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These tiers do not affect the cost or skill needed to build an item, even if higher tiers offer more expensive items. For example, attaining Level 6 in Construction provides blueprints for some very expensive items but also for inexpensive items that do not require much magic skill. | These tiers do not affect the cost or skill needed to build an item, even if higher tiers offer more expensive items. For example, attaining Level 6 in Construction provides blueprints for some very expensive items but also for inexpensive items that do not require much magic skill. | ||
Find a comlete list of forgable magic items | Find a comlete list of forgable magic items '''[https://docs.google.com/spreadsheets/d/13QYEAe9NzyQHXcIrOP5gDLGLtVGEHGC9KndYIyaYDt8/pub?output=html here]'''.<ref>The Dom3 Forging Reference was created and is maintained by cleveland at http://forum.shrapnelgames.com/showpost.php?p=575754&postcount=1.</ref> | ||
All items have one or two Path requirements. These Paths affect three things: The type and power of mage needed and the gem cost of the item. For example, a mage with two levels in the Death path can forge items that require 2 levels in the Death Path to be forged. | All items have one or two Path requirements. These Paths affect three things: The type and power of mage needed and the gem cost of the item. For example, a mage with two levels in the Death path can forge items that require 2 levels in the Death Path to be forged. | ||
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*All forged items count as magic items. This is important considering there are spells that destroy non-magic armor, and Ethereal creatures are hard to hit without magic items. Some troop equipment such as ice weapons and armor also counts as magic. | *All forged items count as magic items. This is important considering there are spells that destroy non-magic armor, and Ethereal creatures are hard to hit without magic items. Some troop equipment such as ice weapons and armor also counts as magic. | ||
*There are magic items which cannot be forged. These are typically unique items belonging to particular monsters. Sometimes, the random number generator assigns forces much more powerful than an ordinary set of knights and longbowmen as the defenders of a province... | *There are magic items which cannot be forged. These are typically unique items belonging to particular monsters. Sometimes, the random number generator assigns forces much more powerful than an ordinary set of knights and longbowmen as the defenders of a province... | ||
==Spoils of war== | ==Spoils of war== | ||
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Be warned that some items, once equipped, can never be moved. In addition, some magic items may have dangerous side effects, such as attracting the notice of hostile, otherworldly beings... | Be warned that some items, once equipped, can never be moved. In addition, some magic items may have dangerous side effects, such as attracting the notice of hostile, otherworldly beings... | ||