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Butterfly Dam
RCT ButterflyDam Map.png
The area around a dam is available for you to develop into an amusement park.
Objective Have 1,400 guests at the end of October, Year 3 with a rating of at least 600.
Size 23,990 m² / 263,890 ft²
Expansion None
Rides None

Walkthrough[edit]

This park looks simple at first, but the tough terrain extends below the water as well as above. Some spots of this like are so deep that rides and footpaths don't have supports tall enough for it. The ends of the dam are no better since there's very little flat terrain to build on. Although costly, some landscaping and clever ride placement will be needed to make this park a success.

Thankfully, there are already a lot of rides unlocked at the start, so picking a research priority isn't urgent. If you really want to choose something, more thrill rides wouldn't hurt. Hire some staff, getting around three to four handymen to cover the dam. Laying out new rides and stalls will be difficult with all the uneven terrain, but there are a couple of good spots at the entrance area. When you flatten a spot near the main gate, don't go overboard. Only remove as many trees as necessary and push the land down one level. Once you accumulate more profit, you can go shape the terrain more liberally. Be very careful when using setting the tool to raise the land surrounding the land you selected or you'll end up disfiguring the dam itself. Make sure to have enough space for your ride exits and entrances as well.

Boat Hires can ignore deep elevations.

The middle of the lake is very difficult to deal with as it's so deep that not even pathways can be built over it. And rides that can go over that area will be very expensive thanks to high supports. For roller coasters and other ride-based tracks, it's best to stick to the shores of the lake and only build over it if absolutely necessary. For more stationary rides, either build them at the shore or flatten out a small notch in the mountains to make room for the ride. Again, only change as much as the land as necessary. Having two roller coasters with one providing on-ride photos can make a lot of money.

As for the side with the slopes and small river, you'll have to manage what little space you have carefully. Start by building near the entrance and slowly work the pathway down. Don't have the path too high above the ground to cut down on costs. When necessary, flatten small spots of land for stationary rides and stalls. For track-based rides, try making tunnels into the damn or make your own tunnels for a fun, underground ride. You should be able to make at least six coasters with some below the ground for extra room.

It's recommended to reach around 600 guests at the end of your first year with at least two coasters already built above ground. As you accumulate more money, you should use your funds to terraform even more to accommodate for roller coasters. You can use coasters or other track-based rides that have very small turns if you're running out of space. Remember to advertise if your attendance starts to slow down.

Available Items[edit]

Researchable Items[edit]