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{{Header Nav|game=Super Smash Bros. for Nintendo 3DS}}
{{Header Nav|game=Super Smash Bros. for Nintendo 3DS}}


This is the tier list created by the Smash Back Room, ranking each character in SSB4 from best to worst based on votes from 53 professionals at said game. Please note that Corrin and Bayonetta aren't included due to being released as DLC 2 days after the tier list's creation. Also, this list dosen't account character customization, and assumes Mii Fighters are restricted to default movesets. Now, on with the rankings!
{{Control selector|Wii U, 3DS, GameCube}}
This is the current revision of the official tier list created by the Smash Back Room, ranking each character in SSB4 from best to worst based on votes from over 53 professionals at said game, current as of version 1.1.7. Please note this list doesn't account character customization, due to their collective ban post EVO 2015 in competitive play. Also, please note that Mii Fighters were excluded entirely from the tier list due to a large stagnation of data on them, and their legality being pretty shaky. Finally, Pit and Dark Pit were voted on as the same character due to them being almost entirely the same in every aspect.


==S Tier==


'''1: Sheik:''' Zelda's alter-ego is considered the best character in the game, and for good reason! With a near untouchable Down-B (Bouncing Fish), nearly un-rivaled frame data, extremly long combo strings, and very strong KO moves thrown into her arsenal, nearly EVERYTHING Sheik does is nigh-unpunishable with just a small bit of advanced skill, making her combo ability and netural game basically Godlike,and her edguarding game is similarly fantastic. Overall, Sheik is the clear dominator of this game, near-universally viewed as the best character.
Also, it is important to note that you should not let the tier list be the deciding factor in whether you main a particular character or not. Of course, a character's individual standing is an important factor-it always is-but in the end, the deciding factor on whether you choose to main a character or not should be how you personally feel playing that character and how much fun you have playing with him/her. Now, on with the rankings!'


'''2: Zero Suit Samus:''' The bounty hunter is next up in line. She packs a SOLID air game, as her n-ar and especially b-air are pretty untouchable, her up air iss an outstanding juggle tool, and her air mobility is amazing. She recovers quite far too, with her Boost Kick having decent range, and two alternate options in Plasma Whip and Flip Jump. Oh yeah, but none of this would matter without her punish game, probably the best in the game, as she can paralyze opponents and juggle and combo to absurd lengths. Overall, while her neutrual game is still below-average, she more than makes up for that with her dominating versatality.


'''3: Rosalina and Luma:''' It seems that now it's the lady's time to shine in Smash, as 3rd pace also goes to a female. Rosy and Luma have a very powerful commanding presence on-stage thanks to their 2-in-once presence allowimg for possibly the most creative and unpredictable mixups in the game, and Luma's KO moves are plentiful, fast, and absurdly strong. Plus, their most useful attacks are their fastest and/or their longest ranged, making their neutrual game excellent. Probably their only magor flaw is how Luma gets KOed like a b****, leaving Rosalina alone with among the worst overall knockback in the game. Overall, they are an insanley powerful and speedy bunch, capable of comboing you in a flash.
<!-- (Info on placings added later. Hopefully for real this time) -->


==A Tier==
==S Tier ==


'''4: Ryu:''' Mr. Fighting Game himself takes the head of A Tier, and for quite simple reasons. First, Ryu is, without a doubt the combo master of SSB4, if only due to some Street Fighter mechanices being carried over into his arsenal. A magority of his attacks have a hitstun multiplier of at LEAST 1.8, so his speedy attacks are almost immposible to counter out of sheild if done right. Lastly, he has a mutitude of ways to recover, making him very unpredictable off-stage. However, he's just as easy to gimp if he's left with just Shroyuken, and he can struggle with KOs. That past, Ryu's a solid pick, though he requires a lot of skill.
These three characters are the ones that, far and wide, are widely considered to be a cut above the rest. Their weaknesses are there, but their strengths are abundant and more than make up for their shortcomings. You must be able to do well against at least one of these three characters, or else you're toast.


