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The second hit will cause Bowser to change his attack slightly with the cannon balls.  He will always finish with the flames and then send out Mecha-Koopas.
The second hit will cause Bowser to change his attack slightly with the cannon balls.  He will always finish with the flames and then send out Mecha-Koopas.
After his fourth hit, Bowser will then get angry and will slam into the ground over and over, trying in vain to squish Mario.


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{{Footer Nav|game=Super Mario World|prevpage=Beating the game in 12 levels|nextpage=Enemies}}

Revision as of 14:30, 29 July 2008

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This is a list of bosses in Super Mario world, for a list of common enemies , see here.

Reznor

Reznors are monsters that look like triceratops and hang out at the end of fortress levels. The only way to beat them is to knock them off of their platform by jumping from underneath it.

After you knock off two Reznors, the floor of the room will start to disappear, giving way to the lava lake beneath. Jump up to one of the platforms the Reznor was on for safety. From there, you will need to jump up to hit the rest of the Reznors. However, if you're quick, you can sometimes defeat all four Reznors without having to jump on the moving platforms. In later fortresses, the rate at which the floor disappears increases.

If you're not that quick it's best to knock off two opposite Reznors first so that you don't have to change platforms while defeating the other ones.

The Big "Boo"

File:Smwthebigboo.gif

The Big Boo is a large white ghost found in ghost houses. Like Boo Buddies, you can stop them from pursuing you by looking at them. Mario cannot jump over it, he needs to lure him out of the way or use a high platform. The Big Boo is also a boss within the Donut Secret House. Hit it with three grab blocks to reach the secret exit.

Resistance to attacks:

  • Normal Jump: Ineffective, will injure Mario.
  • Spin Jump: Ineffective, but will not harm Mario.
  • Jump with Yoshi: N/A; Yoshi is not allowed in ghosthouses.
  • Fireballs: Ineffective.
  • Cape Spin: Ineffective.
  • Yoshi's Tongue: N/A; Yoshi is not allowed in ghosthouses.
  • Yoshi's Fireballs: N/A; Yoshi is not allowed in ghosthouses.
  • Slow Cape Landing: The Big Boo can be knocked out by an open cape.
  • Sliding Down a Hill: Will knock the Big Boo out.

Iggy Koopa

File:SMWIggyKoopa.gif

Iggy Koopa is the first Koopa boss in the game, located in his castle on Yoshi's Island. He is stationed on a tilting platform and must be pushed into the surrounding lava to be defeated.

Resistance to attacks

  • Normal Jump: A normal jump will cause Iggy Koopa to fall to one side of the stage.
  • Spin Jump: Has the same effect as a normal jump.
  • Jump with Yoshi: N/A Yoshi is not allowed in castles.
  • Fireballs: Will push him towards the edge of the stage.
  • Cape Spin: No effect.
  • Yoshi's Tongue: N/A Yoshi is not allowed in castles.
  • Yoshi's Fireballs: N/A Yoshi is not allowed in castles.

Larry Koopa

The boss battle with Larry is just like the setting of the first boss battle with Iggy Koopa; there is a tilting platform where Mario must jump on Larry to push him into the surrounding lava below. But this time, there are jumping fireballs to the left, center, and right of the platform to avoid, making things a lot harder.

Resistance to attacks:

  • Normal Jump: A normal jump will cause Iggy Koopa to fall to one side of the stage.
  • Spin Jump: Has the same effect as a normal jump.
  • Jump with Yoshi: N/A
  • Fireballs: Will push him towards the edge of the stage.
  • Cape Spin: No effect.
  • Yoshi's Tongue: N/A
  • Yoshi's Fireballs: N/A

Lemmy Koopa

He appears in Castle 3. Hit him when he comes up out of the pipes, however he has some fakes. 3 hits take him down.

Ludwig von Koopa

Sort of a mix between Iggy Koopa and Morton Koopa. He will spit fire balls for a main attack, either jump or duck to dodge it. He will then go in his shell and try to hit you.

Morton Koopa

File:Smwmorton.png

Morton Koopa Jr. is the second koopa boss in the game, located in his castle in Donut Plains. He is stationed on a platform over a large lava pit confined by two large pillars, he must be hit when he is on the ground three times to be defeated.

Resistance to attacks:

  • Normal jump:A normal jump will weaken Morton Koopa Jr,you must hit him three times to defeat him.
  • Spin jump:Has the same effect as a normal jump.
  • Jump with yoshi:N/A
  • Fireballs:No effect
  • Cape spin:No effect
  • Yoshi's tongue:N/A
  • Yoshi's fireballs:N/A

Roy Koopa

After you beat the forest fortress, you will have to face him. You and he will be enclosed over lava between 2 pillars that slowly move together. Eventually, if your not fast enough, they will crush you. Roy Koopa doesn't throw anything at you, but he does jump. Once you hit him, he literally bounces of the ceiling. And the walls. You will have to jump on him three times to destroy the castle!

Wendy O. Koopa

She appears in World 6's castle and is only a harder version of Lemmy (all she does is call rebounding fireballs). To destroy the castle, you have to face her. Jump on her 3 times to defeat her.

Bowser

File:Smwkoopa.gif

Bowser is the final boss of Super Mario World. He shoots five fireballs, and then throws Mecha-Koopas. In the battle, Toadstool appears giving the message "HELP!"

To fight him, knock out a Mecha-Koopa and then toss it upwards onto Bowser. After being struck, Bowser will turn upside down and drop giant cannon balls onto the battlefield. After a round of this, he will send down small flames; find a safe place to stand in between. When they disappear, the sequence will begin again and Bowser will throw Mecha-Koopas out.

The second hit will cause Bowser to change his attack slightly with the cannon balls. He will always finish with the flames and then send out Mecha-Koopas.

After his fourth hit, Bowser will then get angry and will slam into the ground over and over, trying in vain to squish Mario.