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< Super Mario World
Revision as of 08:49, 22 April 2009 by Narutofanz (talk | contribs) (added a walkthrough, not finished yet)
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  • Part 1
    • You're now meeting with the first Castle with what every Mario player hates: the spikes of doom. They are harmful from the side, but they are deadly if they come down from above. Avoid them at all costs!
    • Beware of Dry Bones. They will throw bones at you.
    • Some of the spikes of doom will move faster than others, so beware.
    • Good thing this castle has a check-point.
  • Part 2
    • Lil' Sparky and Hothead can cause real trouble here. This area consists of so many moving floors!
    • Watch out for more Dry Bones in this area.
  • Part 3
    • Wendy's room is much like Lemmy's room. There are two guard Koopas that can disrupt your progress.
    • This time, the pipes provide a flat surface, but there are two fireballs instead of one!

Walkthrough

Room 1

This castle is separated into two parts before the bossroom. In the beginning area, duck to avoid the Dry Bones missile as it comes towards you, or you can dash in front and strike it down before it can attack. Next, you'd come across the spike pillars of doom with the springs at it's base. Those pillars are very deadly if they strike you from above, a guaranteed instant death. You'll notice how the spike pillar rises and fall in a peculiar pattern (lowers slowly for about a second, suddenly drops into the ground in about half a second, rise slowly for around 3-5 seconds, pauses for 2 seconds) As the pillar rises and stops for a second, quickly leap on the springs over the wall. After this, you'll enter a small passage with dotted lines that control grinders, quickly duck or jump if a grinder comes towards you. Jump over the lava pit after the passage and watch out for the fireballs that leap out of the lava. In the next area, you'll see a long line of spiked pillars with grinders between the gaps of the spiked pillars. Worse, unlike the previous spiked pilalr before, these spiked pillars drop as soon as it lowers and it has a shorter stationary time than the one before. Also note that the pillars won't be visible when they're risen completely so take note of it's positions. If you're a first timer to this game, it is recommended that you walk past the spiked pillars as soon as it rises, not while it's stopped. Avoid the Grinders by ducking or jumping if necessary. If you're experienced at this, it's possible to rush through the area as soon as the pillar rises, but it's VERY risky. In the next area, dodge the grinders while standing on the blocks by ducking often. Then you'll come across a passage where there's more spiked pilalrs, only they're moving up and down at an alarmingly fast rate. Notice how they're small spaces between the pillars. If you time your runs carefully and position yourself correctly between the pillars, you should have no problem bypassing this. Enter through the midway gate and into the next room.

Room 2