'''5: Pikachu:''' The Pokemon mascot continues his trend of being high tier in SSB4, in large part thanks to his outstanding combo ability, which is one of the best with his speedy, frame 10 or less attacks and low power. Plus, his recovery is definetly one of the best as well, due to the distance provided by his Quick Attack and Skull Bash. However, his KO strength is AWFUL, as opponents usually survive Pika's blows up to 150% damage, and Quick Attack is hard to master. However, he is still among the best for good reason.
'''1: Bayonetta:''' If you were a competitive player back when Bayonetta was made available as DLC, you'll concede that it's no exaggeration to say that there was just no ignoring her. Due to being very easy to pickup and yet offering an insane amount of strengths with little weaknesses to counteract them, Bayo players quickly flooded the scene and began utterly crushing at the national level in no time flat, stirring up immense hate and controversy in the competitive scene, due to her 0-Deaths simply being way too good, and it didn't help that most of the people playing her did little outside the same old "Heel Slide to double After Burner Kick to Witch Twist" 0-Deaths over and over again). Even after getting slight nerfs in 1.1.5, she was frequently compared to Brawl Meta Knight in terms of how sickeningly overpowering she was, and she had actually been banned in a few regions.


'''6: Sonic:''' The mascot of Sega returns to flaunt his speed in yo face, but unlike in ''Brawl'' he has good reason this time around! This time, he's fast in every regard, not just mobility, having among the best frame data, cool down, combo ability, etc. Plus, his neurual game is incredible as a result of such speed, and his grab game is one of the best, with THREE of his throws capble of KOing. However, while his strength was improved, it's still quite difficult for Sonic to KO sometimes, and his recovery is still... easily telegraphed, but has high distance potential. However, he overall deserves his spot.
Fortunately, that was then. After 1.1.6 nerfs brought her down to Earth, she can still 0-Death you, but she isn't so easy to play now, and now her weaknesses are pretty exploitable and now, only the most intelligent Bayonetta players will thrive with her. Her untapped combo prowess and her fierce ability to make opponents pay for their mistakes still establishes her quite well as the best fighter in the game, but she's now pretty manageable for most of the cast, and has become a very over-hated character.


'''7: Fox:''' Team Star Fox leader returns for the fourth game, and better than ever (except for Melee)! His combo game is outstanding, he is among the fastest, both in terms of mobility and frame data, and his KO power dosen't fall short, with many KO moves including his up smash, as deadly as it's always been. However, he is among the easiest to combo AND KO, due to his light weight and fast fall and gravity. Plus, his throw game is troublesome, having no combo throws or KO throws (except past ''200%''), making him weak to sheilds. However, he remains a solid top 10.
'''2: Cloud:''' Much like Bayonetta right above him, Cloud has become a pretty powerful character, but not to quite the same extent. He is a solid character that blends range, power, and speed, making him a consistently reliable and strong fighter, not even getting into his big draw; his Limit Break adds a whole layer of cheap versatility to his moveset; all of his Limit Break specials blend ease of use with ridiculous KOing power, all in all making Cloud a devastating character that, while relatively back and forth early on, soon made his presence known. Not to say he is completely flawless; his biggest weakness remains his abysmal recovery, which is about on par with Little Mac's without Limit Break boosts, which many top players (such as one of his best players, MKLeo) claim is too bad for safe high-level play. In spite of his enormous strengths and being a fundamentally powerful pick for casuals and experts alike, you can make the argument that his placing is rather violate.


'''8: Mario:''' The King of Nintendo makes an... forseen return, but now even better than before. His stats are the most balanced in the game, with average, walk, run, KO power, agility, frame data, etc. However, something not so average is his combo potential, one of the best in SSB4, thanks to his u-tilit, d-throw, u-air, etc, and his above-average edgeguard, with the Cape possibly being the best edgeguard. However, he lacks range compared to the likes of Shulk, and he can be outclassed by those who excel in a specific area. Overall, Mario is one of the most fun characters to play, and rightfully so!
'''3: Diddy Kong:''' A very far cry from his widely detested pre-1.0.6 self, Diddy Kong's future was initially in doubt after he lost his widely hated Hoo-Hah death combos, and while no longer utterly loathed by casuals and professionals alike, he still remains an effective choice; this was shown by his players adopting a much more creative and varied playstyle to get around these nerfs, emphasizing his other strengths, like his great ability to adapt to the flow of a match and switch it up accordingly to keep Diddy Kong a strong pick. While certainly not the most consistent when it comes to results (on good days, he can outpace even Bayo and Cloud, while on others, he can find himself outclassed by lower-tiered characters), all in all, he's a solid, strong option who is generally agreed to be just right where he is now.


