Reznors are fire breathing triceratops and hang out at the end of fortress levels. The only way to beat them is to knock them off of their platform by jumping from underneath it.
If you knock two of them off their platforms, the floor will begin to collapse from the center in. Jump up to one of the platforms the Reznor was on for safety. From there, you will need to jump up to hit the rest of the Reznors. However, if you're quick, you can sometimes defeat all four Reznors without having to jump on the moving platforms. In later fortresses, the rate at which the floor disappears increases.
If you're not that quick it's best to knock off two opposite Reznors first so that you don't have to change platforms while defeating the other ones.
Another strategy is to become small Mario. This gives you a smaller field to be hit. The downfall is that it is a one hit kill.
The Big "Boo"[edit]
The Big Boo is a large white ghost found in ghost houses. Like Boo Buddies, you can stop them from pursuing you by looking at them. Mario cannot jump over it, he needs to lure him out of the way or use a high platform. The Big Boo is also a boss within the Donut Secret House. The boss form is transparent and cannot harm Mario, so two normal Boos are near him. Hit it with three grab blocks to reach the secret exit.
Resistance to attacks:
- Normal Jump: Ineffective, will injure Mario.
- Spin Jump: Ineffective, but will not harm Mario.
- Fireballs: Ineffective.
- Cape Spin: Ineffective.
- Slow Cape Landing: The Big Boo can be knocked out by an open cape.
- Sliding Down a Hill: Will knock the Big Boo out.
Koopalings[edit]
Each of the Koopalings is the final boss in their own castle.
Bowser[edit]
Bowser is the final boss of Super Mario World, residing at the end of the Valley of Bowser. He is much more difficult to beat than any of the other bosses in the game.