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{{SMW/Level | {{SMW/Level | ||
|level name = Front Door | |level name = Front Door | ||
|level type = | |level type = Castle | ||
|entrance = [[Super Mario World/Larry's Castle|Larry's Castle]] | |entrance = [[Super Mario World/Larry's Castle|Larry's Castle]] | ||
|exit = ''none'' | |exit = ''none'' |
Revision as of 22:48, 22 November 2022
Front Door | |
---|---|
Level type | Castle |
Entrance | |
Exit |
none
|
Secret Exit | none |
Time at Start | 800 |
Here's what you've been waiting for: Bowser's castle. This final level gives you some choices in which path you take. At the beginning you will get to choose, then survive a room, then choose again, survive a room, then make your way to the final door to face Bowser once and for all.
There are 8 areas (number 1 through 4 in the first hallway and 5 through 8 in the second hallway). Some of these paths have obstacles and/or enemies reused from the Koopaling boss levels.
Part 1
Inside the Front Door, there is a bright hallway. And there are four doors (numbered 1 to 4). You must choose one of the following paths to enter. You only need to clear one before advancing to Part 2.
- Door 1
- This room scrolls automatically and contains both "mallets" and fireballs. (This is similar to Part 2 of Castle 1: Iggy's Castle.)
- Do not get forced into the lava by the "mallets".
- Door 2
- This room has a fence infested with climbing Koopas. (This is similar to Part 1 of Castle 1: Iggy's Castle.)
- Knock down eight for a 1-Up, but try to avoid the diagonal fireball.
- Door 3
- There are numerous floors to this room. The gaps in the floors/ceilings are obscured by rugs. Continue through the level by working your way up the floors and then back down to the right. Avoid the wind-up koopas.
- There is a 1-up mushroom hidden behind a rug in the upper left corner of the level. (This contains a 1-Up Mushroom and a Cape Feather.)
- If you can find all the corrects exits, you can easily clear this room.
- Door 4
- This room is risky, because you need to jump on numerous floating islands without falling off the edge. (This is similar to Part 2 of Castle 6: Wendy's Castle.)
- You also need to beware of the Lil' Sparkys and Hotheads in this room!
Part 2
All four areas (Doors 1 to 4) lead to a second bright hallway with another four doors. These 4 paths are this time numbered 5 to 8. You must choose one of the following paths to enter. You only need to choose one, then you will advance to Part 3.
- Door 5
- This room is filled with the spike pillars (like Part 1 of Castle 6: Wendy's Castle), and also numerous Thwomps (like Part 1 of Castle 2: Morton's Castle).
- The best thing to do would be to dash incredibly quickly when the spikes return upwards, so that you will not get crushed.
- Door 6
- This room is filled with water.
- Beware of all the chain maces, Fish Bones and Dry Bones that you may find in this level!
- The walls will move horizontally back and forth in this area, and beware of those with spikes attached to them!
- Door 7
- This room is infested with Bowser Statues that breathe fire at you. (This is similar to Part 2 of Castle 5: Roy's Castle.) Some of the statues jump around, and they are harmful to jump on. Avoid them at all costs.
- Door 8
- This room is filled with Pouncing Chucks. And they jump at the player. So take caution.
Part 3
All four areas (Doors 5 to 8) lead to a dark room. This room is where you start if you enter the Back Door.