'''9: Diddy Kong:''' Yup, the annoying monkey is still in top 10. While we can kiss the hated pre- 1.06 Diddy Kong bye-bye, he is still a powerful force, with his Bannana being the death of combatants with poor neutrual games. Plus, his combo game is great with his speedy u-air, u-tilt, and asformentioned Banana. However, he's plagued by a below-average recovery, as despite it's potentially outstanding distance, in the time you usually get to charge, the distance is pretty lacking. Plus, he has difficulty KOing due to predictable KO moves. However, while no longer a plague to Smashers, he is still a respectable top 10.
==A Tier ==


'''10: Meta Knight:''' Remember the days when Meta Knight = too OP? Thankfully, you no longer have to worry about that. Now, he is just a shell of his ''Brawl'' past. But don't write him off as trash just yet! His frame data is still among the best despite attack speed nerfs, and his combo game is still solid (but not overpowering) with his u-air, d-throw, and dash attack, among others, and his recovery is still among the best, with all 4 of his specials still usable for recovery, and is air speed is no longer one of the slowest. However, he is lightweight, making him easy to launch, and camping works like a charm against him, so he barely scrapes the top 10.
'''4: Sheik:''' Sheik has certainly changed quite a bit since the early days of Smash 4. While her almost unrivaled combo power, attack speed, and ability to seamlessly weave between offense and defense have always made her a very strong character in the metagame, it wasn’t until the noticeable nerfs to Diddy Kong and Rosalina that she would truly begin to shine; without those two characters standing in her way, it paved the path for her to rise to the top of the chain; her strengths were showed off by a very talented playerbase (consisting of players like the infamous ZeRo, who would go on a large 56-tournament win streak with a skilled combination of Sheik and Diddy Kong), and led to her near-unanimously being considered the best character in the game. Eventually, however, she received some pretty significant nerfs in 1.1.4 and 1.1.5 that exacerbated her shortcomings (such as lack of KOing power) and toned down her overwhelming strengths; this had an immediate effect, with most of her best players (including ZeRo) finally dropping her/using other characters more often. However, much like Diddy Kong, some loyal mains continued to show she is still a very viable character with lots of potential. While her lack of major tournament wins compared to the top 3 have finally caused her to sink down below the highest tier, she has maintained a very positive light and her future holds many possibilities.


==B Tier==
'''5: Rosalina and Luma:''' With her unique 2 in one mechanic having infamously granted Rosalina near limitless combo possibilities, it's no surprise that she has also been a top tier since the beginning. Even in spite of her learning curve preventing her from gaining a significant playerbase, thus making her a comparatively rare sight in tournaments, and she herself having some issues against other top tiers, she has overall the most dominant matchup spread in the game, owing to all the low tiers she just absolutely wrecks, and she continues to leave a strong impression.


'''11: Villager:''' Kicking off B tier is the Animal Crossing player himself. First off, his capabilities at a distance are ABSURD, and his zoning is ''the'' best in the game, so he OBLITERATES characters with poor anti-zoning tools like King Dedede. Plus, if that weren't enough, his recovery is also ''THE'' best in the game with his infamous Balloon Trip. I swear, he can recover from just about anything that dosen't kill him. Finally, some of his moves defy the structual archetype and are completely unique and unnpredictable. However, since he has so many projectiles, I bet you can guess what Reflectors do to him... Plus, his stelluar recovery is counterbalanced by his light weight. He's an interseting option if you can get around his flaws.
'''6: Zero Suit Samus:''' Not only is she one of the flashiest characters in the game, but Zero Suit Samus has also proven to be amongst the top dogs. Not only is she one of the fastest characters in the game, and not only is she an all-star in the air with all of her aerials packing insane versatility, but her sheer ability to punish the foe’s mistakes and capitalize hard (like, REALLY hard) with moves like Paralyzer, down smash, and hyper-powerful combo enders like Boost Kick and Flip Jump, it shouldn’t be surprising that she has continued to go very strong and has gained constant tournament success throughout the game’s entire lifespan. While players have learned to exploit her weaknesses (such as her poor neutral game and being both easy to combo and easy to kill), she remains a well-established character with great peaks and great potential.


