From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Clarification on Ghost Houses with no secret exits.)
(revamp)
Line 1: Line 1:
{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
This is one of the only two Ghost House in the game without a secret path, the other being the Vanilla Ghost House. All you need to do is exit through two yellow doors, and you're done.
{{Infobox_SMW_Level
|level name = Choco-Ghost House
|level type =
|entrance = [[Super Mario World/Chocolate Island 1|Chocolate Island 1]]
|exit = [[Super Mario World/Chocolate Island 2|Chocolate Island 2]]
|secret exit = ''none''
|time at start = 300
}}


On this level, beware of the moving gaps in the floor. This room is made even harder by the [[Super Mario World/Enemies#Fishin' Boo|Fishin' Boo]] ahead of you that can make it much harder to jump over the moving gaps.
==Walkthrough==
{{Scrolling map|SMW-CGH-1.png}}
* The gaps in the floor move back and forth. As such, you should not try to run right in them and jump over the gaps as you see them.
* Halfway through, a Fishin' Boo will pursue you. Its flame is lethal, and its presence really restricts your ability to jump, making it difficult to avoid incoming threats.


Use the ghost blocks to get to the door in the second phase...be careful because they turn into ghosts if you turn away. There is also a bouncing diagonal line of ghosts that you may need to avoid. If you can't use the ghost blocks to reach the high door, you need to spin-jump on the ghost line to be repelled to the door.
{{Scrolling map|SMW-CGH-2.png}}
* You can get a feather from the ? block if you wish.
* At the end, you can obviously only enter the door if it's not suspended in mid-air. Once solid ground comes back, enter it to get to the second area.


Go for the finish line.
{{Scrolling map|SMW-CGH-3.png}}
* This area contains several new enemies. The Boos move diagonally and bounce off walls just like the fireballs that appear in castles.
* The Boo blocks are more interesting: if you turn their back they pursue you, but if you look towards them they become blocks that are perfectly safe to stand on.
* The flower in the ? block is a bit difficult to collect and best avoided. You can, however, go to the very end of the area and grab the 1-up mushroom from the turn block if you wish.
* Ultimately, you will want to reach the door at the top. To do so, you must lure the Boo blocks towards you so they form a staircase that allows you to reach the door. A different, but harder way is to spin jump off the Boos in the area.
* Once you have reached the door, you're done; the door leads to the goal tape.


{{Footer Nav|game=Super Mario World|prevpage=Chocolate Island 1|nextpage=Chocolate Island 2}}
{{Footer Nav|game=Super Mario World|prevpage=Chocolate Island 1|nextpage=Chocolate Island 2}}

Revision as of 12:35, 10 August 2013

Template:Infobox SMW Level

Walkthrough

SMW-CGH-1.png
  • The gaps in the floor move back and forth. As such, you should not try to run right in them and jump over the gaps as you see them.
  • Halfway through, a Fishin' Boo will pursue you. Its flame is lethal, and its presence really restricts your ability to jump, making it difficult to avoid incoming threats.
SMW-CGH-2.png
  • You can get a feather from the ? block if you wish.
  • At the end, you can obviously only enter the door if it's not suspended in mid-air. Once solid ground comes back, enter it to get to the second area.
SMW-CGH-3.png
  • This area contains several new enemies. The Boos move diagonally and bounce off walls just like the fireballs that appear in castles.
  • The Boo blocks are more interesting: if you turn their back they pursue you, but if you look towards them they become blocks that are perfectly safe to stand on.
  • The flower in the ? block is a bit difficult to collect and best avoided. You can, however, go to the very end of the area and grab the 1-up mushroom from the turn block if you wish.
  • Ultimately, you will want to reach the door at the top. To do so, you must lure the Boo blocks towards you so they form a staircase that allows you to reach the door. A different, but harder way is to spin jump off the Boos in the area.
  • Once you have reached the door, you're done; the door leads to the goal tape.