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==Tunneling== | ==Tunneling== | ||
Tunneling means going after the most lightly defended provinces. Since the more provinces you have the more income you draw | Tunneling means going after the most lightly defended provinces. Since the more provinces you have the more income you draw the better it will be. | ||
This is perhaps the easiest expansion strategy to pursue since pretty much everyone can mass forces and pick a weak enough target. Nations with fast strategic movement will however have the easiest time to supply reinforcements if something goes wrong. | This is perhaps the easiest expansion strategy to pursue since pretty much everyone can mass forces and pick a weak enough target. Nations with fast strategic movement will however have the easiest time to supply reinforcements if something goes wrong. | ||
The downside of this strategy is that this can result in empires that are hard to defend against enemies. If the "tunnel" is too long | The downside of this strategy is that this can result in empires that are hard to defend against enemies. If the "tunnel" is too long it is possible that an enemy attack can sever it, and it is harder to defend a narrow territory in general. The easiest provinces are usually the more poorer and insignificant ones so your income might be lagging behind more focused empires. | ||
Tunneling can however result in fast territory expansion. You must however keep an eye on your empire to make sure you will not make it undefendable and too narrow. You should try to build up task forces to take stronger provinces for you, especially the ones that surround your home fortress. | Tunneling can however result in fast territory expansion. You must however keep an eye on your empire to make sure you will not make it undefendable and too narrow. You should try to build up task forces to take stronger provinces for you, especially the ones that surround your home fortress. | ||
==Shotgunning== | ==Shotgunning== | ||
Shotgunning means using flying or sneaking units to pick poorly defended provinces, attacking and then moving on. This will result in "shotgunned, | Shotgunning means using flying or sneaking units to pick poorly defended provinces, attacking and then moving on. This will result in "shotgunned", decentralized empires. This can work for your or against you. | ||
Pangaea and Caelum are perhaps the best ones in this strategy. Pangaea has many different types of sneaking troops and Caelum has flying troops and more importantly flying scouts and sneaking priests in the middle era. Scouting is important for this strategy as you need to pick out provinces you can overpower. | Pangaea and Caelum are perhaps the best ones in this strategy. Pangaea has many different types of sneaking troops and Caelum has flying troops and more importantly flying scouts and sneaking priests in the middle era. Scouting is important for this strategy as you need to pick out provinces you can overpower. | ||
One good side is that this can allow you to find a spot for your second castle very soon. This can also allow you to pick valuable provinces in some cases. Picking the three Mountain provinces somewhat near to you as Caelum can give you fine | One good side is that this can allow you to find a spot for your second castle very soon. This can also allow you to pick valuable provinces in some cases. Picking the three Mountain provinces somewhat near to you as Caelum can give you fine acces to fortification spots and possibly even magic resources. | ||
The downside is the high decentralization. You will quite likely not have as many provinces as other empires and your empire might have less build capacity than other. | The downside is the high decentralization. You will quite likely not have as many provinces as other empires and your empire might have less build capacity than other. | ||
However this decentralization can also work for you. It will be very confusing to go after an empire whose 10 provinces aren't in one "blob" but scattered around. In the best case you can launch harassing attacks against the enemy rear echelon while the enemy has to fight | However this decentralization can also work for you. It will be very confusing to go after an empire whose 10 provinces aren't in one "blob" but scattered around. In the best case you can launch harassing attacks against the enemy rear echelon while the enemy has to fight it's way through independent provinces while you plot a suitable battleground where you will attack from the shadows or from distance with overpowering force while you cut their escape with a smaller task force. | ||
==Bursting Dam== | ==Bursting Dam== | ||
A somewhat risky strategy to counter enemy "tunnellers. | A somewhat risky strategy to counter enemy "tunnellers". The idea is that you do ''not'' start tunnelling toward your opponents castle but instead wait for him. Conquer the provinces around your home fortress and maybe some more provinces. Maybe build more fortresses. Build up big armies of good troops (like Jotunheim giant's). Do not conquer tough indy provinces (Knights, Longbowmen), instead wait behind those provinces. If your enemy moves toward your fortress he must first fight those tough indy provinces. Now he is most likely weakened and you can overrun his army and move in his "tunnel" of conquered provinces direct to his fortress. |