'''12: Cloud Strife:''' This character has reated a big impact in the metagame already for several reasons. One, his moblity is ABSURD, and his combo game is pretty OK. Oh yeah, and his range surpasses even SHULK's, allowing him to play keep-away effectivley due to his frame data. Finally, you may know this, but his Limit Breaks give a whole new element to him, helping him kill, combo, and recover, But, without Limit Breaks, his recovery is on par with Ganondorf, Dr Mario, and Little Mac for the worst in the game, a big detriment against foes like Sheik, and his KO power is suprisingly poor and inconsistent. He's been going back and forth, so you may see him lose his footing...
'''7-8: Fox/Sonic:''' As a pioneer of the "hit and run" archetype in Smash, Fox Mcloud has been a perpetual high/top tier ever since Smash 64, and he's still hanging in there. The reason behind his consistent success is simply how well his toolset works. With the basic tools he has, he is practically destined to never be worse than mid tier. He maintains his signature blazing fast speed, his zippy frame data, solid combo games, and his solid gimping potential. On top of all that, he benefits heavily from the changes made to the mechanics in Smash 4, most particularly the removal of chain-grabbing and the changes to hitsun, which plagued him in Brawl. In spite of significant shortcomings like his horrible endurance, he has continued to go strong with near constant tournament success, like Zero Suit Samus right above him.


'''13: Ness:''' Finally, after three Smash games of ridicule, Ness's worked his way up! First up is his sheer combo game (aka, PK Fire), which gives his combos outstanding damage. Plus, his KOing ain't half-bad either, with his f-smash, u-air, PK Thunder (can KO at '''30%'''), and more. Lastly his recovery's been imroved, allowing him to recover more safely than ever before! However, his speed's still below-average, and his recovery can still be gimped laughably easily. All in all, he's now a choice you won't regret!... One thing: NEVER use him against Rosalina. EVER.
The Smasher sharing 7th place with him, Sonic, on the other hand.... has certainly seen better days. Make no mistake, his heavy buffs from Brawl certainly helped to migate his flaws, in fact, many would argue they helped too much. In addition to his signature speed, his awful KOing power was addressed, and his Spin Dash specials were buffed to the point where they were (and arguably still are) amongst the best neutral options in the entire game, and his spammy and defensive playstyle only helped to make him a more unpopular character amongst the Smash crowd (matches with him often went to time because the Sonic player kept stalling. Naturally, he was quickly nerfed, and while not quite as annoying to fight against, his popularity and results are currently overshadowed by everyone above him, as his best players either don't travel to the US anymore or are semi-inactive. His future could go anywhere.


==C Tier==
'''9: Mario:''' Mario is one of the best characters in the game. His versatility and fluent combos make him one of the best characters, but his one big flaw is his {{control|{{wiiu|Up|Lstick}}{{plus}}{{wiiu|B}}|{{3ds|Up|Cpad}}{{plus}}{{3ds|b}}|{{gc|Up|Control}}{{plus}}{{gc|B}}}}. It is one of the worst {{control|{{wiiu|Up|Lstick}}{{plus}}{{wiiu|B}}|{{3ds|Up|Cpad}}{{plus}}{{3ds|b}}|{{gc|Up|Control}}{{plus}}{{gc|B}}}}'s in the game. It has a high chance of being gimped by someone like Zero Suit Samus.


