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{{SMW/Level
{{SMW/Level
|level name = Front Door
|level name = Front Door
|level type =  
|level type = Castle
|entrance = [[Super Mario World/Larry's Castle|Larry's Castle]]
|entrance = [[../Larry's Castle/]]
|exit = ''none''
|exit = ''none''
|secret exit = ''none''
|secret exit = ''none''
|time at start = 800
|time at start = 800
}}
}}
Here's what you've been waiting for: Bowser's castle. This final level gives you some choices in which path you take. At the beginning you will get to choose, then survive a room, then choose again, survive a room, then make your way to the final door to face Bowser once and for all.
Here's what you've been waiting for: Bowser's castle. This final level gives you some choices in which path you take. You must choose 2 of 8 rooms to travel through before reaching the final door to face Bowser once and for all.


==Part 1==
==Part 1==
Inside the Front Door, there is a bright hallway. And there are four paths (numbered 1 to 4). You must choose one of the following paths to enter. You only need to clear one before advancing to [[#Part 2|Part 2]].
Inside the Front Door, there is a bright hallway. And there are four doors (numbered 1 to 4). You must choose one of the following paths to enter. You only need to clear one before advancing to [[#Part 2|Part 2]].


;Door 1
;Door 1
* This room scrolls automatically and contains both "mallets" and fireballs!
* This room scrolls automatically and contains both "mallets" and fireballs.
* Do not get forced into the lava by the "mallets".
* Do not get forced into the lava by the "mallets".


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;Door 3
;Door 3
* There are numerous floors to this room. The gaps in the floors/ceilings are obscured by rugs. Continue through the level by working your way up the floors and then back down to the right. Avoid the wind-up koopas.
* There are numerous floors to this room. The gaps in the floors/ceilings are obscured by rugs. Continue through the level by working your way up the floors and then back down to the right. Avoid the wind-up koopas.
* There is a 1-up mushroom hidden behind a rug in the upper left corner of the level.
* There is a 1-up mushroom and a Cape Feather hidden behind a rug in the upper left corner of the level.
* If you can find all the corrects exits, you can easily clear this room.
* If you can find all the corrects exits, you can easily clear this room.


;Door 4
;Door 4
* This room is risky, because you need to jump on numerous floating islands without falling off the edge.
* This room is risky, because you need to jump on numerous floating islands without falling off the edge.
* You also need to beware of the [[Super Mario World/Enemies#Lil' Sparky|Lil' Sparkys]] and [[Super Mario World/Enemies#Hothead|Hotheads in this room!]]
* You also need to beware of the {{s|Enemies|Lil' Sparky}}s and {{s|Enemies|Hothead}}s in this room!


==Part 2==
==Part 2==
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;Door 5
;Door 5
* This room is filled with the spikes of doom found in Wendy's Castle, and also numerous [[Super Mario World/Enemies#Thwomp|Thwomps]]!
* This room is filled with the spike pillars, and also numerous {{s|Enemies|Thwomp}}s.
* The best thing to do would be to dash incredibly quickly when the spikes return upwards, so that you will not get crushed.
* The best thing to do would be to dash incredibly quickly when the spikes return upwards, so that you will not get crushed.


;Door 6
;Door 6
* This room is filled with water.
* This room is filled with water.
* Beware of all the [[Super Mario World/Enemies#Ball 'n' Chain|chain maces]], [[Super Mario World/Enemies#Fishbone|Fish Bones]] and [[Super Mario World/Enemies#Dry Bones|Dry Bones]] that you may find in this level!
* Beware of all the [[Super Mario World/Enemies#Ball 'n' Chain|chain maces]], {{s|Enemies|Fishbone}}s and {{s|Enemies|Dry Bones}} that you may find in this level!
* The walls will move horizontally back and forth in this area, and beware of those with spikes attached to them!
* The walls will move horizontally back and forth in this area, and beware of those with spikes attached to them!


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;Door 8
;Door 8
* This room is filled with [[Super Mario World/Enemies#Chargin' Chuck|Pouncing Chucks]], so take extra caution.
* This room is filled with [[Super Mario World/Enemies#Chargin' Chuck|Pouncing Chucks]]. And they jump at the player. So take caution.


==Part 3==
==Part 3==

Latest revision as of 01:52, 24 November 2022

Front Door
Level type Castle
Entrance
Exit
none
Secret Exit none
Time at Start 800

Here's what you've been waiting for: Bowser's castle. This final level gives you some choices in which path you take. You must choose 2 of 8 rooms to travel through before reaching the final door to face Bowser once and for all.

Part 1

Inside the Front Door, there is a bright hallway. And there are four doors (numbered 1 to 4). You must choose one of the following paths to enter. You only need to clear one before advancing to Part 2.

Door 1
  • This room scrolls automatically and contains both "mallets" and fireballs.
  • Do not get forced into the lava by the "mallets".
Door 2
  • This room has a fence infested with climbing Koopas.
  • Knock down eight for a 1-Up, but try to avoid the diagonal fireball.
Door 3
  • There are numerous floors to this room. The gaps in the floors/ceilings are obscured by rugs. Continue through the level by working your way up the floors and then back down to the right. Avoid the wind-up koopas.
  • There is a 1-up mushroom and a Cape Feather hidden behind a rug in the upper left corner of the level.
  • If you can find all the corrects exits, you can easily clear this room.
Door 4
  • This room is risky, because you need to jump on numerous floating islands without falling off the edge.
  • You also need to beware of the Lil' Sparkys and Hotheads in this room!

Part 2

All four areas (Doors 1 to 4) lead to a second bright hallway with another four doors. These 4 paths are this time numbered 5 to 8. You must choose one of the following paths to enter. You only need to choose one, then you will advance to Part 3.

Door 5
  • This room is filled with the spike pillars, and also numerous Thwomps.
  • The best thing to do would be to dash incredibly quickly when the spikes return upwards, so that you will not get crushed.
Door 6
  • This room is filled with water.
  • Beware of all the chain maces, Fishbones and Dry Bones that you may find in this level!
  • The walls will move horizontally back and forth in this area, and beware of those with spikes attached to them!
Door 7
  • This room is infested with Bowser Statues that breathe fire at you. Some of the statues jump around, and they are harmful to jump on. Avoid them at all costs.
Door 8
  • This room is filled with Pouncing Chucks. And they jump at the player. So take caution.

Part 3

All four areas (Doors 5 to 8) lead to a dark room. This room is where you start if you enter the Back Door.