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Magic Quarters
RCT MagicQuarters Map.png
A large area of land has been cleared and partially themed ready for to develop into a landscaped theme park.
Objective Have a park value of $30,000 by the end of October, Year 4.
Size 54,990 m² / 604,890 ft²
Expansion None
Rides 1 Transport Ride

Walkthrough[edit]

This park has a very interesting setup as it's a large circle that's divided into four areas: grass, desert, dirt, and water. In the middle of it all is a nicely built castle with the elephant fountain perched on it. The only ride is a Miniature Railroad that circles near the border of the park. $30,000 for park value seems like a difficult goal, but the large amount of space and time you start with makes this scenario easier than it looks.

Before building your rides, check out the Miniature Railroad ride. Set the inspection time to 10 minutes and make sure there's mechanics near the stations. More importantly, shorten the queue lines to prevent your customers from getting impatient. Set research to maximum with an emphasis on Thrill Rides. Ensure that that you have at least two handymen to water the flowers at the red-and-green path area. Alternatively, you can delete the flowers if you don't want them. The park itself has an admission entry of $10. You can either make it free to enter or raise the price to $20. Balance the price of the rides and the admission carefully or you'll get customers complaining about prices. Don't forget to raise the admission higher once you have more rides.

There are two ways to take on this scenario: build your rides at one corner and slowly expand to the other corners or build along the middle paths and expand into the corners later. The former option will require shutting down the Miniature Railroad and blocking paths to keep guests from wandering into empty areas and getting bored while the latter will need more staff members to keep the park clean and operational. Either way isn't very difficult, so it comes down to a matter of preference. As for the castle in the middle of the park, it's better to incorporate rides into it or leave it alone. Destroying and flattening that area will be far too expensive and will lower your park value marginally.

You can earn "worst" awards as well.

Reaching your goal will require a lot of roller coasters and constant building and replacing of rides. Aim for at least $10,000 park value at the end of year one and keep going from there. Once you have the funds, focus on building more coasters. You'll need at least 7 coasters and several smaller rides to reach the mark. Thankfully, the water and grass sections are very spacious, so you can put the bulk of your coasters there. If you decide to build on the uneven terrain of the sandy and rocky sections, you can make tunnels or flat areas if necessary. Don't go overboard or you'll lose money very quickly. If done well, the goal can be easily reached by year three.

Starting Rides[edit]

Miniature Railroad 1
Miniature Railroad 1
Excitement: 4.78 · Intensity: 0.24 · Nausea: 0.06
Max Speed: 9 mph/14 kmh · Average Speed: 8 mph/12 kmh
Ride Time · 1m, 1m, 59s, 1m · Ride Length: 938 ft, 931 ft, 918 ft, 931 ft/286 m, 284 m, 280 m, 284 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a

Available Items[edit]

Researchable Items[edit]