'''14: Captain Falcon:''' The Fan Favorite return once again, and has regained his lost glory from ''Smash 64'' and ''Melee''! First, the hitstun changes give him back his amazing combo power, and his speed+power combo works even better now, giving him absurd combo and KO ability AND his air game is fasicnatingly good. However, his recovery remains... one of the worst, being entirley possible to gimp him under 50%! Plus, in contast to his mobility, his attack speed is poor, forcing spacing (though his reach surpasses some sword-weilders). However, he's an exceedingly fun character for any player that likes to win with style!
'''10: Mewtwo:'''


'''15: Yoshi:''' Mario's happy-go-lucky steed is determined to carry on his back not only Mario, but sucess! So, his Egg Throw is even BETTER at zoning and recovery than before, two big +s for Yoshi players. In addition, he is one of the fastest characters in the game mobilty wise, allowing him to space well, especially with his Mario-level combo ability. Honestly, though... his grab game is ABYSMAL in every sense of the word.. and his recovery is still pretty unusual. Whereas certianley not as styilistic as his fellow C-Tierer, Yoshi can still be a force in the right hands!
'''11-12: Marth/Ryu:'''


==D Tier==
== B Tier ==


'''16: Luigi:''' Mario's lanky twin bro returns for the 4th game in a row, ready to prove his worth! With his infamous d-throw, the most versatile throw in all of SSB4, his combo game makes him one of ''the'' combo masters, with among the fastest overall attacks to boot! To add another positive, he's no slouch at KOing, with his deadly Fire Jump Punch, and all three of his smash attacks. However, he isn't flawless; his traction both hurts and aids, and his recovery was hit  hard from Brawl, along with his only average mobility. Still, do not mess with the green thunder!
'''13: Corrin:'''


==E Tier==
'''14: Lucina:'''


==F Tier==
'''15: Pikachu:'''


==G Tier==
'''16: Meta Knight:'''


==H Tier==
'''17: Lucario'''


==I Tier==
'''18: Luigi'''


==J Tier==
'''19: Captain Falcon:'''


'''20: Princess Peach:'''


== C Tier ==


'''21: Olimar:'''


'''22: Donkey Kong:'''


{{Footer Nav|game=Super Smash Bros. for Nintendo 3DS|prevpage=|nextpage=}}
'''23: Toon Link:'''
 
'''24: Bowser:'''
 
'''25: Villager:'''
 
'''26: Greninja:'''
 
'''27: Mega Man:'''
 
'''28-29: Ness/Lucas:'''
 
== D Tier ==
 
'''30: Duck Hunt Dog:'''
 
'''31: Link:'''
 
'''32-33: Pit/Dark Pit:'''
 
'''34: Yoshi:'''
 
'''35: Shulk:'''
 
'''36: R.O.B.:'''
 
'''37-38: Robin/Samus:'''
 
== E Tier ==
 
'''39: Mr. Game and Watch:'''
 
'''40: Ike:'''
 
'''41: Wario:'''
 
'''42: Roy'''
 
'''43: Charizard:'''
 
'''44: Little Mac:'''
 
'''45: Palutena:'''
 
==F Tier ==
 
'''46: Pac-Man:'''
 
'''47: Falco:'''
 
'''48: Bowser Jr.:'''
 
'''49: Dr. Mario:'''
 
'''50: Kirby:'''
 
'''51: Wii Fit Trainer:'''
 
==G Tier ==
 
'''52: King Dedede:'''
 
'''53-54: Ganondorf/Zelda:'''
 
'''55: Jigglypuff:'''
 
==Unranked==
 
'''Mii Brawler:'''
 
'''Mii Swordfighter:'''
 
'''Mii Gunner:'''
 
{{Footer Nav|game=Super Smash Bros. for Nintendo 3DS|prevpage=Challenges|nextpage=Smash Run}}

Latest revision as of 20:22, 19 July 2021

Control selector Select controller:
Wii U, 3DS, GameCube

This is the current revision of the official tier list created by the Smash Back Room, ranking each character in SSB4 from best to worst based on votes from over 53 professionals at said game, current as of version 1.1.7. Please note this list doesn't account character customization, due to their collective ban post EVO 2015 in competitive play. Also, please note that Mii Fighters were excluded entirely from the tier list due to a large stagnation of data on them, and their legality being pretty shaky. Finally, Pit and Dark Pit were voted on as the same character due to them being almost entirely the same in every aspect.


