Walkthrough[edit]
Another new objective type without a time limit, the goal is to get $8,000 worth of profits strictly from rides in one month. You can find this number in by checking Financial Information, between Park Entrance Tickets and Shop Sales. Getting to that number will require a lot of guests, a lot of roller coasters, and a lot of time. Although you can go for as long as you want, aging rides don't bring as much money as new ones, so don't go too slow.
The coaster is the first introduction to a Hypercoaster. A Steel or Steel Corkscrew Coaster can have Hypercoaster trains if the layout doesn't use any inversions. A trade off for those lack of inversions is a smoother ride with a lot more speed. Thankfully, it's a brand new coaster set at $6.00 with a 10-minute inspection time, so it doesn't need any necessary adjustments. However, it is a new coaster, so you can increase the price up to $10.00 with its excellent stats Start by placing some stalls and shops. Stall profits don't add toward the goal, but they're necessary to keep guests happy. Set research to maximum with roller coasters chosen as you'll need a lot of them to beat this goal and there's currently only five. Then add a few handy men and some more benches and bins.
After placing down a couple of flat rides to bring in more customers, you can build two coasters right now: the Steel Mini and the Virginia Reel. They'll not only have guests pay a lot if their stats are high, but they're very cheap to build. Although a very hilly area, there are even a couple of spots where you can place a prebuilt Virginia Reel. Don't be afraid to charge these coasters as high as you can since you'll need every cent to win this goal. Eventually, you should get the Steel Roller Coaster, which is a very quick moneymaker if you make it a launched coaster. You can add a photo section to make more money, but photos count as shop sales and not ride tickets. If done right, your ride profits should arleady be around $4,000.
Eventually, you might hit a wall and not have enough money to keep up with more coaster building. You can either take out a loan or wait an in-game month until your profits soar back. By then, you should have enough coaster types to work with. Keeping building coasters and maximize your ticket prices to bring in more guests and money. Advertising is also good, but don't choose the Free Ride Coupon campaign or the goal will be undermined. You can also replace flat rides to give them novelty and avoid people complaining that prices are too high. If things go well, you can reach this goal as soon as Year 2.
Once you reach $8,000 in ticket sales, then you simply need to wait until the end of the month to automatically win the level.
Starting Rides[edit]
Roller Coaster 1 |
Excitement: 8.16 · Intensity: 8.90 · Nausea: 4.40 |
Max Speed: 90 mph/144 kmh · Average Speed: 20 mph/35 kmh |
Ride Time · 2m 51s · Ride Length: 7,497 ft/2,285 m |
Positive Vert Gs: 5.35g · Negative Vert Gs: -2.03g · Lateral Gs: 2.66g |
Air Time: n/a · Drops: 15 |
Highest Drops: 213 ft/65 m · Inversions: n/a |
Available Items[edit]
Researchable Items[edit]
- Reverse Whoa Belly Roller Coaster
- Steel Roller Coaster
- Inverted Roller Coaster
- Suspended Single-Rail Roller Coaster
- Suspended Looping Coaster
- Inverted Wild Mouse Coaster
- Wooden Side-Friction Roller Coaster
- Single-Rail Roller Coaster
- Wooden Roller Coaster
- Mine Train Roller Coaster
- Vertical Roller Coaster
- Bobsled Roller Coaster
- Heartline Twister Roller Coaster
- Wooden Crazy Rodent Roller Coaster
- Air Powered Vertical Coaster
- Wooden Twister Roller Coaster
- Steel Twister Roller Coaster
- Flying Roller Coaster
- Steel Wild Mouse Roller Coaster
- Stand-Up Steel Roller Coaster
- None