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{{stub}}
{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
* Part 1
{{SMW/Level
** Hover a 7 block platform that will move in multiple directions, including up! The best thing to do is stand very close to the right, although not too close. This will ensure that you have a little head-start.
|name=Larry's Castle
** The platform moves all over the place, so watch the timer. Beware of all the [[Super Mario World/Enemies#Ball 'n' Chain|chain maces]] that you will encounter along your travel.
|type=Castle
** If you go directly down a secret path, you will find a check-point before a second door to Part 2.
|entrance=* [[../Valley of Bowser 4/]]
* Part 2
* [[../Valley Ghost House/]]
** You will find many [[Super Mario World/Enemies#Magikoopa|Magi Koopas]] in this area that serve as an enemy, but can still destroy the walls that block your way.
|exit=[[../Front Door/]]
** Watch out for rising and falling spikes in a narrow path before the red door.
|timer=400
* Part 3 ([[Super Mario World/Enemies#Larry Koopa|Larry]]'s Room)
}}
** See below...
The final level before you enter the Front Door of Bowser's Castle, is Larry's Castle.


==Larry Koopa==
==Walkthrough==
The boss battle with Larry is just like the setting of the first boss battle with Iggy Koopa; there is a tilting platform where Mario must jump on Larry to push him into the surrounding lava below. But this time, there are jumping fireballs to the left, center, and right of the platform to avoid, making things a lot harder.
Ride a Snake Block that will move in multiple directions, including up! The best thing to do is stand very close to the right, although not too close. This will ensure that you have a little head-start. The Snake Block moves all over the place, so watch the timer. Beware of all the {{s|Enemies|Ball 'n' Chain}} that you will encounter along your travel. If you go directly down a secret path, you will find a check-point before a second door to Part 2.


'''Resistance to attacks:'''
You will find many {{s|Enemies|Magikoopa}} in this area that serve as an enemy, but can still destroy the walls that block your way. Watch out for rising and falling spikes in a narrow path before the red door.
*'''Normal Jump''': A normal jump will cause Iggy Koopa to fall to one side of the stage.
*'''Spin Jump''': Has the same effect as a normal jump.
*'''Jump with Yoshi''': N/A
*'''Fireballs''': Will push him towards the edge of the stage.
*'''Cape Spin''': No effect.
*'''Yoshi's Tongue''': N/A
*'''Yoshi's Fireballs''': N/A
{{-}}


==BOSS: Larry Koopa==
The boss battle with Larry is just like the setting of the first boss battle with Iggy Koopa; there is a tilting platform where Mario must jump on Larry to push him into the surrounding lava below. But this time, there are jumping fireballs to the left, center, and right of the platform to avoid, making things a lot harder. As with Iggy, fireballs will also push Larry towards the edge, and the Cape Spin will have no effect.


{{Footer Nav|game=Super Mario World|prevpage=Valley of Bowser 4|nextpage=Front Door}}
{{Footer Nav|game=Super Mario World|customprev=[[../Valley Ghost House/]]|prevpage=Valley of Bowser 4|nextpage=Front Door}}

Latest revision as of 00:20, 27 July 2023

Larry's Castle
Level type Castle
Entrance
Exit
Secret Exit None
Time at Start 400

The final level before you enter the Front Door of Bowser's Castle, is Larry's Castle.

Walkthrough[edit]

Ride a Snake Block that will move in multiple directions, including up! The best thing to do is stand very close to the right, although not too close. This will ensure that you have a little head-start. The Snake Block moves all over the place, so watch the timer. Beware of all the Ball 'n' Chain that you will encounter along your travel. If you go directly down a secret path, you will find a check-point before a second door to Part 2.

You will find many Magikoopa in this area that serve as an enemy, but can still destroy the walls that block your way. Watch out for rising and falling spikes in a narrow path before the red door.

BOSS: Larry Koopa[edit]

The boss battle with Larry is just like the setting of the first boss battle with Iggy Koopa; there is a tilting platform where Mario must jump on Larry to push him into the surrounding lava below. But this time, there are jumping fireballs to the left, center, and right of the platform to avoid, making things a lot harder. As with Iggy, fireballs will also push Larry towards the edge, and the Cape Spin will have no effect.