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Whispering Cliffs
RCT WhisperingCliffs Map.png
Develop the seaside cliffs into a thriving amusement park.
Objective Have a park value of $17,000 by the end of October, Year 3.
Size 11,690 m² / 128,590 ft²
Expansion None
Rides None

As the first level of the Corkscrew Follies pack, Whispering Cliffs is a small sample of the ramped-up difficulty you'll face from here on out. Although $17,000 isn't a large amount to reach for park value, you not only have an empty area to start with, but it's small with no way to buy more land or construction rights. Furthermore, the cliffs range from being 10 to 15 units above the water, making it difficult for some track-based rides to go over the water. Using what little space this park has is key to reaching that park value.

To begin, you'll need at least six handymen to patrol the area. If you want, you can have them mow the grass since there isn't a lot of it, but it may take longer for filth on the pathways to be cleaned up. Set research to maximum and prioritize it toward getting new roller coasters. It's best to place the small rides on the grass while roller coasters and some track-based rides can go underground or over the ocean. Plan ahead on where you're going to place your rides because space is very limited and you'll need room for the queue and exit as well. If space is too thin, you can try raising the ocean floor's elevation to make more, but don't do so unless you're making profit by the thousands.

For roller coasters, you start out with two new types of roller coasters: the Wooden Side-Friction Roller Coaster and the Virginia Reel. The former is inexpensive to build but like the Bobsled Roller Coaster, the vehicle can fall off the track if it goes up hills far too quickly. The latter has a unique vehicle that consists of a rotating cup with four people inside. A good Virginia Reel requires a decent amount of turns to keep the cups spinning. The downside is that the experience can be very nauseous. For building coasters, you can use the compact Wooden Crazy Rodent or the Virginia Reel at the corners of the map or build underground by doing some landscaping. When building the coaster underground, take advantage of the cliffside by having the track go in and out of it a few times to increase excitement. Also consider building coasters at the water: use the track pieces to raise your elevation until it's either level with the land or as high as possible. Make the station at that elevation and delete the old station that's behind it. Be absolutely sure there's enough space and height for the queue and exit paths to reach.

Build coasters at the ends first.

The key to winning this scenario is to fit as many rides as possible within a small space. When you research all the roller coasters, switch to discovering new thrill rides to get the Swinging Ship, the Inverted Swinging Ship, and the Motion Simulator. As for gentle rides, the Spiral Slide and Ferris Wheel are two compact rides you can use and you can also research for the flexible and low maintenance Hedge Maze. Of course, roller coasters are the biggest draw that'll increase park value so have at least four or five. And as always, replace your small rides with brand new rides at the final year to let their novelty raise the park value.

Available Items[edit]

Researchable Items[edit]