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Red Switch Palace
Level type Switch Palace
Entrance
Vanilla Dome 2
Exit
Secret Exit None
Time at Start 200
SMW Red Switch.png
SMW Red ! Block.png

Walkthrough

SMW-RSP.png
  • Right as the level starts, a Koopa will enter a yellow Koopa shell and turn invincible. Luckily, he is blocked for now so you're safe.
  • You have two choices. You can either step on the P-Switch, which turns the brown blocks into coins and frees the invincible Koopa shell. Jump over him and run to the end; the Koopa shell will follow you and destroy all of his buddies on the way, earning you lots of points and a 1-up at the end. If you don't get the 1-up, run back to the left and you may find the last Koopa you need to get it. Then just wait until the P-Switch expires and the invincible shell is trapped between a pair of brown blocks again.
  • If you want to play it safe, however, you can ignore the P-Switch and just jump over all the Koopas on your way to the pipe.
  • On the other side of the pipe, step on the red switch to enable all red switch blocks in the game. You'll also be given an opportunity to save the game.