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< Super Mario World
Revision as of 03:07, 14 July 2017 by 98.114.218.109 (talk) (time at start is 300)
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Template:Infobox SMW Level This is the most complex of all Ghost Houses within the game, with a key that will lead to Larry Koopa's Castle. If you want to get a better score, however, do this without the key.

This house has three rooms:

Room 1 has a super mushroom/fireflower block, ghostly-green death orbs, and a door to Room 2.

Room 2 has a P-block that'll make a star drop and some platforms appear, ghosts everywhere, a door on the far-left that'll take you to Room 1, and a hallway on the far-right with five doors. For the special key, you'll need Door 5, which means you gotta be fast (cape helps). The Hallway -

Door 1 goes to room 3, Right-Side
Door 2 goes to room 1
Door 3 goes to the default exit
Door 4 goes to the default exit
Door 5 goes to room 3, Left-Side

Room 3 is divided in the middle by a barrier which can only be traversed from the left side (Door 5). The left side has a P-block and a dragon coin. Don't hit the P-block just yet; take it with you to the right side of the room pass the barrier (Unless you really need that last dragon coin, of course). On the room's right side is a remote-control coin block, which you'll use with the P-Block to make a stairs to the key in the upper-right corner. To control the movement coins being created that will form the stairs, use the D-pad. You don't need to be small to fit (as you can duck/hop through the hole), but it makes it much easier to get through. If you are caped Mario, it is also possible to bypass the P-block and the controllable coins: run, accelerate and spin-jump to the top. Keep moving quickly, and crouch right when you land on the upper level. Slide quickly through the small space, and you are there.