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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3UlmWSmith.jpg|right|thumb|The Warrior Smiths work as priests, since smithing is sacred to the god of Ulm.]]
[[File:Dom3UlmWSmith.jpg|right|thumb|The Warrior Smiths work as priests, since smithing is sacred to the god of Ulm.]]


==Pretender Gods==
==Pretender Gods==
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*[[/Steel Warriors/]]
*[[/Steel Warriors/]]


All Enigma of Steel units have the [[Dominions 3: The Awakening/Mountain Survival|Mountain Survival]] and [[Dominions 3: The Awakening/Forest Survival|Forest Survival]] traits, as well as at least a 50% cold resistance. The sole exception to this is the Scout leader type, who corresponds with the "generic" scout profile.
All Enigma of Steel units have the [[Dominions 3: The Awakening/Mountain Survival|Mountain Survival]] and [[Dominions 3: The Awakening/Forest Survival|Forest Survival]] traits, as well as at least a 50% cold resistance. The sole exception to this is the Scout leader type, who corresponds with the "generic" scout profile.


More than half of the Enigma of Steel unit types are stealthy, though the sacred [[/Steel Warriors/]] are lamentably not in this club. Warrior Chiefs, Shaman, Antlered Shaman and of course the Scout are stealthy.
More than half of the Enigma of Steel unit types are stealthy, though the sacred [[/Steel Warriors/]] are lamentably not in this club. Warrior Chiefs, Shaman, Antlered Shaman and of course the Scout are stealthy.


Enigma of Steel has only one sacred troop type, the [[/Steel Warriors/]]. Shaman and Antlered Shaman, being priests, are also sacred.
Enigma of Steel has only one sacred troop type, the [[/Steel Warriors/]]. Shaman and Antlered Shaman, being priests, are also sacred.


Enigma of Steel has relatively poor mages, especially for Early Era. The [[/Warrior Smith/]] are [[Dominions 3: The Awakening/Magic/Abbreviations|1E1?]], with the random choice being +100% AEFW and +50% AEFW, so there is a reasonable chance (one in four) of a 2E mage. The Shaman are 1E1H1? with the random being +100% FEDN and +50% FEDN. The Antlered Shaman are 2E2N1H1?, with the random being a +10% FEDN.
Enigma of Steel has relatively poor mages, especially for Early Era. The [[/Warrior Smith/]] are [[Dominions 3: The Awakening/Magic/Abbreviations|1E1?]], with the random choice being +100% AEFW and +50% AEFW, so there is a reasonable chance (one in four) of a 2E mage. The Shaman are 1E1H1? with the random being +100% FEDN and +50% FEDN. The Antlered Shaman are 2E2N1H1?, with the random being a +10% FEDN.


==Unique Spells==
==Unique Spells==
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==Starting Sites==
==Starting Sites==
Enigma of Steel starts with two nation-specific sites, the Wheel of Pain and Irminsul. The Wheel of Pain allows for the recruitment of capital-only Steel Warriors, while Irminsul gives 1 death, 2 nature and 3 earth gems per turn in addition to allowing recruitment of the capital-only Antlered Shaman.
Enigma of Steel starts with two nation-specific sites, the Wheel of Pain and Irminsul. The Wheel of Pain allows for the recruitment of capital-only Steel Warriors, while Irminsul gives 1 death, 2 nature and 3 earth gems per turn in addition to allowing recruitment of the capital-only Antlered Shaman.


==National Heroes==
==National Heroes==
===Athalwolf, Maker of Heroes===
===Athalwolf, Maker of Heroes===
[[Dominions 3: The Awakening/Magic/Abbreviations|1E2S2D1N2H]], which opens up some interesting paths for Early Era Ulm. Prophetizing him gives you access to Divine Bless, which can be useful.
[[Dominions 3: The Awakening/Magic/Abbreviations|1E2S2D1N2H]], which opens up some interesting paths for Early Era Ulm. Prophetizing him gives you access to Divine Bless, which can be useful.


He starts of at a not-so-spry 90 years of age and quickly starts of acquire afflictions, so be sure to use him while you can.
He starts of at a not-so-spry 90 years of age and quickly starts of acquire afflictions, so be sure to use him while you can.
===Warenheris===
===Warenheris===
[[Image:Dom3 Warenheris.jpg|thumb]]
[[File:Dom3 Warenheris.jpg|thumb]]
Sort of underwhelming. A run-of-the-mill commander with decent stats that are only slightly above those of your normal Warrior Chief, fairly low leadership (40), and he's not even stealthy (probably due to the smell). He ''is'' sacred, free, and he comes with a Sword of Sharpness.
Sort of underwhelming. A run-of-the-mill commander with decent stats that are only slightly above those of your normal Warrior Chief, fairly low leadership (40), and he's not even stealthy (probably due to the smell). He ''is'' sacred, free, and he comes with a Sword of Sharpness.
{{-}}
{{-}}


