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Wacky Warren
RCT WackyWarren Map.png
A park which has much of its footpaths and coasters underground.
Objective Achieve a monthly income of $9,000 from ride tickets.
Size 669,240 ft² / 60,840 m²
Expansion None
Rides None

Walkthrough[edit]

As mentioned in the description, most of Wacky Warren's path is underground with two coasters going through a couple of tunnels. The upside is that guests cannot litter or vomit on underground paths, but in turn, it's more difficult to keep track of them and the path has to go above ground eventually for rides since flat rides can't be built below the earth. Despite the path system, your goal of $9,000 monthly income from ride tickets shouldn't be impacted by it.

First, hire a second mechanic and have both patrolling near one coaster. Have the coasters set to 10-minute inspections and raise their ticket prices by at least $2.00. Hire handymen next and place their patrols in the areas above ground. Since messes don't happen underground, it's imperative to keep them above ground. Set research to maximum with roller coasters first since there's only four to work with and you'll need lots of coasters to make your goal. Until then, find a good spot above ground to place some flat rides and shops.

With most of the path underground, the coasters will have more space to be freely built, but the park is a tree-heavy and hilly area, so working with the land as well as making more tunnels will be necessary for good coaster building. If you stuck research to coasters, you should have a good variety with the Corkscrew Coaster and the Steel Twister Coaster being good picks for your next coasters. If you're really good at desigining, then the Stand Up Coaster and the Single-Rail Coaster should be considered as well. Remember to have the coasters weave through trees, tunnel into the ground, and have inversions to rack up excitement bonuses. The more excitement the coaster has, the more you can charge for it.

Set patrol paths to keep handymen above ground.

You should build around eight to ten coasters depending on how you price them and how fast they take in new riders. If you find yourseful just a few hundred dollars short of reach, build smaller coasters to increase guest throughput, advertise to lure in new customers, and hope it doesn't rain. If done efficiently, you should reach this goal around Year 2 or 3.

Starting Rides[edit]

Roller Coaster 1
Roller Coaster 1
Excitement: 5.31 · Intensity: 5.55 · Nausea: 3.73
Max Speed: 41 mph/65 kmh · Average Speed: 14 mph/22 kmh
Ride Time · 51s · Ride Length: 1,437 ft/438 m
Positive Vert Gs: 2.69g · Negative Vert Gs: -0.77g · Lateral Gs: 1.24g
Air Time: n/a · Drops: 2
Highest Drops: 32 ft/10 m · Inversions: n/a


Roller Coaster 2
Roller Coaster 2
Excitement: 7.43 · Intensity: 7.88 · Nausea: 4.78
Max Speed: 44 mph/70 kmh · Average Speed: 13 mph/20 kmh
Ride Time · 1m 3s · Ride Length: 1,630 ft/497 m
Positive Vert Gs: 3.13g · Negative Vert Gs: -1.33g · Lateral Gs: 2.13g
Air Time: n/a · Drops: 7
Highest Drops: 49 ft/15 m · Inversions: n/a

Shops[edit]

Information Kiosk 1
  • Park Map: $0.20
  • Umbrella: $2.50

Available Items[edit]

Researchable Items[edit]

Ride Improvements
  • None