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{{ | {{All Game Nav|game=Dominions 3: The Awakening}} | ||
Dominions is primarily a strategic game, not a tactical game. Furthermore, it is designed with an eye towards supporting a variety of multiplayer methods, including play-by-email (PBEM); and a large number of players, of which only two will be in any one battle. Therefore, the players' control of tactical battles is limited to preparation; it is up to the tactical AI to determine what individual units will do, and when. | Dominions is primarily a strategic game, not a tactical game. Furthermore, it is designed with an eye towards supporting a variety of multiplayer methods, including play-by-email (PBEM); and a large number of players, of which only two will be in any one battle. Therefore, the players' control of tactical battles is limited to preparation; it is up to the tactical AI to determine what individual units will do, and when. | ||
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===Army setup=== | ===Army setup=== | ||
Army setup is quite important. For instance, it would normally make little sense to have your frail magicians in the front and your slow-moving heavy infantry in the rear. You want your vulnerable-but-important units to be fairly safe, while you want others ready to enter the fray. If you have units which are always surrounded by flames, cold, or poison, you might want to keep them separated from units which are not immune. And so forth. | Army setup is quite important. For instance, it would normally make little sense to have your frail magicians in the front and your slow-moving heavy infantry in the rear. You want your vulnerable-but-important units to be fairly safe, while you want others ready to enter the fray. If you have units which are always surrounded by flames, cold, or poison, you might want to keep them separated from units which are not immune. And so forth. | ||
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===Scripting mages & commanders=== | ===Scripting mages & commanders=== | ||
As with squads, you can give your commanders a particular place to stand when planning the disposition of your army. | As with squads, you can give your commanders a particular place to stand when planning the disposition of your army. | ||
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===Killer combos=== | ===Killer combos=== | ||
If you want your magicians to use specific combinations, you should script them to ensure their use. | If you want your magicians to use specific combinations, you should script them to ensure their use. |