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{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
This Level will be much easier together with Yoshi. It's pretty simple and there are no hard riddles in it, but you will have to either dodge or jump on the flying Koopas all the way through it.
{{SMW/Level
|level name=Vanilla Secret 2
|level type=
|entrance=[[Super Mario World/Vanilla Secret 1|Vanilla Secret 1]]
|exit=[[Super Mario World/Vanilla Secret 3|Vanilla Secret 3]]
|secret exit=''none''
|time at start=300
}}


However, this level is perfect to boost up your lives. Probably the easiest way to do this is this one:
==Walkthrough==
{{Scrolling map|SMW-VS2-1.png}}
* If you're Cape Mario you will probably want to fly over the armada of Paratroopas at the beginning. Otherwise, you have no choice but to pass them somehow.
* Some of the Paratroopas jump high, the others jump low. The low-jumping ones can be stomped on, the high-jumping ones should be passed under instead.
* The ? block at the beginning contains Yoshi, who can be helpful since he can eat the Paratroopas. Take a Koopa shell and kick it against the green switch block to receive a feather.


# Go to the Star Road and get the blue Yoshi from [[Super Mario World/Star World 2|Star World 2]]
{{Scrolling map|SMW-VS2-2.png}}
#Go back to Vanilla Secret 2 and enter the level.
* A flower can be acquired from this ? block.  
#Eat the one Koopa at the very beginning of the level and immediately start to fly above the level (Make sure to look out for the fishing Lakitu, fly above him, but fly low enough to see him at the bottom of the screen.
#As soon, as the fishing Lakitu stops following you, you can descend with Yoshi and walk to the right, until you reach the pit with the 10 Spinies in it.
#Above the Spinies are 4 yellow boxes. Hit the second to get a P-Switch.
#Take the P-Switch and move back to the left of the level. You will reach two purple tubes after some time (Make sure, Yoshi doesn't swallow the P-Switch.
#Jump on the P-Switch, once you're at the purple tubes and run to the left, collecting all silver coins.


Depending on how fast you are and how many coins you collect, you wil receive somewhat between 30- and 55-Ups.
{{sidebar|float=right|width=250px|title=3-up rain|contents=With a cape, enter the level and fly over the Paratroopas to the silver P-Switch. Carry it all the way to the beginning and step on it. All the Paratroopas will turn into coins and you will be able to collect the silver coins for lots of extra lives. You can then enter and exit the bonus area and repeat the process to gain even more extra lives.}}
{{Scrolling map|SMW-VS2-3.png}}
* From here on, Para-Bombs will drop in from above and land on the ground only to explode seconds later. Don't stand around them for too long!
* The Lakitu in the pipe throws out Spinies. Luckily, he is easily avoided by using the blocks to jump over him.
* Note blocks bounce you around when you stand on them, similar to Springboards. The third note block from the left contains a feather - simply jump on it to retrieve the feather.
* At the end, the second turn block from the left contains a silver P-Switch. These are different from the blue P-Switches that you have encountered so far - stepping on them will turn all enemies into silver coins which you can collect for points, 1-ups and eventually 3-ups. It's a great way to stock up on extra lives, particularly in a level filled with enemies like this one.
 
{{Scrolling map|SMW-VS2-4.png}}
* Kick the Lakitu out of his pipe, then enter it to get to the bonus area (see below).
* Another Splittin' Ckuck awaits you at the end of the level. Luckily, once they run off the ? blocks, they are no longer a threat.
 
{{Scrolling map|SMW-VS2-bonus.png}}
* You will appear at the right side. Step on the P-Switch and a bridge will form on the lava. Run over it and collect as many of the coins on the way as you can.
* Enter the pipe on the other side and you will shoot out of the diagonal pipe right before the goal tape.
 
==Dragon Coin locations==
The five Dragon Coins in this level are located as follows:
* On a cloud platform at the beginning (need a cape to get up).
* In the midst of the armada of Paratroopas.
* Between the two purple pipes before the midway gate.
* Above a pit in the Para-Bomb area.
* Inside the bonus area.


If you have time, you can go into the tube near the end of the level after doing this and when you come out all the koopas will be back, so you can repeat the above steps to get all 99 lives in one level.
{{Footer Nav|game=Super Mario World|prevpage=Vanilla Secret 1|nextpage=Vanilla Secret 3}}
{{Footer Nav|game=Super Mario World|prevpage=Vanilla Secret 1|nextpage=Vanilla Secret 3}}

Latest revision as of 15:47, 26 February 2020

Vanilla Secret 2
Level type
Entrance
Exit
Secret Exit none
Time at Start 300

Walkthrough[edit]

SMW-VS2-1.png
  • If you're Cape Mario you will probably want to fly over the armada of Paratroopas at the beginning. Otherwise, you have no choice but to pass them somehow.
  • Some of the Paratroopas jump high, the others jump low. The low-jumping ones can be stomped on, the high-jumping ones should be passed under instead.
  • The ? block at the beginning contains Yoshi, who can be helpful since he can eat the Paratroopas. Take a Koopa shell and kick it against the green switch block to receive a feather.
SMW-VS2-2.png
  • A flower can be acquired from this ? block.
3-up rain
With a cape, enter the level and fly over the Paratroopas to the silver P-Switch. Carry it all the way to the beginning and step on it. All the Paratroopas will turn into coins and you will be able to collect the silver coins for lots of extra lives. You can then enter and exit the bonus area and repeat the process to gain even more extra lives.
SMW-VS2-3.png
  • From here on, Para-Bombs will drop in from above and land on the ground only to explode seconds later. Don't stand around them for too long!
  • The Lakitu in the pipe throws out Spinies. Luckily, he is easily avoided by using the blocks to jump over him.
  • Note blocks bounce you around when you stand on them, similar to Springboards. The third note block from the left contains a feather - simply jump on it to retrieve the feather.
  • At the end, the second turn block from the left contains a silver P-Switch. These are different from the blue P-Switches that you have encountered so far - stepping on them will turn all enemies into silver coins which you can collect for points, 1-ups and eventually 3-ups. It's a great way to stock up on extra lives, particularly in a level filled with enemies like this one.
SMW-VS2-4.png
  • Kick the Lakitu out of his pipe, then enter it to get to the bonus area (see below).
  • Another Splittin' Ckuck awaits you at the end of the level. Luckily, once they run off the ? blocks, they are no longer a threat.
SMW-VS2-bonus.png
  • You will appear at the right side. Step on the P-Switch and a bridge will form on the lava. Run over it and collect as many of the coins on the way as you can.
  • Enter the pipe on the other side and you will shoot out of the diagonal pipe right before the goal tape.

Dragon Coin locations[edit]

The five Dragon Coins in this level are located as follows:

  • On a cloud platform at the beginning (need a cape to get up).
  • In the midst of the armada of Paratroopas.
  • Between the two purple pipes before the midway gate.
  • Above a pit in the Para-Bomb area.
  • Inside the bonus area.