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(the seventh method to get to the pipe)
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{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
{{Infobox_SMW_Level
{{SMW/Level
|level name = Forest of Illusion 4
|level name = Forest of Illusion 4
|level type = Above-ground
|level type = Above-ground
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|secret exit = [[Super Mario World/Forest Secret Area|Forest Secret Area]]
|secret exit = [[Super Mario World/Forest Secret Area|Forest Secret Area]]
|time at start = 300
|time at start = 300
|difficulty = Medium/hard
}}
}}


A [[Super Mario World/Enemies#Fishin' Lakitu|Fishin' Lakitu]] appears at the beginning of this level. Avoid the tempation to snag his 1-up; doing so will make him rain [[Super Mario World/Enemies#Spiny|spinies]] down on you.
 
==Walkthrough==
{{Scrolling map|SMW-FOI4-1.png}}
* Resist the temptation to grab the 1-up mushroom the Lakitu is holding. If you do, he will start throwing Spinies at you, which you certainly don't want.
* Most of the pipes are infested with Lakitu that throw out Spinies. Stomp on them to take them out before they throw too many of them at you.
* The cycling power-up at the beginning gives you an opportunity to grab a Starman. With it, you can breeze through the level easily.
 
{{Scrolling map|SMW-FOI4-2.png}}
* You will find a flower if you hit the second ? block from the right. None of the other blocks contain anything other than coins.
* The lone green pipe with no Lakitu in it gets taller as you come near. Take a running jump to reach it or else you'll have to wait.
* If you want to hit the midway tape, you'll need to go a bit further and jump from the yellow pipe up to the ledge.
 
{{Scrolling map|SMW-FOI4-3.png}}
* Once you see the three green pipes, another Lakitu will fly by in his cloud. He has no 1-up mushroom for you, but starts throwing Spinies right away.
* You can enter a bonus area if you go down the middle of the three green pipes (see below). It's no shortcut or anything though, in fact it takes you back, so you'll just lose valuable time.
* The top left ? block gives you another opportunity to grab a flower.
 
{{Scrolling map|SMW-FOI4-bonus.png}}
* You will start off to the right and need to swim to the left while avoiding all the fish. This isn't very difficult to do; if you swim at the ceiling you should be relatively safe.
* The pipe takes you back to the orange pipe before the midway tape.
 
{{Scrolling map|SMW-FOI4-4.png}}
* You can use the blue blocks here if you wish to take out Lakitu and any of the enemies ahead. You'll then have a clear path to the goal tape.


==Secret Exit==
==Secret Exit==
The secret exit in this level is found by entering the purple pipe. The pipe is too high to be reached by ordinary jumping, so you will need to do one of six things:
[[File:SMW-FOI4-bonus2.png|right]]
#Be caped Mario and do a running jump, floating down with your cape
The secret exit is hidden inside a bonus room, reached by taking the blue pipe hovering in mid-air. The pipe is a difficult jump, but can be reached with a running jump from the hill to its left.  If you thought about using the P-Switch below the pipe, it just makes coins appear which isn't very useful.
#Be with Yoshi, and use Yoshi to make a higher jump by jumping with Yoshi, then spin jumping off Yoshi's back
 
#If you don't have a cape or Yoshi, do a spin jump and bounce off a spiny to increase your jump height.  This is very difficult, and the spiny will need to be right next to the pipe in order for you to reach it by bouncing off the spiny.
There are a variety of easier ways to reach this pipe, including using the cape or riding Lakitu's cloud to the pipe. In any case, once you're inside, all you need to do is to put the key into the keyhole to unlock the secret exit. (Try not to accidentally kick it down the one-block-wide hole in the ground!)
#You can also ride Lakitu's cloud up to the pipe.  This is also a little difficult.
 
#Ride on Blue Yoshi and have him eat a shell.  You will be able to simply fly up to the pipe.
==Dragon Coin locations==
#Go forward slightly until the green parakoopa appears and starts moving towards the pipe, and then bounce off it to achieve a higher jump.
The five Dragon Coins in this level are located as follows:
#Switch character to Luigi, he does higher jumps. This is the most convenient method.
* In the air near the beginning. Jump from the turn blocks to reach it.
Hitting the P-Switch will make coins appear around the pipe.
* Below the row of ? blocks between the two pipes.
* In the air before the two orange pipes (jump off the green pipe to reach it).
* High up in the air after the three green pipes. You can defeat Lakitu and ride his cloud or use Yoshi and eat the blue shell to fly up.
* Just before the goal tape, up in the air.


{{Footer Nav|game=Super Mario World|prevpage=Forest Ghost House|nextpage=Forest Secret Area}}
{{Footer Nav|game=Super Mario World|prevpage=Forest Ghost House|nextpage=Forest Secret Area}}

Latest revision as of 15:52, 26 February 2020

Forest of Illusion 4
Level type Above-ground
Entrance
Exit
Secret Exit Forest Secret Area
Time at Start 300


Walkthrough[edit]

SMW-FOI4-1.png
  • Resist the temptation to grab the 1-up mushroom the Lakitu is holding. If you do, he will start throwing Spinies at you, which you certainly don't want.
  • Most of the pipes are infested with Lakitu that throw out Spinies. Stomp on them to take them out before they throw too many of them at you.
  • The cycling power-up at the beginning gives you an opportunity to grab a Starman. With it, you can breeze through the level easily.
SMW-FOI4-2.png
  • You will find a flower if you hit the second ? block from the right. None of the other blocks contain anything other than coins.
  • The lone green pipe with no Lakitu in it gets taller as you come near. Take a running jump to reach it or else you'll have to wait.
  • If you want to hit the midway tape, you'll need to go a bit further and jump from the yellow pipe up to the ledge.
SMW-FOI4-3.png
  • Once you see the three green pipes, another Lakitu will fly by in his cloud. He has no 1-up mushroom for you, but starts throwing Spinies right away.
  • You can enter a bonus area if you go down the middle of the three green pipes (see below). It's no shortcut or anything though, in fact it takes you back, so you'll just lose valuable time.
  • The top left ? block gives you another opportunity to grab a flower.
SMW-FOI4-bonus.png
  • You will start off to the right and need to swim to the left while avoiding all the fish. This isn't very difficult to do; if you swim at the ceiling you should be relatively safe.
  • The pipe takes you back to the orange pipe before the midway tape.
SMW-FOI4-4.png
  • You can use the blue blocks here if you wish to take out Lakitu and any of the enemies ahead. You'll then have a clear path to the goal tape.

Secret Exit[edit]

SMW-FOI4-bonus2.png

The secret exit is hidden inside a bonus room, reached by taking the blue pipe hovering in mid-air. The pipe is a difficult jump, but can be reached with a running jump from the hill to its left. If you thought about using the P-Switch below the pipe, it just makes coins appear which isn't very useful.

There are a variety of easier ways to reach this pipe, including using the cape or riding Lakitu's cloud to the pipe. In any case, once you're inside, all you need to do is to put the key into the keyhole to unlock the secret exit. (Try not to accidentally kick it down the one-block-wide hole in the ground!)

Dragon Coin locations[edit]

The five Dragon Coins in this level are located as follows:

  • In the air near the beginning. Jump from the turn blocks to reach it.
  • Below the row of ? blocks between the two pipes.
  • In the air before the two orange pipes (jump off the green pipe to reach it).
  • High up in the air after the three green pipes. You can defeat Lakitu and ride his cloud or use Yoshi and eat the blue shell to fly up.
  • Just before the goal tape, up in the air.