Samus joins once again as a suitless contender, this time with some added firepower from her rocket boots! Zero Suit Samus is a very well-rounded character suited for offense. She is very quick and possesses a range of speedy attacks, making her a very agile attacker. She also has good reach for a speedster archetype, from her long legs she uses to kick to her Paralyzer shots and whip, which let her take on a more defensive approach as well. Zero Suit Samus also has one of the best combo games in the roster, being one of the few that can reliably combo into her KO move, Boost Kick, off of a grab. However, Zero Suit Samus's high jumps, which usually helps her continue air combos, makes it harder to connect her strong aerial moves against grounded enemies. For how important her throws are for racking damage, she also has a very slow tether grab. Nevertheless, Zero Suit Samus is a powerful character and a dangerous opponent, packing both speed, damage and reliable KOs.
Upon losing her bulky power suit, Zero Suit Samus's weight drops from being the heaviest humanoid character to one of the lightest. However, without her armor weighing her down, Zero Suit Samus becomes much faster on all fronts, from attacking to dashing to advancing in the air. Strangely, she also falls much faster than regular Samus. Zero Suit Samus has a pretty high jump, and this combination of high jumps with high fall speed may give her a similar feel to Greninja.
Zero Suit Samus punches, strikes with her gun then elbows her target away. The first hit has the quickest startup an attack can have in the game.
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Rocket Roundhouse
Zero Suit Samus does a roundhouse kick. The attack can be angled by tilting the control stick up or down.
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Handstand Scissor
Zero Suit Samus does a scissor kick while upside down, hitting twice.
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Booster Sweep
Zero Suit Samus does a low sweep kick.
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while dashing
while dashing
while dashing
Thruster Charge
Zero Suit Samus lunges forward a great distance.
while dashing
while dashing
while dashing
while hanging
while hanging
while hanging
Zero Suit Samus climbs up and kicks.
while hanging
while hanging
while hanging
Smash Attacks
Control
Attack
Info
Wii U GamePad / Pro Controller
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
Smash ( or )+
Smash ( or )+
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Double Boosters
Zero Suit Samus does two forward kicks powered up by her rocket boots.
Smash ( or )+
Smash ( or )+
Smash ( or )+
Smash +
Smash +
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Whip Cyclone
Zero Suit Samus spins her whip over her.
Smash +
Smash +
Smash +
Smash +
Smash +
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Ground Paralyzer
Zero Suit Samus fires a paralyzer shot in front of her t stun foes. Charging the move increases the stun duration.
Smash +
Smash +
Smash +
Air Attacks
Control
Attack
Info
Wii U GamePad / Pro Controller
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
Whip Ring
Zero Suit Samus swings her whip around her.
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Double Thrusters
Zero Suit Samus kicks forward two times.
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Rear Roundhouse
Zero Suit Samus kicks behind her.
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Rocket Flip
Zero Suit Samus does a flip kick.
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Zero Descent
Zero Suit Samus does a fast dive kick. It's a meteor smash if the attack connects at her foot.
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Throws
Control
Attack
Info
Wii U GamePad / Pro Controller
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
( or )
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Whip Grab
Zero Suit Samus uses her plasma whip to grab. It gives her grab a lot of range, but also makes it one of the slowest grabs in the game if it misses. Do not use grabs carelessly or you'll open yourself up to a punish. Zero Suit Samus can also use her whip in midair as an attack. The whip strike is weak but virtually lagless, so it's a great alternative to Zero Suit Samus's other moves when attacking foes in front. She can also use her whip to as a tether recovery, which has much better horizontal range than Boost Kick.
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after grab
after grab
after grab
Zero Knee
Zero Suit Samus knees the grabbed opponent.
after grab
after grab
after grab
after grab
after grab
after grab
Plasma Shock
Zero Suit Samus zaps the grabbed opponent with her gun.
after grab
after grab
after grab
after grab
after grab
after grab
Roundhouse Toss
Zero Suit Samus kicks the grabbed opponent backwards.
after grab
after grab
after grab
after grab
after grab
after grab
Flip Launch
Zero Suit Samus kicks the grabbed opponent upwards.
after grab
after grab
after grab
after grab
after grab
after grab
Heel Crush
Zero Suit Samus drops the grabbed opponent to the ground and slams her foot down on them.
Zero Suit Samus fires a shot that travels forward and stuns foes it hits. Charging the shot increases its damage and stun but reduces its speed.
Blast Shot
Zero Suit Samus can fire her pistol faster and the shots move quicker and have more range. However, each shot can no longer stun enemies and has lower damage.
Electromagnetic Net
Zero Suit Samus fires a low-range shot that grows in size as it moves forward. Worst damage among her neutral specials.
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Plasma Whip
Zero Suit Samus swings her plasma whip out. Hit with the tip for maximum knockback. It also functions as a tether recovery in the air.
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Plasma Dash
Zero Suit Samus charges forward, ramming into enemies in her way.
Whip Lash
Only the tip of the whip can harm enemies, but it will knock them toward Zero Suit Samus.
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Boost Kick
Zero Suit Samus does a rising kick with her rocket boots providing lift, then finishes with a powerful roundhouse. Initiate this attack while parallel to your target to ensure all hits connect.
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Impact Kick
Zero Suit Samus only hits once during her ascent, then again with the roundhouse. Each hit is stronger, but the hits combo less reliably.
Lateral Kick
Zero Suit Samus boosts up at a more horizontal angle at the cost of height.
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Flip Jump
Zero Suit Samus flips forward or backward. If she touches an enemy while she is falling, she will jump off of them, burying grounded foes and meteor smashing aerial ones. Press the attack button during the flip to follow up with a kick, which is much stronger and has a powerful meteor smash at her foot.
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Shooting Star Flip Kick
The flip doesn't hurt enemies, but the kick is much stronger.
Low Kick
Zero Suit Samus flips with a lower arc, gaining distance while sacrificing height.
Taunts
Control
Info
Wii U GamePad / Pro Controller
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
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Zero Suit Samus throws her gun up, catches it and says "Is that all?".
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Zero Suit Samus cracks her whip and says "Try me!".
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Zero Suit Samus twirls her whip around her and says "You're mine!".
Zero Suit Samus jumps into her iconic spaceship and flies into the foreground. After that, you view the screen from the gunship's perspective. Use the reticle to aim and press any attack button to fire powerful twin lasers at the spot your crosshairs are aimed at. The twin lasers hit multiple times and launches foes after they end. Zero Suit Samus gets five blasts before the Final Smash ends, although Gunship can also end if you take too long to use up all five shots. Gunship is a pretty effective Final Smash, giving you absolute invincibility for its whole duration while having the range of the entire screen, but the drawback is the laser blasts aren't particularly strong. Try to land multiple consecutive shots on a foe as they get knocked closer and closer to the edges of the screen to increase your chances of a KO. If you miss by a hair, you can still move the crosshairs a bit while firing to fine tune your aim.