Also, it is important to note that you should not let the tier list be the deciding factor in whether you main a particular character or not. Of course, a character's individual standing is an important factor-it always is-but in the end, the deciding factor on whether you choose to main a character or not should be how you personally feel playing that character and how much fun you have playing with him/her. Now, on with the rankings!'


S Tier[edit]

These three characters are the ones that, far and wide, are widely considered to be a cut above the rest. Their weaknesses are there, but their strengths are abundant and more than make up for their shortcomings. You must be able to do well against at least one of these three characters, or else you're toast.

1: Bayonetta: If you were a competitive player back when Bayonetta was made available as DLC, you'll concede that it's no exaggeration to say that there was just no ignoring her. Due to being very easy to pickup and yet offering an insane amount of strengths with little weaknesses to counteract them, Bayo players quickly flooded the scene and began utterly crushing at the national level in no time flat, stirring up immense hate and controversy in the competitive scene, due to her 0-Deaths simply being way too good, and it didn't help that most of the people playing her did little outside the same old "Heel Slide to double After Burner Kick to Witch Twist" 0-Deaths over and over again). Even after getting slight nerfs in 1.1.5, she was frequently compared to Brawl Meta Knight in terms of how sickeningly overpowering she was, and she had actually been banned in a few regions.

Fortunately, that was then. After 1.1.6 nerfs brought her down to Earth, she can still 0-Death you, but she isn't so easy to play now, and now her weaknesses are pretty exploitable and now, only the most intelligent Bayonetta players will thrive with her. Her untapped combo prowess and her fierce ability to make opponents pay for their mistakes still establishes her quite well as the best fighter in the game, but she's now pretty manageable for most of the cast, and has become a very over-hated character.

2: Cloud: Much like Bayonetta right above him, Cloud has become a pretty powerful character, but not to quite the same extent. He is a solid character that blends range, power, and speed, making him a consistently reliable and strong fighter, not even getting into his big draw; his Limit Break adds a whole layer of cheap versatility to his moveset; all of his Limit Break specials blend ease of use with ridiculous KOing power, all in all making Cloud a devastating character that, while relatively back and forth early on, soon made his presence known. Not to say he is completely flawless; his biggest weakness remains his abysmal recovery, which is about on par with Little Mac's without Limit Break boosts, which many top players (such as one of his best players, MKLeo) claim is too bad for safe high-level play. In spite of his enormous strengths and being a fundamentally powerful pick for casuals and experts alike, you can make the argument that his placing is rather violate.

3: Diddy Kong: A very far cry from his widely detested pre-1.0.6 self, Diddy Kong's future was initially in doubt after he lost his widely hated Hoo-Hah death combos, and while no longer utterly loathed by casuals and professionals alike, he still remains an effective choice; this was shown by his players adopting a much more creative and varied playstyle to get around these nerfs, emphasizing his other strengths, like his great ability to adapt to the flow of a match and switch it up accordingly to keep Diddy Kong a strong pick. While certainly not the most consistent when it comes to results (on good days, he can outpace even Bayo and Cloud, while on others, he can find himself outclassed by lower-tiered characters), all in all, he's a solid, strong option who is generally agreed to be just right where he is now.

A Tier[edit]

4: Sheik: Sheik has certainly changed quite a bit since the early days of Smash 4. While her almost unrivaled combo power, attack speed, and ability to seamlessly weave between offense and defense have always made her a very strong character in the metagame, it wasn’t until the noticeable nerfs to Diddy Kong and Rosalina that she would truly begin to shine; without those two characters standing in her way, it paved the path for her to rise to the top of the chain; her strengths were showed off by a very talented playerbase (consisting of players like the infamous ZeRo, who would go on a large 56-tournament win streak with a skilled combination of Sheik and Diddy Kong), and led to her near-unanimously being considered the best character in the game. Eventually, however, she received some pretty significant nerfs in 1.1.4 and 1.1.5 that exacerbated her shortcomings (such as lack of KOing power) and toned down her overwhelming strengths; this had an immediate effect, with most of her best players (including ZeRo) finally dropping her/using other characters more often. However, much like Diddy Kong, some loyal mains continued to show she is still a very viable character with lots of potential. While her lack of major tournament wins compared to the top 3 have finally caused her to sink down below the highest tier, she has maintained a very positive light and her future holds many possibilities.