===Eburhart===
===Eburhart===
[[Image:Dom3 Eburhart.jpg|thumb]]
[[File:Dom3 Eburhart.jpg|thumb]]
2E3N3H, stealthy and not old. Nice.
2E3N3H, stealthy and not old. Nice.
{{-}}
{{-}}


==Commentary==
==Commentary==
Get yourself a copy of "Anvil of Crom" from the Conan the Barbarian soundtrack. Make sure you've got a good sub-woofer. Crank it up pretty damn loud. When your SO complains, scream back something that sounds like you're speaking with a mouth full of marbles... maybe "Grant me revenge! And if you do not listen, then to HELL with you! " or maybe "It's not a tumor!" or simply "Enough talk!"
Get yourself a copy of "Anvil of Crom" from the Conan the Barbarian soundtrack. Make sure you've got a good sub-woofer. Crank it up pretty damn loud. When your SO complains, scream back something that sounds like you're speaking with a mouth full of marbles... maybe "Grant me revenge! And if you do not listen, then to HELL with you! " or maybe "It's not a tumor!" or simply "Enough talk!"


After she's walked out of the room muttering something that you cannot hear over the bass drums, create your pretender god. You should name it "Crom," and it really shouldn't be anything less manly than a [[Dominions 3: The Awakening/Physical Form/Lord of War|Lord of War]]. I mean, you ''could'' use a crone as a chassis, but Aharnold would call you a "gurley man"... and so would I.
After she's walked out of the room muttering something that you cannot hear over the bass drums, create your pretender god. You should name it "Crom," and it really shouldn't be anything less manly than a [[Dominions 3: The Awakening/Physical Form/Lord of War|Lord of War]]. I mean, you ''could'' use a crone as a chassis, but Aharnold would call you a "gurley man"... and so would I.
 
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Tir na n'Og, Land of the Ever Young|nextpage=Nations/Vanheim, Age of Vanir}}

Latest revision as of 18:58, 27 July 2022

The Warrior Smiths work as priests, since smithing is sacred to the god of Ulm.

Pretender Gods[edit]

The following pretender god chassis are available for Enigma of Steel:

Of these, the only unique choice available to Enigma of Steel is the Lord of War.

Units[edit]

Commanders[edit]

Units[edit]

  • Archer
  • Ax Warrior
  • Warrior
  • Forest Warrior
  • Mountain Warrior
  • Shield Maiden
  • Steel Maiden
  • Iron Warrior
  • Steel Warriors

All Enigma of Steel units have the Mountain Survival and Forest Survival traits, as well as at least a 50% cold resistance. The sole exception to this is the Scout leader type, who corresponds with the "generic" scout profile.

More than half of the Enigma of Steel unit types are stealthy, though the sacred Steel Warriors are lamentably not in this club. Warrior Chiefs, Shaman, Antlered Shaman and of course the Scout are stealthy.

Enigma of Steel has only one sacred troop type, the Steel Warriors. Shaman and Antlered Shaman, being priests, are also sacred.

Enigma of Steel has relatively poor mages, especially for Early Era. The Warrior Smith are 1E1?, with the random choice being +100% AEFW and +50% AEFW, so there is a reasonable chance (one in four) of a 2E mage. The Shaman are 1E1H1? with the random being +100% FEDN and +50% FEDN. The Antlered Shaman are 2E2N1H1?, with the random being a +10% FEDN.

Unique Spells[edit]

Starting Sites[edit]

Enigma of Steel starts with two nation-specific sites, the Wheel of Pain and Irminsul. The Wheel of Pain allows for the recruitment of capital-only Steel Warriors, while Irminsul gives 1 death, 2 nature and 3 earth gems per turn in addition to allowing recruitment of the capital-only Antlered Shaman.

National Heroes[edit]

Athalwolf, Maker of Heroes[edit]

1E2S2D1N2H, which opens up some interesting paths for Early Era Ulm. Prophetizing him gives you access to Divine Bless, which can be useful.

He starts of at a not-so-spry 90 years of age and quickly starts of acquire afflictions, so be sure to use him while you can.

Warenheris[edit]

Dom3 Warenheris.jpg

Sort of underwhelming. A run-of-the-mill commander with decent stats that are only slightly above those of your normal Warrior Chief, fairly low leadership (40), and he's not even stealthy (probably due to the smell). He is sacred, free, and he comes with a Sword of Sharpness.

Eburhart[edit]

Dom3 Eburhart.jpg

2E3N3H, stealthy and not old. Nice.

Commentary[edit]

Get yourself a copy of "Anvil of Crom" from the Conan the Barbarian soundtrack. Make sure you've got a good sub-woofer. Crank it up pretty damn loud. When your SO complains, scream back something that sounds like you're speaking with a mouth full of marbles... maybe "Grant me revenge! And if you do not listen, then to HELL with you! " or maybe "It's not a tumor!" or simply "Enough talk!"

After she's walked out of the room muttering something that you cannot hear over the bass drums, create your pretender god. You should name it "Crom," and it really shouldn't be anything less manly than a Lord of War. I mean, you could use a crone as a chassis, but Aharnold would call you a "gurley man"... and so would I.