5: Rosalina and Luma: With her unique 2 in one mechanic having infamously granted Rosalina near limitless combo possibilities, it's no surprise that she has also been a top tier since the beginning. Even in spite of her learning curve preventing her from gaining a significant playerbase, thus making her a comparatively rare sight in tournaments, and she herself having some issues against other top tiers, she has overall the most dominant matchup spread in the game, owing to all the low tiers she just absolutely wrecks, and she continues to leave a strong impression.

6: Zero Suit Samus: Not only is she one of the flashiest characters in the game, but Zero Suit Samus has also proven to be amongst the top dogs. Not only is she one of the fastest characters in the game, and not only is she an all-star in the air with all of her aerials packing insane versatility, but her sheer ability to punish the foe’s mistakes and capitalize hard (like, REALLY hard) with moves like Paralyzer, down smash, and hyper-powerful combo enders like Boost Kick and Flip Jump, it shouldn’t be surprising that she has continued to go very strong and has gained constant tournament success throughout the game’s entire lifespan. While players have learned to exploit her weaknesses (such as her poor neutral game and being both easy to combo and easy to kill), she remains a well-established character with great peaks and great potential.

7-8: Fox/Sonic: As a pioneer of the "hit and run" archetype in Smash, Fox Mcloud has been a perpetual high/top tier ever since Smash 64, and he's still hanging in there. The reason behind his consistent success is simply how well his toolset works. With the basic tools he has, he is practically destined to never be worse than mid tier. He maintains his signature blazing fast speed, his zippy frame data, solid combo games, and his solid gimping potential. On top of all that, he benefits heavily from the changes made to the mechanics in Smash 4, most particularly the removal of chain-grabbing and the changes to hitsun, which plagued him in Brawl. In spite of significant shortcomings like his horrible endurance, he has continued to go strong with near constant tournament success, like Zero Suit Samus right above him.

The Smasher sharing 7th place with him, Sonic, on the other hand.... has certainly seen better days. Make no mistake, his heavy buffs from Brawl certainly helped to migate his flaws, in fact, many would argue they helped too much. In addition to his signature speed, his awful KOing power was addressed, and his Spin Dash specials were buffed to the point where they were (and arguably still are) amongst the best neutral options in the entire game, and his spammy and defensive playstyle only helped to make him a more unpopular character amongst the Smash crowd (matches with him often went to time because the Sonic player kept stalling. Naturally, he was quickly nerfed, and while not quite as annoying to fight against, his popularity and results are currently overshadowed by everyone above him, as his best players either don't travel to the US anymore or are semi-inactive. His future could go anywhere.

9: Mario: Mario is one of the best characters in the game. His versatility and fluent combos make him one of the best characters, but his one big flaw is his Up lstick+B button. It is one of the worst Up lstick+B button's in the game. It has a high chance of being gimped by someone like Zero Suit Samus.

10: Mewtwo:

11-12: Marth/Ryu:

B Tier[edit]

13: Corrin:

14: Lucina:

15: Pikachu:

16: Meta Knight:

17: Lucario

18: Luigi

19: Captain Falcon:

20: Princess Peach:

C Tier[edit]

21: Olimar:

22: Donkey Kong:

23: Toon Link:

24: Bowser:

25: Villager:

26: Greninja:

27: Mega Man:

28-29: Ness/Lucas:

D Tier[edit]

30: Duck Hunt Dog:

31: Link:

32-33: Pit/Dark Pit:

34: Yoshi:

35: Shulk:

36: R.O.B.:

37-38: Robin/Samus:

E Tier[edit]

39: Mr. Game and Watch:

40: Ike:

41: Wario:

42: Roy

43: Charizard:

44: Little Mac:

45: Palutena:

F Tier[edit]

46: Pac-Man:

47: Falco:

48: Bowser Jr.:

49: Dr. Mario:

50: Kirby:

51: Wii Fit Trainer:

G Tier[edit]

52: King Dedede:

53-54: Ganondorf/Zelda:

55: Jigglypuff:

Unranked[edit]

Mii Brawler:

Mii Swordfighter:

Mii Gunner: